Under Night In-Birth/UNIST/Mika: Difference between revisions

From Mizuumi Wiki
Jump to navigation Jump to search
m (Profile picture was removed by accident in last edit. (Inconsistent file name with other UNI profile picutures "mika-profile" as opposed to "profile-mika"))
(Fixed header levels, added External Links)
Line 19: Line 19:


==Gameplay==
==Gameplay==
=Move List=
'''L''' = Low, '''H''' = High, '''UNB''' = Unblockable, '''CS''' = Chain Shift
'''Startup includes the first active frame.'''


==Normal Moves==
==Normal Moves==
Line 235: Line 229:
}}
}}


==Command Normals==
===Command Normals===
{{MoveData
{{MoveData
|image=5bb mika.png
|image=5bb mika.png
Line 316: Line 310:
}}
}}


==Dash Normals==
===Dash Normals===
{{MoveData
{{MoveData
|image=Mika 66b.png
|image=Mika 66b.png
Line 811: Line 805:
}}
}}


==Infinite Worth==
==Supers==
===Infinite Worth===
{{MoveData
{{MoveData
|image=IW 2.png
|image=IW 2.png
Line 834: Line 829:
}}
}}


==Infinite Worth EXS==
===Infinite Worth EXS===
{{MoveData
{{MoveData
|image=IWEXS.png
|image=IWEXS.png
Line 856: Line 851:
}}
}}


= Strategy =
==Strategy==




= Combos =
==Combos==
[https://docs.google.com/document/d/1p-vrlmr63E3PL__WGKW8zCLqEm5yUy9OxHoKYnnVlJ4/edit Mika Discord's Combo Primer]
[https://docs.google.com/document/d/1p-vrlmr63E3PL__WGKW8zCLqEm5yUy9OxHoKYnnVlJ4/edit Mika Discord's Combo Primer]


Line 881: Line 876:
|}
|}


=Colors=
==Colors==
{{UNISTColors
{{UNISTColors
|Character= Mika
|Character= Mika
Line 915: Line 910:
|Color30= Lucky Clover
|Color30= Lucky Clover
}}
}}
==External Links==


{{UNIST}}
{{UNIST}}

Revision as of 20:44, 2 January 2020

She comes. Escaping from her tedious routine. Surpassing fetters.
Across the sky. Swim the ocean. Climbs mountains. Finally arrives this place
Never to lose the beloved friend again. Walks with her inbent wish.
With her desire charged in the fist. She exerts everything. To somewhere very far.


Story

Mika is a part of Orie's Executor squad, and is considered one of the strongest combatants the Leicht Kreiss has to offer. Despite this, she holds the extremely low rank of Tenth Executor, due to getting one point off on every question of her written test. As punishment, she was kept in HQ, but managed to "escape" from her superiors and make her way to the city the events of the game revolve around right at the start of arcade mode.

Character Stats

Template:CharacterData-Infobox-UNIST

Gameplay

Normal Moves

5A
Damage Guard Cancel Property Cost Attribute
190 HL Sp,Ex,Cs - - Strike
Startup Active Recovery Overall Advantage Invul
5 2 12 - -1 -

Mika pimp slaps the opponent with her massive gauntlet. Has good range for it's fast startup, and it's advantage makes it good for tick throws. Very useful in reverse beats.


2A
Damage Guard Cancel Property Cost Attribute
180 L Se,Sp,Ex,Cs - - Strike
Startup Active Recovery Overall Advantage Invul
5 2 12 - -1 -

Super fast low, great for pressure starters and empty jump mix ups.


5B
Damage Guard Cancel Property Cost Attribute
510 HL Sp,Ex,Cs - - Strike
Startup Active Recovery Overall Advantage Invul
7 5 16 - -5 -

Mika pushes forward fist first. Range isn't steller on it's own but can cancel into 5BB on hit, block, or whiff for a longer poke. If canceled into a whiffed A normal it becomes -3.


2B
Damage Guard Cancel Property Cost Attribute
480 L Sp,Ex,Cs - - Foot
Startup Active Recovery Overall Advantage Invul
7 5 15 - -4 -

Low poke. Not too much range, but a decent hitbox. Used more as combo filler than anything else.


