Under Night In-Birth/UNIST/Gordeau: Difference between revisions

From Mizuumi Wiki
Jump to navigation Jump to search
(Double checked frame data, Added Overall frames to all applicable moves, Added some universal templates)
m (→‎Universal Mechanics: Fixed formatting on vorpal version of Force Function)
Line 374: Line 374:
  }}
  }}
  {{AttackData-UNI
  {{AttackData-UNI
|version=Vorpal
  |damage=1527
  |damage=1527
  |cancel=(CS)
  |cancel=(CS)

Revision as of 09:16, 8 December 2019

Gordeau

He reaps. He slashes his enemies to satisfy, but it is not enough -- he wishes to reunite
with an old friend. Offering a souveneir for an old acquaintance. The land is fast, expanding
as far as the eye can see. The sky, without boundaries, no ceiling. He raises his sickle,
and prepares for the night.


Story

Gordeau is one of the founding members of Amnesia, alongside Chaos and Hilda. During a skirmish with the Bankikai, his friend Roger was turned into a void, and was subsequently put down by Wagner. This caused him to leave Amnesia in order to hunt down Wagner as atonement for encouraging him to go out that night (though he still works for them as a hired mercenary).

During his non-Night activities, he works as a bartender. Currently freeloading at Chaos's house.

Character Stats

Template:CharacterData-Infobox-UNIST

Gameplay

Gordeau boasts some of the best footsies tool among the cast, with a mixture of kicks and punches that make him stressful to deal with up close, along with his scythe to poke out opponents at range. Along with some great mix-up potential, including several standing overheads and command grabs, and three great reversals, he's quite threatening when he gets within his effective range. In addition, most of his standard combos will end with Assimilation, which steals one block of GRD from his opponent, which gives him an easy way to maintain a lead.

That said, he can have problems approaching the opponent from afar, as he has no projectile or other gimmick to help him, meaning he has to use standard methods of approach like dash-blocking to close distance and get his game-plan started. But that isn't the worst problem to have. Enjoy your high-tier.

Normal Moves

5A
Damage Guard Cancel Property Cost Attribute
180 L Sp,EX,CS - - Foot
Startup Active Recovery Overall Advantage Invul
6 2 12 19 -1 -

Gordeau's fastest normal and works like many standing light kicks in other fighters. Near worthless in neutral, but works well as a pressure starter and a reverse beat from 5C.


5B
Damage Guard Cancel Property Cost Attribute
510 H,L Sp,EX,CS - - Strike
Startup Active Recovery Overall Advantage Invul
9 4 17 29 0 -

Steps forward and punches the opponent's stomach area. Short reach.


5C
Normal
Normal
Increase
Increase
Normal Damage Guard Cancel Property Cost Attribute
690 H,L,A Sp,EX,CS - - Strike
Startup Active Recovery Overall Advantage Invul
16 6 38 59 -26 -

Steps forward to slam his scythe down. A safe poke with long reach, but is air-blockable.

Charged Damage Guard Cancel Property Cost Attribute
950 H Sp,EX,CS - - Strike
Startup Active Recovery Overall Advantage Invul
30 6 37 72 -25 -

Becomes an overhead and is no longer air-blockable if fully charged. More reliable than the regular version, but midscreen often requires B Mortal Slide to be used to follow-up, using up two ground bounces, so good combo execution is a must.


2A
Damage Guard Cancel Property Cost Attribute
160 H,L Se,Sp,EX,CS - - Strike
Startup Active Recovery Overall Advantage Invul
7 2 13 21 -3 -

Crouches and does a jab. Longer reach than 5A and can be rapid-fired. Standard pressure tool.


2B
Damage Guard Cancel Property Cost Attribute
490 L Sp,EX,CS - - Foot
Startup Active Recovery Overall Advantage Invul
8 3 17 27 -4 -

Forward low kick with a decent reach. Standard crouching medium kick normal. Somewhat takes second fiddle as a low mix up next to 3C. Can OTG off of a Mortal Slide for combos.


