Template:MoveData: Difference between revisions

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m (Removed protection from "Template:MoveData": Unlocking for Sage to add new parameter)
(Added "subtitle" parameter and allowed "input" parameter to be used as big test if name is omitted.)
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{| class="wikitable" style="text-align: center; border-collapse: collapse; margin: 0em;" width="100%"
<includeonly>{| class="wikitable" style="text-align: center; border-collapse: collapse; margin: 0em;" width="100%"
! width = "180px" style="vertical-align:top;"| <big>{{{name}}}</big>{{#if:{{{input|}}}|<br/><small>{{{input|}}}</small>| }}
! width = "180px" style="vertical-align:top;"| {{#if: {{{name|}}} | <big>{{{name}}}</big>{{#if:{{{subtitle|}}}|<br/><small>{{{subtitle|}}}</small>}}{{#if:{{{input|}}}|<br/><small>{{{input|}}}</small>}} | {{#if: {{{input|}}} | <big>{{{input}}}</big>{{#if:{{{subtitle|}}}|<br/><small>{{{subtitle}}}</small>}} }} }}
{{#if:{{{image|}}}|[[File:{{{image}}}|{{{imageSize|175x250px}}}|center]] {{#if:{{{caption|}}}|<span class=caption><small>{{{caption|}}}</small></span>| }}| }}{{#if:{{{image2|}}}|[[File:{{{image2}}}|{{{imageSize2|175x250px}}}|center]] {{#if:{{{caption2|}}}|<span class=caption><small>{{{caption2|}}}</small></span>| }}| }}{{#if:{{{image3|}}}|[[File:{{{image3}}}|{{{imageSize3|175x250px}}}|center]] {{#if:{{{caption3|}}}|<span class=caption><small>{{{caption3|}}}</small></span>| }}| }}{{#if:{{{image4|}}}|[[File:{{{image4}}}|{{{imageSize4|175x250px}}}|center]] {{#if:{{{caption4|}}}|<span class=caption><small>{{{caption4|}}}</small></span>| }}| }}{{#if:{{{image5|}}}|[[File:{{{image5}}}|{{{imageSize5|175x250px}}}|center]] {{#if:{{{caption5|}}}|<span class=caption><small>{{{caption5|}}}</small></span>| }}| }} {{#if:{{{image6|}}}|[[File:{{{image6}}}|{{{imageSize6|175x250px}}}|center]] {{#if:{{{caption6|}}}|<span class=caption><small>{{{caption6|}}}</small></span>| }}| }} {{#if:{{{image7|}}}|[[File:{{{image7}}}|{{{imageSize7|175x250px}}}|center]] {{#if:{{{caption7|}}}|<span class=caption><small>{{{caption7|}}}</small></span>| }}| }} {{#if:{{{image8|}}}|[[File:{{{image8}}}|{{{imageSize8|175x250px}}}|center]] {{#if:{{{caption8|}}}|<span class=caption><small>{{{caption8|}}}</small></span>| }}| }} {{#if:{{{image9|}}}|[[File:{{{image9}}}|{{{imageSize9|175x250px}}}|center]] {{#if:{{{caption9|}}}|<span class=caption><small>{{{caption9|}}}</small></span>| }}| }} {{#if:{{{image10|}}}|[[File:{{{image10}}}|{{{imageSize10|175x250px}}}|center]] {{#if:{{{caption10|}}}|<span class=caption><small>{{{caption10|}}}</small></span>| }}| }}
{{#if:{{{image|}}}|[[File:{{{image}}}|{{{imageSize|175x250px}}}|center]] {{#if:{{{caption|}}}|<span class=caption><small>{{{caption|}}}</small></span>| }}| }}{{#if:{{{image2|}}}|[[File:{{{image2}}}|{{{imageSize2|175x250px}}}|center]] {{#if:{{{caption2|}}}|<span class=caption><small>{{{caption2|}}}</small></span>| }}| }}{{#if:{{{image3|}}}|[[File:{{{image3}}}|{{{imageSize3|175x250px}}}|center]] {{#if:{{{caption3|}}}|<span class=caption><small>{{{caption3|}}}</small></span>| }}| }}{{#if:{{{image4|}}}|[[File:{{{image4}}}|{{{imageSize4|175x250px}}}|center]] {{#if:{{{caption4|}}}|<span class=caption><small>{{{caption4|}}}</small></span>| }}| }}{{#if:{{{image5|}}}|[[File:{{{image5}}}|{{{imageSize5|175x250px}}}|center]] {{#if:{{{caption5|}}}|<span class=caption><small>{{{caption5|}}}</small></span>| }}| }} {{#if:{{{image6|}}}|[[File:{{{image6}}}|{{{imageSize6|175x250px}}}|center]] {{#if:{{{caption6|}}}|<span class=caption><small>{{{caption6|}}}</small></span>| }}| }} {{#if:{{{image7|}}}|[[File:{{{image7}}}|{{{imageSize7|175x250px}}}|center]] {{#if:{{{caption7|}}}|<span class=caption><small>{{{caption7|}}}</small></span>| }}| }} {{#if:{{{image8|}}}|[[File:{{{image8}}}|{{{imageSize8|175x250px}}}|center]] {{#if:{{{caption8|}}}|<span class=caption><small>{{{caption8|}}}</small></span>| }}| }} {{#if:{{{image9|}}}|[[File:{{{image9}}}|{{{imageSize9|175x250px}}}|center]] {{#if:{{{caption9|}}}|<span class=caption><small>{{{caption9|}}}</small></span>| }}| }} {{#if:{{{image10|}}}|[[File:{{{image10}}}|{{{imageSize10|175x250px}}}|center]] {{#if:{{{caption10|}}}|<span class=caption><small>{{{caption10|}}}</small></span>| }}| }}
| style="text-align: {{#if:{{{textonly|}}}|left|center}}; vertical-align:top; padding: {{#if:{{{textonly|}}}|0.2em;|0px;}}" height="100%"|
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|}
|-