5C
Damage Guard Cancel Property Cost Attribute
710 HL Sp,Ex,Cs - - Strike
Startup Active Recovery Overall Advantage Invul
11 3 19 - -4 -

Mika slams her fist down. If canceled into a whiffed A normal this move becomes -1


5[C]
Damage Guard Cancel Property Cost Attribute
780 HL Sp,Ex,Cs - - Strike
Startup Active Recovery Overall Advantage Invul
21 4 23 - -1 -

Charge version of 5C. If canceled into a whiffed A normal this move becomes +7


2C
Damage Guard Cancel Property Cost Attribute
620 L Sp,Ex,Cs - - Strike
Startup Active Recovery Overall Advantage Invul
13 3 20 - -5 -

Has Mika's characteristic short range. Good low in pressure and starts good damage.


j.A
Damage Guard Cancel Property Cost Attribute
150 H/AS Sp,Ex,Cs - - Head
Startup Active Recovery Overall Advantage Invul
7 3 X+2 - Varies -

Fast air to air normal. Mostly used to get to j.AA.


j.B
Damage Guard Cancel Property Cost Attribute
450 H/AS Sp,Ex,Cs - - Head
Startup Active Recovery Overall Advantage Invul
8 5 X+3 - Varies -

Quick air to ground normal.


j.C
Damage Guard Cancel Property Cost Attribute
620 H/AS Sp,Ex,Cs - - Head
Startup Active Recovery Overall Advantage Invul
12 4 X+4 - Varies -

Fist slam downward. Staple assault starter.


j.[C]
Damage Guard Cancel Property Cost Attribute
780 H/AS Sp,Ex,Cs - - Head
Startup Active Recovery Overall Advantage Invul
19, 21 4 X+4 - Varies -

Charged version of j.C, causing ground slam on air hit. Useful in combos and mixups.

Command Normals

5BB
Damage Guard Cancel Property Cost Attribute
790 HL Sp,Ex,Cs - - Projectile
Startup Active Recovery Overall Advantage Invul
16 4 28 - --14~-12 -

Giant explosion fist. can be used to frame trap opponents. Destroys projectiles immediately, can be canceled as soon as projectile is destroyed.


3B
Damage Guard Cancel Property Cost Attribute
650 HL Sp,Ex,Cs - - Strike
Startup Active Recovery Overall Advantage Invul
13 11 12 - -9~+2 -

Jumping attack that goes over lows. Can get you in close so Mika can actually do something.

Foot invincible frames 10~21


3C
Damage Guard Cancel Property Cost Attribute
612 HL Sp,Ex,Cs - - Strike
Startup Active Recovery Overall Advantage Invul
9 2 22 - -6 -

Mika puts both fists in the air. Good anti-air and good to OS throw tech with. If you cancel this move into a whiffed A normal it becomes -1

Head invincible frames 7~10


j.AA
Damage Guard Cancel Property Cost Attribute
540 H/AS Sp,Ex,Cs - - Head
Startup Active Recovery Overall Advantage Invul
5 2(4)2(2)2(4)3 X+2 - Varies -

Staple combo button and extension.

Dash Normals

66B
Damage Guard Cancel Property Cost Attribute
280, 450 L Sp,Ex,Cs - - Foot
Startup Active Recovery Overall Advantage Invul
8 19 15 - -7~+4 -

Mika sliding tackle. Hits low and has a good amount of range. Mostly used to combo into Mika's Cannon.


66C
Damage Guard Cancel Property Cost Attribute
980 H Sp,Ex,Cs - - Strike
Startup Active Recovery Overall Advantage Invul
26 6 34 - -9 -

The hitbox on this move is pretty oppressive, it covers huge distance, and its startup can catch opponents off guard. Starts damaging combos on hit, and on block Mika can start her blockstrings and special cancels. However, should the opponent avoid this move, through jumping out of the way, back-dashing, etc, Mika will faceplant on the floor for enough time for the opponent to use their most damaging counter combo. Know what you're doing with this move.

Foot invincible frames 8~31

Universal Mechanics

Mika's Crash
B+C
Ground Damage Guard Cancel Property Cost Attribute
855 HL Sp,Ex,Cs - - Strike
Startup Active Recovery Overall Advantage Invul
21 9 49 - -23 -

Punch to the ground, rarely used.

