Under Night In-Birth/UNIST/Linne/Combos: Difference between revisions

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==Navigation==
==Navigation==
{{NavigationSub-UNI}}
{{NavigationSub-UNI}}
==Combos==
BnBs can be '''ended''' the following ways.
6CCC - hard knockdown ender
6CC>214B~A/B - More damaging, allows for opponent to air tech.
6CC>63214A - adds some damage, can add a EXS/IW after.
j.B>j.6B are interchangeable unless stated otherwise.
NormalBnB=214B~A>j.236B>j.B>j.6B>j.C>j.2B>2C>Ender
ShortBnB=214B~A>6B>j.B>j.6B>j.C>j.2B>2C>ender
LongBnB=214B~A>6B>63214A>5B>j.236B>j.B>j.6B>j.C>j.2B>2C>ender
LongBnB2=214B~A>6B>63214A>5B>j.B>j.6B>j.C>j.2B>2C>ender
===Midscreen Starter===
Meterless:
'''5/2A:'''
5/2A>5/2B>5/2C>NormalBnB
'''5/2B:'''
5/2B>5C>2C>NormalBnB
5B CH>5C>LongBnb  Doesn't work on: Nanase, Eltnum, Chaos
'''5/2C:'''
5C>LongBnB
5C>2C>LongBnB2
2C>5C>63214A>5B>j.236B>j.B>j.6B>j.C>j.2B>2C>ender
'''j.2B:'''
j.2B>5/2B>5/2C>NormalBnb
'''j.C:'''
Assault j.C>5B>5C>ShortBnB
Assault j.C CH>5B>5C>LongBnb  Doesn't work on: Nanase, Eltnum, Chaos
jump Assault j.C>j.B>5B>5C>214B~A>6B>j.C>j.2B>2C>ender
j.C>5B>5C>2C>NormalBnB
j.C>j.B>5/2B>5/2C>NormalBnB
'''j.6B:'''
j.6B/j.6[B]>5/2B>5/2C>NormalBnB
Assault j.6B>5/2B>5/2C>214B~A>6B>j.C>j.2B>2C>ender
Assault j.6[B]>5/2B>5/2C>ShortBnB
'''236A/B and TK j.236A/B:'''
236A/B>dash cancel>2C>NormalBnB change 2C to 5B if you do standing 236 point blank
Force Function:
FF>CS>6CC>63214B>5B>j.B>j.6B>j.C>j.2B>2C>ender
'''Overhead (5C~[C]):'''
    5C~[C}>214B~A>6B>63214A>5B>j.236B>j.6B>j.B>j.C>j.2B>2C>ender Note: This is a combo where you HAVE to j.6B before j.B
'''63214A/B:'''
63214B>5A>2C>NormalBnB Note: only works on crouching opponent, easiest to space if they are in the corner.
===Corner Starter===
¯\_(ツ)_/¯
===Throw Starter===
¯\_(ツ)_/¯


{{UNIST}}
{{UNIST}}

Revision as of 09:17, 4 November 2019

Navigation

Combos

BnBs can be ended the following ways. 6CCC - hard knockdown ender 6CC>214B~A/B - More damaging, allows for opponent to air tech. 6CC>63214A - adds some damage, can add a EXS/IW after.

j.B>j.6B are interchangeable unless stated otherwise.

NormalBnB=214B~A>j.236B>j.B>j.6B>j.C>j.2B>2C>Ender

ShortBnB=214B~A>6B>j.B>j.6B>j.C>j.2B>2C>ender

LongBnB=214B~A>6B>63214A>5B>j.236B>j.B>j.6B>j.C>j.2B>2C>ender

LongBnB2=214B~A>6B>63214A>5B>j.B>j.6B>j.C>j.2B>2C>ender

Midscreen Starter

Meterless:

5/2A:

5/2A>5/2B>5/2C>NormalBnB

5/2B:

5/2B>5C>2C>NormalBnB
5B CH>5C>LongBnb  Doesn't work on: Nanase, Eltnum, Chaos

5/2C:

5C>LongBnB
5C>2C>LongBnB2
2C>5C>63214A>5B>j.236B>j.B>j.6B>j.C>j.2B>2C>ender

j.2B:

j.2B>5/2B>5/2C>NormalBnb

j.C:

Assault j.C>5B>5C>ShortBnB
Assault j.C CH>5B>5C>LongBnb  Doesn't work on: Nanase, Eltnum, Chaos
jump Assault j.C>j.B>5B>5C>214B~A>6B>j.C>j.2B>2C>ender
j.C>5B>5C>2C>NormalBnB
j.C>j.B>5/2B>5/2C>NormalBnB

j.6B:

j.6B/j.6[B]>5/2B>5/2C>NormalBnB
Assault j.6B>5/2B>5/2C>214B~A>6B>j.C>j.2B>2C>ender
Assault j.6[B]>5/2B>5/2C>ShortBnB

236A/B and TK j.236A/B:

236A/B>dash cancel>2C>NormalBnB change 2C to 5B if you do standing 236 point blank
Force Function:
FF>CS>6CC>63214B>5B>j.B>j.6B>j.C>j.2B>2C>ender

Overhead (5C~[C]):

   5C~[C}>214B~A>6B>63214A>5B>j.236B>j.6B>j.B>j.C>j.2B>2C>ender Note: This is a combo where you HAVE to j.6B before j.B

63214A/B:

63214B>5A>2C>NormalBnB Note: only works on crouching opponent, easiest to space if they are in the corner.

Corner Starter

¯\_(ツ)_/¯

Throw Starter

¯\_(ツ)_/¯

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