Koihime Enbu/RyoRaiRai/Kakouen: Difference between revisions

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====== <font style="visibility:hidden" size="0">Forward Throw</font> ======
====== <font style="visibility:hidden" size="0">Forward Throw</font> ======
{{MoveData
{{MoveData
|image=Koihime_Character_FT.png
|image=Koihime_Kakouen_FT.png
|caption=
|caption=
|name=Forward Throw
|name=Forward Throw
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|data=
|data=
  {{AttackData-KERRR
  {{AttackData-KERRR
  |damage=
  |damage=600
  |guard=Throw
  |guard=Throw
  |startup=
  |startup=7
  |active=
  |active=1
  |recovery=
  |recovery=24
  |advHit=
  |advHit=+102
  |advBlock=
  |advBlock=
  |attribute=Throw
  |attribute=Throw
  |description=
  |description=Initial hit causes proration, leading to 480 actual damage.
 
Unlike other characters, Kakōen's throw allows a combo afterwards.
  }}
  }}
}}
}}
====== <font style="visibility:hidden" size="0">Back Throw</font> ======
====== <font style="visibility:hidden" size="0">Back Throw</font> ======
{{MoveData
{{MoveData
|image=Koihime_Character_BT.png
|image=Koihime_Kakouen_BT.png
|caption=
|caption=
|name=Back Throw
|name=Back Throw
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|data=
|data=
  {{AttackData-KERRR
  {{AttackData-KERRR
  |damage=
  |damage=600
  |guard=Throw
  |guard=Throw
  |startup=
  |startup=7
  |active=
  |active=1
  |recovery=
  |recovery=24
  |advHit=
  |advHit=+102
  |advBlock=
  |advBlock=
  |attribute=
  |attribute=Throw
  |description=
  |description=Initial hit causes proration, leading to 480 actual damage.
 
Unlike other characters, Kakōen's throw allows a combo afterwards.
  }}
  }}
}}
}}

Revision as of 20:57, 10 February 2019

Profile

Name: 夏侯淵 妙才 (Kakōen Myōsai)
Real Name: Shūran
Chinese Counterpart: Xiahou Yuan - Miaocai
Voice Actress: Airi Yoshida

Famed archer, wielding the Hungry Wolf's Claw. Twin sister and lieutenant of Kakōton, she has also vowed to dedicate her body and soul to Sōsō's grand cause. Always calm and composed, she supports her sister without complaint, but must endure great stress and hardship as a result of her sister's impetuousness.

Gameplan

Normal Moves

5A
5A
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
- - - - - - - -
c.B
c.B
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
- - - - - - - -
f.B
f.B
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
- - - - - - - -
c.C
c.C
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
- - - - - - - -
f.C
f.C
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
- - - - - - - -
2A
2A
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
- - - - - - - -
2B
2B
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
- - - - - - - -
2C
2C
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
- - - - - - - -
j.A
j.A
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
- - - - - - - -
j.B
j.B
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
- - - - - - - -
j.C
j.C
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
- - - - - - - -

Hougeki Moves

6B
6B
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
- - - - - - - Collapse

Universal overhead with an obvious animation. Shares properties across characters like being even on hit, punishable on block or whiff, and causing Hougeki on counter-hit.

6C
6C
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
- - - - - - - Collapse

Universal lunge move. Shares properties across characters like causing Hougeki on counter-hit and wall bouncing during Hougeki.

3B
3B
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
- - - - - - - -

Universal anti-air. Shares properties across characters like invulnerability to air moves during active frames, causing Hougeki on air counter-hit, and launching during Hougeki.

3C
3C
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
- - - - - - - Collapse

Universal sweep. Shares properties across characters like causing hard knockdown on hit and Hougeki on counter-hit.

Throws

Forward Throw
Forward Throw
5D/6D
Koihime Kakouen FT.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
600 Throw 7 1 24 +102 - Throw

Initial hit causes proration, leading to 480 actual damage.

Unlike other characters, Kakōen's throw allows a combo afterwards.

Back Throw
Back Throw
4D
Koihime Kakouen BT.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
600 Throw 7 1 24 +102 - Throw

Initial hit causes proration, leading to 480 actual damage.

Unlike other characters, Kakōen's throw allows a combo afterwards.

Special Moves

One Shot-One Kill
One Shot-One Kill
236A/B/C (Air OK)
Version Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
A - - - - - - - -

Kakouen shoots an arrow in front of her at different heights and angles. If you hold the button down while performing the special move on the ground, Kakouen will delay when she shoots her arrows.
You can cancel the move by pressing D, after inputting the command for the special.

Grounded A and B One Shots are +9 on hit and -19 on block.
Air A, B, and C One Shots are +1 on hit and -15 on block.

Grounded C and A+B One Shots are +78 and +59 respectively on hit (knockdowns) and also -19 on block.
Air A+B One Shot is +60 on hit and -25 on block.

A+B Grounded One Shot - Fully Invul from 1F~14F. Invalid Opponent's Projectile Invul.
A+B Air One Shot - Fully Invul from from 1F~24F. Invalid Opponent's Projectile Invul.

B - - - - - - - -
C - - - - - - - -
EX - - - - - - - -
>Wei Flash
Wei Flash
623A/B/C
Version Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
A - - - - - - - -

Kakouen grabs the opponent and shoots them into the ground with her bow.
This is a hit grab that has some invulnerability and leads to a knockdown. This is one of her primary combo enders.