2C
Damage Guard Cancel Property Cost Attribute
350,420(744 2-hit) L/H,L Sp,EX,CS - - Foot/Strike
Startup Active Recovery Overall Advantage Invul
8 3(5)6 22 43 -10 Head invincible frames 14~18

Swings his scythe right above him in an outward arc. Useful anti-aerial and works to get the opponent airborne during a combo.


j.A
Damage Guard Cancel Property Cost Attribute
140 H,AS Sp,EX,CS - - Head
Startup Active Recovery Overall Advantage Invul
8 4 13(+2 on land) 24 Varies -

Punches downwards. Standard air-to-ground light punch attack.


j.B
Damage Guard Cancel Property Cost Attribute
250,350(582 2-hit) H,AS Sp,EX,CS - - Head
Startup Active Recovery Overall Advantage Invul
8 2(8)6 23(+3 on land) 45 Varies -

Two horizontally long forward kicks. Decent air-to-air and air-combo filler.


j.C
Normal
Normal
Increase
Increase
Normal Damage Guard Cancel Property Cost Attribute
610 H,AS Sp,EX,CS - - Head
Startup Active Recovery Overall Advantage Invul
13 4 72(+4 on land) 88 Varies -

An aerial ax kick laced with darkness. Common Assault starter.

Increase Damage Guard Cancel Property Cost Attribute
750 H,AS Sp,EX,CS - - Head
Startup Active Recovery Overall Advantage Invul
21 5 64(+4 on land) 96 Varies -

Same as j.C, fully charged version slams the opponent to the ground making it possible to continue the combo.

Command Normals

6B
Damage Guard Cancel Property Cost Attribute
720 H Sp,EX,CS - - Strike
Startup Active Recovery Overall Advantage Invul
27 5 16 47 -3 -

Steps forward and punches down. Hits overhead. Can be cancelled to specials on hit.


4B
Damage Guard Cancel Property Cost Attribute
520 H,L Sp,EX,CS - - Strike
Startup Active Recovery Overall Advantage Invul
10 2 16 27 -2 -

Standing kick with the same animation as 66B. Causes sit-down on counterhit.


3C
Damage Guard Cancel Property Cost Attribute
610 L (Sp,EX,CS) - - Foot
Startup Active Recovery Overall Advantage Invul
11 10 13 33 +4~-5 -

Sliding kick with long reach. Move stays active for a long period of time and sweeps on hit. Cannnot be cancelled on block.

Damage Guard Cancel Property Cost Attribute
710 L (Sp,EX,CS) - - Foot
Startup Active Recovery Overall Advantage Invul
17 10 15 41 +4~-7 -

Same as normal version, but longer range and more disadvantageous on block.

Dash Normals

66B
Damage Guard Cancel Property Cost Attribute
660 H,L Sp,EX,CS - - Strike
Startup Active Recovery Overall Advantage Invul
10 2 12 23 -2 -

Yakuza kick. Safe move even if guarded.


66C
Damage Guard Cancel Property Cost Attribute
980 H,L Sp,EX,CS - - Strike
Startup Active Recovery Overall Advantage Invul
11 12 12 34 +2~-8 -

Tackles the opponent with a shoulder charge. Causes wallbounce if the move hits. Cancellable on block.

Universal Mechanics

Rusty Nail
B+C
Normal Damage Guard Cancel Property Cost Attribute
1221 H,L (CS) - - Projectile
Startup Active Recovery Overall Advantage Invul
21 4 24 48 +1 Head invincible frames 10~26

Uses his claws for three long slashes. Though it has a long horizontal hitbox, it can be avoided by the opponent crouching. Crumples on hit, making it easy to follow-up.

Vorpal Damage Guard Cancel Property Cost Attribute
1527 H,L (CS) - - Projectile
Startup Active Recovery Overall Advantage Invul
18 4 24 45 +1 Head invincible frames 8~23

Same as the normal version, but much stronger and has faster startup and head invincibility.


