Under Night In-Birth/UNIST/Linne/Combos: Difference between revisions
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==Navigation== | ==Navigation== | ||
{{NavigationSub-UNI}} | {{NavigationSub-UNI}} | ||
==Combos== | |||
BnBs can be '''ended''' the following ways. | |||
6CCC - hard knockdown ender | |||
6CC>214B~A/B - More damaging, allows for opponent to air tech. | |||
6CC>63214A - adds some damage, can add a EXS/IW after. | |||
j.B>j.6B are interchangeable unless stated otherwise. | |||
NormalBnB=214B~A>j.236B>j.B>j.6B>j.C>j.2B>2C>Ender | |||
ShortBnB=214B~A>6B>j.B>j.6B>j.C>j.2B>2C>ender | |||
LongBnB=214B~A>6B>63214A>5B>j.236B>j.B>j.6B>j.C>j.2B>2C>ender | |||
LongBnB2=214B~A>6B>63214A>5B>j.B>j.6B>j.C>j.2B>2C>ender | |||
===Midscreen Starter=== | |||
Meterless: | |||
'''5/2A:''' | |||
5/2A>5/2B>5/2C>NormalBnB | |||
'''5/2B:''' | |||
5/2B>5C>2C>NormalBnB | |||
5B CH>5C>LongBnb Doesn't work on: Nanase, Eltnum, Chaos | |||
'''5/2C:''' | |||
5C>LongBnB | |||
5C>2C>LongBnB2 | |||
2C>5C>63214A>5B>j.236B>j.B>j.6B>j.C>j.2B>2C>ender | |||
'''j.2B:''' | |||
j.2B>5/2B>5/2C>NormalBnb | |||
'''j.C:''' | |||
Assault j.C>5B>5C>ShortBnB | |||
Assault j.C CH>5B>5C>LongBnb Doesn't work on: Nanase, Eltnum, Chaos | |||
jump Assault j.C>j.B>5B>5C>214B~A>6B>j.C>j.2B>2C>ender | |||
j.C>5B>5C>2C>NormalBnB | |||
j.C>j.B>5/2B>5/2C>NormalBnB | |||
'''j.6B:''' | |||
j.6B/j.6[B]>5/2B>5/2C>NormalBnB | |||
Assault j.6B>5/2B>5/2C>214B~A>6B>j.C>j.2B>2C>ender | |||
Assault j.6[B]>5/2B>5/2C>ShortBnB | |||
'''236A/B and TK j.236A/B:''' | |||
236A/B>dash cancel>2C>NormalBnB change 2C to 5B if you do standing 236 point blank | |||
Force Function: | |||
FF>CS>6CC>63214B>5B>j.B>j.6B>j.C>j.2B>2C>ender | |||
'''Overhead (5C~[C]):''' | |||
5C~[C}>214B~A>6B>63214A>5B>j.236B>j.6B>j.B>j.C>j.2B>2C>ender Note: This is a combo where you HAVE to j.6B before j.B | |||
'''63214A/B:''' | |||
63214B>5A>2C>NormalBnB Note: only works on crouching opponent, easiest to space if they are in the corner. | |||
===Corner Starter=== | |||
¯\_(ツ)_/¯ | |||
===Throw Starter=== | |||
¯\_(ツ)_/¯ | |||
{{UNIST}} | {{UNIST}} |
Revision as of 09:17, 4 November 2019
Combos
BnBs can be ended the following ways. 6CCC - hard knockdown ender 6CC>214B~A/B - More damaging, allows for opponent to air tech. 6CC>63214A - adds some damage, can add a EXS/IW after.
j.B>j.6B are interchangeable unless stated otherwise.
NormalBnB=214B~A>j.236B>j.B>j.6B>j.C>j.2B>2C>Ender
ShortBnB=214B~A>6B>j.B>j.6B>j.C>j.2B>2C>ender
LongBnB=214B~A>6B>63214A>5B>j.236B>j.B>j.6B>j.C>j.2B>2C>ender
LongBnB2=214B~A>6B>63214A>5B>j.B>j.6B>j.C>j.2B>2C>ender
Midscreen Starter
Meterless:
5/2A:
5/2A>5/2B>5/2C>NormalBnB
5/2B:
5/2B>5C>2C>NormalBnB 5B CH>5C>LongBnb Doesn't work on: Nanase, Eltnum, Chaos
5/2C:
5C>LongBnB 5C>2C>LongBnB2 2C>5C>63214A>5B>j.236B>j.B>j.6B>j.C>j.2B>2C>ender
j.2B:
j.2B>5/2B>5/2C>NormalBnb
j.C:
Assault j.C>5B>5C>ShortBnB Assault j.C CH>5B>5C>LongBnb Doesn't work on: Nanase, Eltnum, Chaos jump Assault j.C>j.B>5B>5C>214B~A>6B>j.C>j.2B>2C>ender j.C>5B>5C>2C>NormalBnB j.C>j.B>5/2B>5/2C>NormalBnB
j.6B:
j.6B/j.6[B]>5/2B>5/2C>NormalBnB Assault j.6B>5/2B>5/2C>214B~A>6B>j.C>j.2B>2C>ender Assault j.6[B]>5/2B>5/2C>ShortBnB
236A/B and TK j.236A/B:
236A/B>dash cancel>2C>NormalBnB change 2C to 5B if you do standing 236 point blank
Force Function: FF>CS>6CC>63214B>5B>j.B>j.6B>j.C>j.2B>2C>ender
Overhead (5C~[C]):
5C~[C}>214B~A>6B>63214A>5B>j.236B>j.6B>j.B>j.C>j.2B>2C>ender Note: This is a combo where you HAVE to j.6B before j.B
63214A/B:
63214B>5A>2C>NormalBnB Note: only works on crouching opponent, easiest to space if they are in the corner.
Corner Starter
¯\_(ツ)_/¯
Throw Starter
¯\_(ツ)_/¯