Template:Property-BKK: Difference between revisions
(Lifted a lot of this from the Skullgirls properties...) |
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| Air Throw=<span style="color:#0000ff">'''Air Throw'''</span> | | Air Throw=<span style="color:#0000ff">'''Air Throw'''</span> | ||
| Command Grab=[[Bionicle:_Kanohi_Klash/Attacks#Command_Grabs | <span style="color:#0000ff">'''Command Grab'''</span>]] | | Command Grab=[[Bionicle:_Kanohi_Klash/Attacks#Command_Grabs | <span style="color:#0000ff">'''Command Grab'''</span>]] | ||
| Anti-Air Grab=[[Bionicle:_Kanohi_Klash/Attacks#Anti- | | Anti-Air Grab=[[Bionicle:_Kanohi_Klash/Attacks#Anti-Air_Grabs | <span style="color:#0000ff">'''Anti-Air Grab'''</span>]] | ||
<!-- Properties--> | <!-- Properties--> | ||
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{{Property-BKK|Hard KD}}(Syntax:<nowiki>{{Property-BKK|Hard KD}}</nowiki>) | {{Property-BKK|Hard KD}}(Syntax:<nowiki>{{Property-BKK|Hard KD}}</nowiki>) | ||
{{Property-BKK|Wall Bounce}}(Syntax:<nowiki>{{Property-BKK|Wall Bounce}}</nowiki>) | {{Property-BKK|Wall Bounce}}(Syntax:<nowiki>{{Property-BKK|Wall Bounce}}</nowiki>) | ||
[[Category:Bionicle:_Kanohi_Klash]] | |||
</noinclude> | </noinclude> |
Latest revision as of 14:52, 23 June 2024
Low(Syntax:{{Property-BKK|Low}})
High(Syntax:{{Property-BKK|High}})
Throw(Syntax:{{Property-BKK|Throw}})
Air Throw(Syntax:{{Property-BKK|Air Throw}})
Command Grab(Syntax:{{Property-BKK|Command Grab}})
Anti-Air Grab(Syntax:{{Property-BKK|Anti-Air Grab}})
Crumple(Syntax:{{Property-BKK|Crumple}})
Projectile(Syntax:{{Property-BKK|Projectile}})
Hit Grab(Syntax:{{Property-BKK|Hit Grab}})
Chains Into Self(Syntax:{{Property-BKK|Chains Into Self}})
Launcher(Syntax:{{Property-BKK|Launcher}})
Sweep(Syntax:{{Property-BKK|Sweep}})
No Cancel(Syntax:{{Property-BKK|No Cancel}})
Jump Cancel(Syntax:{{Property-BKK|Jump Cancel}})
Whiff Cancel(Syntax:{{Property-BKK|Whiff Cancel}})
Armor(Syntax:{{Property-BKK|Armor}})
Invuln. (Proj.)(Syntax:{{Property-BKK|Invuln. (Proj.)}})
Invuln. (Full)(Syntax:{{Property-BKK|Invuln. (Full)}})
Invuln. (Throw)(Syntax:{{Property-BKK|Invuln. (Throw)}})
Invuln. (Strike)(Syntax:{{Property-BKK|Invuln. (Strike)}})
Soft KD(Syntax:{{Property-BKK|Soft KD}})
Hard KD(Syntax:{{Property-BKK|Hard KD}})
Wall Bounce(Syntax:{{Property-BKK|Wall Bounce}})