Throw
A+D
Normal Damage Guard Cancel Property Cost Attribute
1510 UNB - - - Throw
Startup Active Recovery Overall Advantage Invul
4 1 22 26 +19(combo stun) -

Grabs the opponent in a one-handed hold, chokes them with a single grasp, and then throws them towards the edge of screen with an underhanded throw. Can combo in corner.

[2] Follow-up Damage Guard Cancel Property Cost Attribute
1450 UNB - - - Throw
Startup Active Recovery Overall Advantage Invul
4 1 22 26 +6(combo stun) -

When holding on the down direction, instead of throwing the opponent accross the screen, Gordeau drops the opponent right before him. Can combo after this throw.


Guard Thrust
214D
Guard Thrust
ガードスラスト
214D
[[File:{{{image}}} | 175x250px | center|class=lazyimg]]
214D
Normal
Damage Guard Cancel Property Cost Attribute
0 Mid - Launch 100 EXS, GRD Break Strike
Startup Active Recovery Overall Advantage Invul
15 5 26 45 -12 1~15 Full,
16~45 Full on hit
214D
Vorpal
Damage Guard Cancel Property Cost Attribute
0 Mid - Launch Vorpal Strike
Startup Active Recovery Overall Advantage Invul
12 5 26 42 -12 1~15 Full,
16~45 Full on hit

Blows the opponent away on hit.

  • Usable only during blockstun.
  • Generally better to use while in Vorpal as it's faster and costs less resources.


Veil Off
A+B+C
Veil Off
ヴェールオフ
A+B+C
[[File:{{{image}}} | 175x250px | center|class=lazyimg]]
A+B+C
Normal
Damage Guard Cancel Property Cost Attribute
0 Mid, Air - Launch, Wall Bounce, GRD Break 100+ EXS Strike
Startup Active Recovery Overall Advantage Invul
20 2 [7 (3 on hit) on landing] 58 (54 on hit) -13 1~30 Full
A+B+C
Full Charge
Damage Guard Cancel Property Cost Attribute
0 Mid, Air - Launch, Wall Bounce, GRD Break 100+ EXS Strike
Startup Active Recovery Overall Advantage Invul
68 2 [7 (2 on hit) on landing] 108 (103 on hit) -14 1~91 Full

Universal reversal that blows the opponent back on hit.

  • Airborne: 1~52, Standing: 53~59.
    • For Full Charge version: Airborne: 1~101, Standing: 102~108.
  • Requires at least 100 meter and puts you in Veil Off state which grants 20% more damage, but drains your meter at a slow rate.
  • Meter drains much slower when health is below 30% (orange health).
  • You can hold down A+B+C to delay activation and gain a few extra benefits, but doing so is highly unrecommended unless trying to run the clock as this move already has a long start up as is.
A+B+C
Cross Cast
Damage Guard Cancel Property Cost Attribute
0 Mid, Air - Launch 100+ EXS, Vorpal Strike
Startup Active Recovery Overall Advantage Invul
2 4 20 25 +3 1~19 Full

Cancels an action and launches the opponent high into the air on hit.

  • Airborne: 1~25.
  • CVO cancel is treated the same as EX cancel, you can only CVO when you can EX and the opponent is in hit/blockstun.
    • Including in the air.
  • Requires at least 100 meter and consumes vorpal state and drains meter at a fast rate.
  • Has a lot of hitstun, making it easy to combo from.
  • Grants an additional bounce if both have been used in the combo so far.
    • If the opponent does end up hitting the ground during the combo, damage is prorated.
  • Pressing A+B+C can be used for a shortcut for Infinite Worth.
  • Used mostly as a way to tack on extra damage, or to reliably close out the round.

Special Moves

Mortal Slide
「モータルスライド」

236X
A Damage Guard Cancel Property Cost Attribute
1434 H,L/H,L,A Sp,EX,CS - - Strike
Startup Active Recovery Overall Advantage Invul
16 4(4)6 15 44 -3 -

Absolutely amazing special. Its long reach and safe frame advantage gives Gordeau a great poking option, and it can be used to start, extend, and end combos.