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|}</includeonly><noinclude>__NOTOC__''Credits to Koozebanian Fazoob and Shtkn from Dustloop Wiki for writing [http://www.dustloop.com/wiki/index.php?title=Template:MoveData the original template] from which we based this version.''
<noinclude>
__NOTOC__  
''Credits to Koozebanian Fazoob and Shtkn from Dustloop Wiki for writing [http://www.dustloop.com/wiki/index.php?title=Template:MoveData the original template] from which we based this version.''
==Usage==
==Usage==
The goal behind '''MoveData''' is to unify normal and special movelist entries used on character pages across Mizuumi. To achieve that, this template works as a "tree trunk" with the game-specific ''AttackData-GameName'' and ''AttackDataHeader-GameName'' templates being the branches and leaves respectively.
The goal behind '''MoveData''' is to unify normal and special movelist entries used on character pages across Mizuumi. To achieve that, this template works as a "tree trunk" with the game-specific ''AttackData-GameName'' and ''AttackDataHeader-GameName'' templates being the branches and leaves respectively.
===Template Parameters===
===Template Parameters===
*'''name''': Attack name, in English when a localization is available.
*'''name''': Attack name, in English when a localization is available. Will use "input" instead if omitted.
*'''input''': Attack input, for most of the wikis in {{SITENAME}} this will be written in [[Help:Notation|Numpad Notation]].
*'''input''': Attack input, for most of the wikis in {{SITENAME}} this will be written in [[Help:Notation|Numpad Notation]].
*'''subtitle''': Text to display below "name", such as a short comment or original Japanese name. (Will display after input if name is omitted)
*'''image''': Filename of the image used to depict the attack, automatically resized to '''175x250px'''. Use .png files when possible.
*'''image''': Filename of the image used to depict the attack, automatically resized to '''175x250px'''. Use .png files when possible.
:'''Note''': Adding a parameter called "image2" will add a second image right under the first one. This is useful for multiple hit, rekka, or stance attacks. The template supports up to 10 images.
:'''Note''': Adding a parameter called "image2" will add a second image right under the first one. This is useful for multiple hit, rekka, or stance attacks. The template supports up to 10 images.
*'''caption''': Image caption. You may add Japanese/Romaji move names, important notes, or even a funny remark to break the monotony from reading frame data. This is entirely up to the editors.
*'''caption''': Caption to display below the image. You may add important notes or a funny remark to break the monotony from reading frame data. This is entirely up to the editors.
:'''Note''': Similar to the image parameter, the caption parameter supports up to 10 captions (e.g.: caption=, caption2=, ..., caption10=).
:'''Note''': Similar to the image parameter, the caption parameter supports up to 10 captions (e.g.: caption=, caption2=, ..., caption10=).
*'''data''': Field where the game-specific data templates go (like [[Template:AttackData-KERRR]] or [[Template:AttackData-MAAB]]). See the source code on the example below on how it is typically used.
*'''data''': Field where the game-specific data templates go (like [[Template:AttackData-KERRR]] or [[Template:AttackData-MAAB]]). See the source code on the examples below on how they are typically used.
**'''version''': Most AttackData templates have a version variable which is used for air vs ground version of the same attack, EX versions, and more. '''This is usually defined at the beginning of the move to avoid including extra versions later!'''
**'''version''': Most AttackData templates have a version variable which is used for air vs ground version of the same attack, EX versions, and more. '''This is usually defined at the beginning of the move to avoid including extra versions later!'''
**'''header''': Usually used in conjunction with the version parameter. By setting it to "no", you can hide the main header. This is useful for having multiple rows of data.
**'''header''': Usually used in conjunction with the version parameter. By setting it to "no", you can hide the main header. This is useful for having multiple rows of data.
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*'''textonly''': If set to "yes", one can get a MoveData template without frame data tables. Not really recommended but the option is there.
*'''textonly''': If set to "yes", one can get a MoveData template without frame data tables. Not really recommended but the option is there.