All versions of Wei Flash are 6F Startup, +62(KD) on hit, and -23 block.
A Wei Flash - Air Invul. from 1F~11F.
B Wei Flash - Head Invul. from 1F~11F.
C Wei Flash - Low Invul. from 1F~11F.
A+B Wei Flash - Fully Invul. from 1F~11F.

B - - - - - - - -
C - - - - - - - -
EX - - - - - - - -
Surprise Shot
Surprise Shot
214A/B/C
Koihime Kakouen SurpriseShot.png
Koihime Kakouen SurpriseShotEX.png
Version Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
Any - - - - - - - -

Kakouen jumps and a sparkle effect appears on the ground at a set distance in front of her. If an opponent enters the effect, Kakouen will transition into an attack.
Kakouen will cross up on her opponents outside of the corner. This move can be canceled, by pressing D before she transitions into the attack.

A/B/C Surprise Shot are 12+14F startup, +8 on hit, and -11 on block. Projectile Invul. from 1F~32F / Invul. during the transition of the attack.
A+B Surprise Shot is 12+14F startup, +9 on hit, and -11 on block. Fully Invul. from 1F~28F / Projectile Invul. from 29F~32F.
Kakouen can combo into 2B on counter hit..

~A - - - - - - - -
~B - - - - - - - -
~C - - - - - - - -
~EX - - - - - - - -

Ougi

Savage Roar
2363214D
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
1800, 600, 250 x12, 2400 - 20 10 33 +113 +4 Unique Hard Knockdown
  • Fully invul on frames 1-30.
  • Guard crushes.

Kakouen lunges forward and then hits the opponent with all her attacks before leaving them crumpled in front of her. Ranbu style.

Hiougi

Archer Distraction
236BC
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
300, 3700 - 30 - 36 +131 - Unique Hard Knockdown
  • Fully invul on frames 1-62.

Kakouen jumps back and 3 lightning arrows rain down. If the opponent is hit, Kakouen's Hiougi cinematic plays where she fires one very strong arrow into her opponent surrounded by a field of arrows.

Combos

Midscreen
cl.B > Special
2A/5A > 623B
2A/5A x 2 > 623A+B
Near 2B > 623X
Far 2B > 236B
CH 214X > 2B > 236B
Corner
cl.B > 236B > 623B

  • Note: After this combo, 214B will cross up.

CH 214X > cl.B > ...

Basic Hougeki Combos

The following combos are basic Hougeki routes for Kakouen. Many of these combos are in the video below by Unknown games from 2014. For more damaging and advanced routes, try out the alternate mid-screen routes and watch the second video below by Unknown Games from 2018.
Mid-screen
FC > 8j.C > 6B > j.C > 6C > cl.B > 236C > 3B > j.C > cl.B > 623C
Corner
FC > j.C > cl.CC > cl.B > 236C > 6B > j.C > 3B > j.C > cl.B > 623C
Anti-Air
3B > j.C > 6C > walk > cl.B > 236C > 66 > cl.B > 236C > 6B > j.C > cl.B > 623C
Hiougi Route
FC > j.C > 6B > cl.B > 236C > cl.B > 236C > 6C > cl.B > 236C > 3B > 236C > 236B+C
Alternate Midscreen Routes
FC > cross up j.B > 2B > One Shot > far C > cl.B(1) > 236C > cl.B(2) > 236A > 6B > cl.B(1) > 236A or C > 3B cl.B(2) > 236C > cl.B(2) > 623C
FC > j.C > 6B > cl.B(2) > 236C > cl.B > 236A B or C > far C > cl.B(2) > 236C > 3B > cl.B (2) > 236C > cl.B (2) > 623C


Combo video by Unknown Games (2014):


Combo video by Unknown Games (2018):

Routes in order of video link:

FC>small walk backwards>forward jump>j.B>6B>delayed forward jump>j.B>j.236A>2B>236A>micro dash fr.5C>micro dash cl.5B>236A>micro dash 3B>dash>forward jump>j.2C>neutral jump>j.2C>cl.5B>236A>micro dash cl.5B>623B

FC>forward jump>236[B]>2B>236B>3B>delay neutral jump>j.C>fr.5C>cl.5B>236A>6B>forward jump>j.C>236B>cl.5B>623B

3B FC>delayed forward jump>j.B>2B>236A>micro dash cl.5B>236A>micro dash fr.5C>forward jump>j.C>cl.5B>236A>6B>forward jump>j.C>236B>cl.5B>623B

FC>small walk backwards>forward jump>j.B>j 236A>6B>2B>236A>micro dash 2B>236A+B>micro dash cl.5B>236A>micro dash 3B>dash>forward jump>j.2C>neutral jump>j.2C>neutral jump>j.2C>6B>delayed forward jump>j.B>j.236A>cl.5B>236A>micro dash cl.5B>2364214D>236[B]>micro dash cl.5B>623B

FC>small walk backwards>forward jump>j.B>j 236A>6B>2B>236A>micro dash 2B>236A+B>micro dash cl.5B>236A>cl.5B>236A>micro dash 3B>dash>forward jump>j.2C>neutral jump>j.2C>neutral jump>j.2C>6B>delayed forward jump>j.B>j.236A>2B>236A>236B+C

Match Videos

Colors

A Button B Button C Button
KakouenA.png
KakouenB.png
KakouenC.png
D Button A+B Button B+C Button
KakouenD.png
KakouenAB.png
KakouenBC.png

Links

Template:KoihimeEnbu