B Damage Guard Cancel Property Cost Attribute
1434 H,L/H,L,A Sp,EX,CS - - Strike
Startup Active Recovery Overall Advantage Invul
22 4(4)6 17 52 -5 -

Slower startup and longer reach than A version. Really only used off of combo starters like 5[C] or Dash C that cause the opponent to be too far away for A version to hit.

EX Damage Guard Cancel Property Cost Attribute
2039 H,L/H,L,A (CS) - - Strike
Startup Active Recovery Overall Advantage Invul
1(+13 after flash) 2(4)3 27 49 +5 Throw invincible frames 1~3

EX version causes Gordeau to drag the opponent in, launch them up, and Mortal Glide them away. Decent combo ender, but its most common use is during pressure with it dragging the opponent to Gordeau and leaving him at an incredible frame advantage. Even if shielded, it still leaves him at +1.

Shaded Harvest
「シェイドハーベスト」

236X>6X
Damage Guard Cancel Property Cost Attribute
850 H,L,A Sp,EX,CS - - Strike
Startup Active Recovery Overall Advantage Invul
9 2 27 37 -6 -

Follow-up for the ground version. The button used has no effect on the move's properties. Swings the scythe back dragging the opponent right before Gordeau. Can be comboed with normals on hit.

Assimilation
「アシミレイション」

236X>6X>6X
Damage Guard Cancel Property Cost Attribute
1600 UNB (CS) - - Throw
Startup Active Recovery Overall Advantage Invul
16 4 30 49 +14(combo stun) -

Shade Harvest's follow-up. Same move as his special Assimilation. Grabs the opponent, absorbs 1 GRD block and forces them down. Does a little more damage than the normal one.


Grim Reaper
「グリムリーパー」

623X
A Damage Guard Cancel Property Cost Attribute
1345 H,L EX,CS - - Strike
Startup Active Recovery Overall Advantage Invul
15 6(9)3 19 51 -6 Head invincible frames 15~16,
Dive invincible frames 13~16

Moves forward while doing a really big spinning swing with his scythe. Second swing causes wall bounce. Works as an excellent anti-aerial since the move is aerial unblockable. Slow startup but fast recovery.
This move is whiff cancellable, allowing you to follow-up with 236C to make it safe provided you have meter.

B Damage Guard Cancel Property Cost Attribute
1415 H,L EX,CS - - Strike
Startup Active Recovery Overall Advantage Invul
9 6(9)3 28 54 -15 Head invincible frames 9~10,
Dive invincible frames 7~10

Starts up faster then A version but with longer recovery.

EX Damage Guard Cancel Property Cost Attribute
1851 H,L (CS) - - Strike
Startup Active Recovery Overall Advantage Invul
1(+6 after flash) 6(9)3(10)6(9)4 32 85 -18 Completely invincible frames 1~8

One of Gordeau's many reversals. Gordeau does four swings instead of two.

Assimilation
「アシミレイション」

214X
Ground command grab
Ground command grab
Anti-air command grab
Anti-air command grab
Super command grab
Super command grab
A Damage Guard Cancel Property Cost Attribute
1200 UNB (CS) - - Throw
Startup Active Recovery Overall Advantage Invul
11 2 27 29 +14(combo stun) Throw invincible frames 1~12

Command grab where Gordeau uses his free hand to dig into the opponent and rips out a part of their soul, which absorbs 1/2 GRD block. Move can't be followed without Chain Shift and does lower damage than Gordeau's normal grab, but has longer reach than his normal grab.

B Damage Guard Cancel Property Cost Attribute
1500 UNB (CS,EX) - - Throw
Startup Active Recovery Overall Advantage Invul
8 5 23 35 +16(combo stun) Head and Dive invincible frames 6~12

An anti-aerial version of Assimilation. Opponent can recover sooner then A or EX version.

EX Damage Guard Cancel Property Cost Attribute
1600 UNB (CS) - - Throw
Startup Active Recovery Overall Advantage Invul
1(+11 after flash) 2 25 38 +28(combo stun) Completely invincible frames 1~13

One of Gordeau's many reversals. With this version, opponent can't roll to recover.