==Example==
==Examples==
The attack below makes use of several concepts described in the previous section. Please look at its source code for more information.
===Source Code Example 1:===
<nowiki>{{MoveData
|image=Koihime_Kanu_DragonWrath.png
|caption=Normal version
|image2=Koihime_Kanu_DragonWrathEX.png
|caption2=EX version
|name=Green Dragon Wrath
|input=214A/B/C
|data=
{{AttackData-KERRR
|version=Normal
|damage=90
|guard=Low-Mid
|startup=24
|active=3
|recovery=28
|advHit=+6
|advBlock=-12
|attribute=Floor Bounce
|description=Overhead with very obvious animation: Jumping downward lunge that moves towards opponent. Projectile invulnerable startup and punishable on standing block but guard crushes on low block for slight frame advantage. Causes Special Down on counter-hit and ground bounces during Hougeki. All versions have the same startup, but travel different distances - A is point blank, C travels the furthest.
}}
{{AttackData-KERRR
|header=no
|version=EX
|damage=180
|guard=Low-Mid
|startup=24
|active=2
|recovery=31
|advHit=+71
|advBlock=-14
|attribute=Blow Away
|description= EX version has fully invulnerable startup and knocks down on hit. Does NOT cause Special Down on counter-hit.
}}
}}</nowiki>
===Output 1:===
{{MoveData
{{MoveData
|image=Koihime_Kanu_DragonWrath.png
|image=Koihime_Kanu_DragonWrath.png
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  }}
  }}
}}
}}
 
