Template:AttackDataHeader-SS2019: Difference between revisions

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(Undo revision 61609 by Rele (talk))
Tag: Undo
(Removed Backhit Adv)
Line 6: Line 6:
! Recovery
! Recovery
! Hit Adv
! Hit Adv
! Backhit Adv
! Block Adv
! Block Adv
! Cancel
! Cancel
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*'''Recovery''': Frames between hitbox disappearance and return to neutral
*'''Recovery''': Frames between hitbox disappearance and return to neutral
*'''Hit Adv''': Frame advantage on hit
*'''Hit Adv''': Frame advantage on hit
*'''Backhit Adv''': Frame advantage on backhit
*'''Block Adv''': Frame advantage on block
*'''Block Adv''': Frame advantage on block
*'''Cancel''': List frame cancel window of move (example from [[Samurai Shodown V Special/Yoshitora Tokugawa#Frame Data|5sp wiki]]), "Yes" or "No" placeholders are ok in absence of accurate frame data
*'''Cancel''': List frame cancel window of move (example from [[Samurai Shodown V Special/Yoshitora Tokugawa#Frame Data|5sp wiki]]), "Yes" or "No" placeholders are ok in absence of accurate frame data

Revision as of 11:56, 22 October 2019

! height="25px" |Damage ! Guard ! Startup ! Active ! Recovery ! Hit Adv ! Block Adv ! Cancel ! Weapon Clash ! Deflectable ! Unarmed

Usage

  • Damage: List damage dealt by a move, multi-hit moves should list the total damage and have individual hits in brackets (e.g.: Darli's 5B)
  • Guard: Describe how the attack has to be guarded:
    • Low: Must hold 1 (down-back) to block
    • Mid: Must hold 1 or 4 (down-back or back) to block
    • High: Must hold 4 (back) to block
    • Unblockable: self-explanatory
  • Startup: Frames between attack activation and hitbox appearance (e.g.: write numeric value "9" not "nine" or "9f")
  • Active: Frames during which hitbox is persistent
  • Recovery: Frames between hitbox disappearance and return to neutral
  • Hit Adv: Frame advantage on hit
  • Block Adv: Frame advantage on block
  • Cancel: List frame cancel window of move (example from 5sp wiki), "Yes" or "No" placeholders are ok in absence of accurate frame data
  • Weapon Clash: List clash window of move (example from 5sp wiki), "Yes" or "No" placeholders are ok in absence of accurate frame data
  • Deflectable: Fill with "Yes", "No", or "Disarm" in case of Heavy versions of special moves
  • Unarmed: Fill with "Yes", "No", or "Only" in case of move only being available while disarmed (e.g.: Darli's Point Break)