Precise Aim
「エイムオーペニング」

22X
A Damage Guard Cancel Property Cost Attribute
550 H,L EX,CS - - Strike
Startup Active Recovery Overall Advantage Invul
21 3 15 38 +7 -

Slams the top of the scythe on the ground. Really good to use to get plus frames.

B Damage Guard Cancel Property Cost Attribute
1484 H,L/H EX,CS - - Strike
Startup Active Recovery Overall Advantage Invul
14 4(12)17(11)5 34 96 -9
(22F gap before overhead)
-

After the scythe hits the ground Gordeau picks it back up to continue witn an aerial swing. Last hit is overhead.

EX Damage Guard Cancel Property Cost Attribute
2005 H,L/H (CS) - - Strike
Startup Active Recovery Overall Advantage Invul
1(+8 after flash) 5(20)42(11)6 35 127 -23 Completely invincible frames 1~28

One of Gordeau's many reversals. Similar to B version.


Mortal Glide
j.236X
A Damage Guard Cancel Property Cost Attribute
1575 H,L EX,CS - - Strike
Startup Active Recovery Overall Advantage Invul
7 2(10)8 9 on land 43 -8(best) -

Does a little twirl with his scythe in the air. Air unblockable nature and wide reach means that this move will win most air-to-air exchanges. Doesn't show up that much in combos.

B Damage Guard Cancel Property Cost Attribute
1575 H,L EX,CS - - Strike
Startup Active Recovery Overall Advantage Invul
7 2(10)8 9 on land 49 -14(best) -

Identical to the A version, but this causes Gordeau to fly backwards. Used more for defense.

EX Damage Guard Cancel Property Cost Attribute
2022 H,L (CS) - - Strike
Startup Active Recovery Overall Advantage Invul
1(+13 after flash) 9 9 on land 40 +8(best) Strike and projectile invincible frames 1~13,
Throw invincible frames 1~3

One of Gordeau's many reversals, but this one is midair.

Precise Aim (air)
「エイムオーペニング」

j.214X
A Damage Guard Cancel Property Cost Attribute
110*6(625 6-hit) H,L,A EX,CS - - Strike
Startup Active Recovery Overall Advantage Invul
12 17 9 on land 41 +1(max) -

Gordeau spins his scythe in the air, similar to 22B/C.

B Damage Guard Cancel Property Cost Attribute
100*4,850(1170 5-hit) H,L,A/H,A EX,CS - - Strike
Startup Active Recovery Overall Advantage Invul
13 12(3 on land)3 28 65 -5(max) -

Same as above, except does the additional slam similar to 22B.

EX Damage Guard Cancel Property Cost Attribute
55*6,1100(1353 7-hit) H,L,A/H,A (CS) - - Strike
Startup Active Recovery Overall Advantage Invul
1(+11 after flash) 36(3 on land)5 34 94 -21 Throw invincible frames 1~3

j.214B on steroids

Supers

Infinite Worth

Turbulence
「タービュランス」

41236D
Damage Guard Cancel Property Cost Attribute
3095 H,L,A - - - Strike
Startup Active Recovery Overall Advantage Invul
1(+12 after flash) 3(12)3(11)4(15)6(24)5(8)3(3)3(3)3(6)3 19 157 -4 Completely invincible frames 1~27,
Throw invincible frames 28~31

Twirls the scythe around after four quick slashes. First slash has a horizontally wide reach so it is pretty easy to combo into. Move also has good invincibility and a wallbounce at the end if the last hit connects. The move is punishable in the middle.

Infinite Worth EXS

Soul Exodus
「ソウルヴァニッシュ」

A+B+C+D
Damage Guard Cancel Property Cost Attribute
3820 H,L,A - - - Strike
Startup Active Recovery Overall Advantage Invul
15 6 47 67 -25 Completely invincible frames 1~26

Starts with a purple pillar of light. If it hits, a special animation will be shown and around 3500 damage is dealt. Use of the move will cause GRD Break, except if the user is in a Vorpal state before using it. If used within a combo, damage of the move is greatly reduced.

Videos

Colors

Template:UNISTColors

External Links

Template:UNIST