<br>
----
===Source Code Example 2:===
<nowiki>{{MoveData
|input=5A
|image=UNIST_Hyde_5A.png
|caption=
|data=
{{AttackData-UNI
  |damage=180
  |startup=7
  |active=3
  |recovery=15
  |overall=24
  |frameAdv=-6
  |cancel=SP,EX,CS
  |guard=H,L
  |attribute=Strike
  |description=Downward sword stab. The attack has less horizontal range at the top than it does at the bottom, which can cause it to whiff a jumping opponent at certain spacings. It does however, have more horizontal range at the bottom than 2A does.
}}
}}</nowiki>
===Output 2:===
{{MoveData
|input=5A
|image=UNIST_Hyde_5A.png
|caption=
|data=
{{AttackData-UNI
  |damage=180
  |startup=7
  |active=3
  |recovery=15
  |overall=24
  |frameAdv=-6
  |cancel=SP,EX,CS
  |guard=H,L
  |attribute=Strike
  |description=Downward sword stab. The attack has less horizontal range at the top than it does at the bottom, which can cause it to whiff a jumping opponent at certain spacings. It does however, have more horizontal range at the bottom than 2A does.
}}
}}
<br>
----
===Source Code 3:===
<nowiki>{{MoveData
|name=Flying Swallow
|subtitle=飛燕
|input=63214X
|image=UNIST_Linne_63214X.png
|caption=A/B/C Versions
|image2=UNIST_Linne_63214Bic.png
|caption2=[B] Version
|data=
{{AttackData-UNI
  |version=A
  |damage=1122
  |startup=23
  |active=3
  |recovery=23
  |overall=48
  |frameAdv=-6
  |cancel={CS},{EX}
  |guard=H,L
  |attribute=Strike
  |invul=Foot invincible frames 10~25
  |description=Linne does a short leap forward and slashes the opponent, launching them. Mostly used as a combo tool, but can rarely be used in some situations to catch backdash or punish certain moves.
}}
{{AttackData-UNI
  |header=no
  |version=B
  |subtitle=Overhead
  |damage=1253
  |startup=26
  |active=3
  |recovery=19
  |overall=47
  |frameAdv=-3
  |cancel={CS},{EX}
  |guard=H
  |attribute=Strike
  |invul=Foot invincible frames 11~28
  |description=Linne does a high leap forward and strikes the opponent with an overhead. Whiffs completely over a crouching opponent if too close midscreen, but will always connect in the corner. Used in some optimal combos after 66B or 6CdlC. Can link into 5/2A without resources on crouching opponents.
}}
{{AttackData-UNI
  |header=no
  |version=[B]
  |subtitle=Increase Low
  |damage=240,240
  |mindamage=
  |startup=20<br>(33 overhead hit)
  |active=7(7)4
  |recovery=17
  |overall=54
  |frameAdv=-9
  |cancel=CS,EX
  |guard=L
  |attribute=Strike
  |invul=Foot invincible frames 11~16
  |description=Linne faints the leap forward and then slides along the ground instead to hit low. The first hit will only connect if the opponent is in hitstun. Scales extremely hard as a starter. Can be used in some combos.<br>If practiced, 63214B/63214[B] can be fuzzy thrown with 4A+D.
}}
{{AttackData-UNI
  |header=no
  |version=EX
  |subtitle=Soaring Swallow
  |damage=2010
  |startup=1+22
  |active=4
  |recovery=20
  |overall=46
  |frameAdv=-5
  |cancel=(CS)
  |guard=H,L
  |attribute=Strike
  |invul=Completely invincible frames 1~13
  |invul2=Foot/Projectile invincible frames 14~26
  |description=Linne leaps far forward to hit multiple times and launching the opponent. Mostly used to conMoveData far reaching lows and projectiles due to the invincibility. Can easily combo after this move.
}}
}}</nowiki>
===Output 3:===
{{MoveData
|name=Flying Swallow
|subtitle=飛燕
|input=63214X
|image=UNIST_Linne_63214X.png
|caption=A/B/C Versions
|image2=UNIST_Linne_63214Bic.png
|caption2=[B] Version
|data=
{{AttackData-UNI
  |header=yes
  |version=A
  |damage=1122
  |startup=23
  |active=3
  |recovery=23
  |overall=48
  |frameAdv=-6
  |cancel={CS},{EX}
  |guard=H,L
  |attribute=Strike
  |invul=Foot invincible frames 10~25
  |description=Linne does a short leap forward and slashes the opponent, launching them. Mostly used as a combo tool, but can rarely be used in some situations to catch backdash or punish certain moves.
}}
{{AttackData-UNI
  |header=no
  |version=B
  |subtitle=Overhead
  |damage=1253
  |startup=26
  |active=3
  |recovery=19
  |overall=47
  |frameAdv=-3
  |cancel={CS},{EX}
  |guard=H
  |attribute=Strike
  |invul=Foot invincible frames 11~28
  |description=Linne does a high leap forward and strikes the opponent with an overhead. Whiffs completely over a crouching opponent if too close midscreen, but will always connect in the corner. Used in some optimal combos after 66B or 6CdlC. Can link into 5/2A without resources on crouching opponents.
}}
{{AttackData-UNI
  |header=no
  |version=[B]
  |subtitle=Increase Low
  |damage=240,240
  |mindamage=
  |startup=20<br>(33 overhead hit)
  |active=7(7)4
  |recovery=17
  |overall=54
  |frameAdv=-9
  |cancel=CS,EX
  |guard=L
  |attribute=Strike
  |invul=Foot invincible frames 11~16
  |description=Linne faints the leap forward and then slides along the ground instead to hit low. The first hit will only connect if the opponent is in hitstun. Scales extremely hard as a starter. Can be used in some combos.<br>If practiced, 63214B/63214[B] can be fuzzy thrown with 4A+D.
}}
{{AttackData-UNI
  |header=no
  |version=EX
  |subtitle=Soaring Swallow
  |damage=2010
  |startup=1+22
  |active=4
  |recovery=20
  |overall=46
  |frameAdv=-5
  |cancel=(CS)
  |guard=H,L
  |attribute=Strike
  |invul=Completely invincible frames 1~13
  |invul2=Foot/Projectile invincible frames 14~26
  |description=Linne leaps far forward to hit multiple times and launching the opponent. Mostly used to conMoveData far reaching lows and projectiles due to the invincibility. Can easily combo after this move.
}}
}}
</noinclude>
</noinclude>

