Under Night In-Birth/UNIST/Linne/Combos

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Midscreen Starter

BnBs can be ended the following ways. 6CCC - hard knockdown ender 6CC>214B~A/B - More damaging, allows for opponent to air tech. 6CC>63214A - adds some damage, can add a EXS/IW after.

j.B>j.6B are interchangeable unless stated otherwise.

NormalBnB=214B~A>j.236B>j.B>j.6B>j.C>j.2B>2C>Ender

ShortBnB=214B~A>6B>j.B>j.6B>j.C>j.2B>2C>ender

LongBnB=214B~A>6B>63214A>5B>j.236B>j.B>j.6B>j.C>j.2B>2C>ender

LongBnB2=214B~A>6B>63214A>5B>j.B>j.6B>j.C>j.2B>2C>ender

Meterless:

5/2A:

5/2A>5/2B>5/2C>NormalBnB

5/2B:

5/2B>5C>2C>NormalBnB
5B CH>5C>LongBnb  Doesn't work on: Nanase, Eltnum, Chaos

5/2C:

5C>LongBnB
5C>2C>LongBnB2
2C>5C>63214A>5B>j.236B>j.B>j.6B>j.C>j.2B>2C>ender

j.2B:

j.2B>5/2B>5/2C>NormalBnb

j.C:

Assault j.C>5B>5C>ShortBnB
Assault j.C CH>5B>5C>LongBnb  Doesn't work on: Nanase, Eltnum, Chaos
jump Assault j.C>j.B>5B>5C>214B~A>6B>j.C>j.2B>2C>ender
j.C>5B>5C>2C>NormalBnB
j.C>j.B>5/2B>5/2C>NormalBnB

j.6B:

j.6B/j.6[B]>5/2B>5/2C>NormalBnB
Assault j.6B>5/2B>5/2C>214B~A>6B>j.C>j.2B>2C>ender
Assault j.6[B]>5/2B>5/2C>ShortBnB

236A/B and TK j.236A/B:

236A/B>dash cancel>2C>NormalBnB change 2C to 5B if you do standing 236 point blank
Force Function:
FF>CS>6CC>63214B>5B>j.B>j.6B>j.C>j.2B>2C>ender

Overhead (5C~[C]):

   5C~[C}>214B~A>6B>63214A>5B>j.236B>j.6B>j.B>j.C>j.2B>2C>ender Note: This is a combo where you HAVE to j.6B before j.B

63214A/B:

63214B>5A>2C>NormalBnB Note: only works on crouching opponent, easiest to space if they are in the corner.

Corner Starter

¯\_(ツ)_/¯

Throw Starter

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