Revision as of 06:55, 21 December 2019

Credits to Koozebanian Fazoob and Shtkn from Dustloop Wiki for writing the original template from which we based this version.

Usage

The goal behind MoveData is to unify normal and special movelist entries used on character pages across Mizuumi. To achieve that, this template works as a "tree trunk" with the game-specific AttackData-GameName and AttackDataHeader-GameName templates being the branches and leaves respectively.

Template Parameters

  • name: Attack name, in English when a localization is available. Will use "input" instead if omitted.
  • input: Attack input, for most of the wikis in Mizuumi Wiki this will be written in Numpad Notation.
  • subtitle: Text to display below "name", such as a short comment or original Japanese name. (Will display after input if name is omitted)
  • image: Filename of the image used to depict the attack, automatically resized to 175x250px. Use .png files when possible.
Note: Adding a parameter called "image2" will add a second image right under the first one. This is useful for multiple hit, rekka, or stance attacks. The template supports up to 10 images.
  • caption: Caption to display below the image. You may add important notes or a funny remark to break the monotony from reading frame data. This is entirely up to the editors.
Note: Similar to the image parameter, the caption parameter supports up to 10 captions (e.g.: caption=, caption2=, ..., caption10=).
  • data: Field where the game-specific data templates go (like Template:AttackData-KERRR or Template:AttackData-MAAB). See the source code on the examples below on how they are typically used.
    • version: Most AttackData templates have a version variable which is used for air vs ground version of the same attack, EX versions, and more. This is usually defined at the beginning of the move to avoid including extra versions later!
    • header: Usually used in conjunction with the version parameter. By setting it to "no", you can hide the main header. This is useful for having multiple rows of data.

Optional Parameters

  • imageSize: Used to override the default image size. Need to specify in pixel width and pixel height (e.g.: 175x250px).
  • textonly: If set to "yes", one can get a MoveData template without frame data tables. Not really recommended but the option is there.

Examples

Source Code Example 1:

{{MoveData
|image=Koihime_Kanu_DragonWrath.png
|caption=Normal version
|image2=Koihime_Kanu_DragonWrathEX.png
|caption2=EX version
|name=Green Dragon Wrath
|input=214A/B/C
|data=
 {{AttackData-KERRR
 |version=Normal
 |damage=90
 |guard=Low-Mid
 |startup=24
 |active=3
 |recovery=28
 |advHit=+6
 |advBlock=-12
 |attribute=Floor Bounce
 |description=Overhead with very obvious animation: Jumping downward lunge that moves towards opponent. Projectile invulnerable startup and punishable on standing block but guard crushes on low block for slight frame advantage. Causes Special Down on counter-hit and ground bounces during Hougeki. All versions have the same startup, but travel different distances - A is point blank, C travels the furthest.
 }}
 {{AttackData-KERRR
 |header=no
 |version=EX
 |damage=180
 |guard=Low-Mid
 |startup=24
 |active=2
 |recovery=31
 |advHit=+71
 |advBlock=-14
 |attribute=Blow Away
 |description= EX version has fully invulnerable startup and knocks down on hit. Does NOT cause Special Down on counter-hit.
 }}
}}

Output 1:

Green Dragon Wrath
214A/B/C Normal version EX version
Version Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
Normal 90 Low-Mid 24 3 28 +6 -12 Floor Bounce

Overhead with very obvious animation: Jumping downward lunge that moves towards opponent. Projectile invulnerable startup and punishable on standing block but guard crushes on low block for slight frame advantage. Causes Special Down on counter-hit and ground bounces during Hougeki. All versions have the same startup, but travel different distances - A is point blank, C travels the furthest.

EX 180 Low-Mid 24 2 31 +71 -14 Blow Away

EX version has fully invulnerable startup and knocks down on hit. Does NOT cause Special Down on counter-hit.



Source Code Example 2:

{{MoveData
|input=5A
|image=UNIST_Hyde_5A.png
|caption=
|data=
 {{AttackData-UNI
  |damage=180
  |startup=7
  |active=3
  |recovery=15
  |overall=24
  |frameAdv=-6
  |cancel=SP,EX,CS
  |guard=H,L
  |attribute=Strike
  |description=Downward sword stab. The attack has less horizontal range at the top than it does at the bottom, which can cause it to whiff a jumping opponent at certain spacings. It does however, have more horizontal range at the bottom than 2A does.
 }}
}}

Output 2:

5A
Damage Guard Cancel Property Cost Attribute
180 H,L SP,EX,CS - - Strike
Startup Active Recovery Overall Advantage Invul
7 3 15 24 -6 -

Downward sword stab. The attack has less horizontal range at the top than it does at the bottom, which can cause it to whiff a jumping opponent at certain spacings. It does however, have more horizontal range at the bottom than 2A does.



Source Code 3:

{{MoveData
|name=Flying Swallow
|subtitle=飛燕
|input=63214X
|image=UNIST_Linne_63214X.png
|caption=A/B/C Versions
|image2=UNIST_Linne_63214Bic.png
|caption2=[B] Version
|data=
 {{AttackData-UNI
  |version=A
  |damage=1122
  |startup=23
  |active=3
  |recovery=23
  |overall=48
  |frameAdv=-6
  |cancel={CS},{EX}
  |guard=H,L
  |attribute=Strike
  |invul=Foot invincible frames 10~25
  |description=Linne does a short leap forward and slashes the opponent, launching them. Mostly used as a combo tool, but can rarely be used in some situations to catch backdash or punish certain moves.
 }}
 {{AttackData-UNI
  |header=no
  |version=B
  |subtitle=Overhead
  |damage=1253
  |startup=26
  |active=3
  |recovery=19
  |overall=47
  |frameAdv=-3
  |cancel={CS},{EX}
  |guard=H
  |attribute=Strike
  |invul=Foot invincible frames 11~28
  |description=Linne does a high leap forward and strikes the opponent with an overhead. Whiffs completely over a crouching opponent if too close midscreen, but will always connect in the corner. Used in some optimal combos after 66B or 6CdlC. Can link into 5/2A without resources on crouching opponents.
 }}
 {{AttackData-UNI
  |header=no
  |version=[B]
  |subtitle=Increase Low
  |damage=240,240
  |mindamage=
  |startup=20<br>(33 overhead hit)
  |active=7(7)4
  |recovery=17
  |overall=54
  |frameAdv=-9
  |cancel=CS,EX
  |guard=L
  |attribute=Strike
  |invul=Foot invincible frames 11~16
  |description=Linne faints the leap forward and then slides along the ground instead to hit low. The first hit will only connect if the opponent is in hitstun. Scales extremely hard as a starter. Can be used in some combos.<br>If practiced, 63214B/63214[B] can be fuzzy thrown with 4A+D.
 }}
 {{AttackData-UNI
  |header=no
  |version=EX
  |subtitle=Soaring Swallow
  |damage=2010
  |startup=1+22
  |active=4
  |recovery=20
  |overall=46
  |frameAdv=-5
  |cancel=(CS)
  |guard=H,L
  |attribute=Strike
  |invul=Completely invincible frames 1~13
  |invul2=Foot/Projectile invincible frames 14~26
  |description=Linne leaps far forward to hit multiple times and launching the opponent. Mostly used to conMoveData far reaching lows and projectiles due to the invincibility. Can easily combo after this move.
 }}
}}

Output 3:

Flying Swallow
飛燕
63214X A/B/C Versions [B] Version
A Damage Guard Cancel Property Cost Attribute
1122 H,L {CS},{EX} - - Strike
Startup Active Recovery Overall Advantage Invul
23 3 23 48 -6 Foot invincible frames 10~25

Linne does a short leap forward and slashes the opponent, launching them. Mostly used as a combo tool, but can rarely be used in some situations to catch backdash or punish certain moves.

B
Overhead
Damage Guard Cancel Property Cost Attribute
1253 H {CS},{EX} - - Strike
Startup Active Recovery Overall Advantage Invul
26 3 19 47 -3 Foot invincible frames 11~28

Linne does a high leap forward and strikes the opponent with an overhead. Whiffs completely over a crouching opponent if too close midscreen, but will always connect in the corner. Used in some optimal combos after 66B or 6CdlC. Can link into 5/2A without resources on crouching opponents.

[B]
Increase Low
Damage Guard Cancel Property Cost Attribute
240,240 L CS,EX - - Strike
Startup Active Recovery Overall Advantage Invul
20
(33 overhead hit)
7(7)4 17 54 -9 Foot invincible frames 11~16

Linne faints the leap forward and then slides along the ground instead to hit low. The first hit will only connect if the opponent is in hitstun. Scales extremely hard as a starter. Can be used in some combos.
If practiced, 63214B/63214[B] can be fuzzy thrown with 4A+D.

EX
Soaring Swallow
Damage Guard Cancel Property Cost Attribute
2010 H,L (CS) - - Strike
Startup Active Recovery Overall Advantage Invul
1+22 4 20 46 -5 Completely invincible frames 1~13,
Foot/Projectile invincible frames 14~26

Linne leaps far forward to hit multiple times and launching the opponent. Mostly used to conMoveData far reaching lows and projectiles due to the invincibility. Can easily combo after this move.