Air Damage Guard Cancel Property Cost Attribute
855 HL Sp,Ex,Cs - - Head
Startup Active Recovery Overall Advantage Invul
15 Till L + 6 57 - -31 -

Punch to the ground, mostly used to end combos at the expense of GRD.


Mika's Crash (charged)
[B+C]
Ground Damage Guard Cancel Property Cost Attribute
1222 H Sp,EX.Cs - - Strike
Startup Active Recovery Overall Advantage Invul
29 8 49 - -23 -

Charged version of ground version. Overhead now, but still doesn't show up often.

Air Damage Guard Cancel Property Cost Attribute
1222 H Sp,EX.Cs - - Head
Startup Active Recovery Overall Advantage Invul
29 Till L + 6 57 - -31 -

Charged version of her jump force function, used in the 5BB > j.[C] > j.[FF] combo and that's about it.


Throw
A+D
Damage Guard Cancel Property Cost Attribute
1720 UNB - - - Throw
Startup Active Recovery Overall Advantage Invul
4 1 22 - - -

3rd highest damage non combo throw in the game.


Guard Thrust
214D
Normal Damage Guard Cancel Property Cost Attribute
0 HL - - - Strike
Startup Active Recovery Overall Advantage Invul
15 5 26 - -12 -

Completely invincible frames 1~15

Vorpal Damage Guard Cancel Property Cost Attribute
0 HL - - - Strike
Startup Active Recovery Overall Advantage Invul
12 5 26 - -12 -

2C motion with invincibility.

Completely invincible frames 1~12


Veil Off
A+B+C
Normal Damage Guard Cancel Property Cost Attribute
0 HLA - - - Strike
Startup Active Recovery Overall Advantage Invul
20~68 2 Till L+7 - Uncharged:-13 Charged:-14 -

Universal reversal. Invincible from start-up until the first active frame. You can delay the start-up until the 68th frame, but there's no real incentive to do so outside of thwarting meaty attacks.

Completely invincible frames 1~30/91

Cross-Cast Damage Guard Cancel Property Cost Attribute
0 HL - - - Strike
Startup Active Recovery Overall Advantage Invul
2 4 20 - +3 -

Occurs if enemy is in hitstun. Used mostly as a way to tack on extra damage, or to reliably close out the round.

Completely invincible frames 1~19

Special Moves

Mika's Missile
236X
A Damage Guard Cancel Property Cost Attribute
750 HLA Se,EX,Cs - - Strike
Startup Active Recovery Overall Advantage Invul
16 20 14 - -12 -

Mika uses the one thing her head is good for. Travels above the ground in a straight line, and at any point, you can insert a direction and an attack button to gain an additional Missile. Can be used to stuff some approaches, but mostly jused used as a combo extender.

B Damage Guard Cancel Property Cost Attribute
750 HLA Se,EX,Cs - - Strike
Startup Active Recovery Overall Advantage Invul
13 16 X+9 - -2 -

Functionaly identical to the A version, but covers an upward angle.

EX Damage Guard Cancel Property Cost Attribute
800 HLA CS - - Strike
Startup Active Recovery Overall Advantage Invul
1+4 20 17 - -15 -

EX version. Goes the furthest out of all of them, and grants you three additional Missiles instead of just one.

Throw invincible frames 1~3


Mika's Missile (air)
j.236X
A Damage Guard Cancel Property Cost Attribute
750 HLA Se,EX,Cs - - Air Strike
Startup Active Recovery Overall Advantage Invul
16 20 X+16 - -26 -

Grounded version, except in the air. Arguably the most often seen version of this move.

B Damage Guard Cancel Property Cost Attribute
750 HLA Se,EX,Cs - - Air Strike
Startup Active Recovery Overall Advantage Invul
16 16 X+16 - -2 -

Goes downward. Also mostly used as combo filler.

EX Damage Guard Cancel Property Cost Attribute
800 HLA CS - - Air Strike
Startup Active Recovery Overall Advantage Invul
1+4 20 X+13 - - -

Same as the ground version, in case you really need some extra hits.


Mika's Tornado
623X
A Damage Guard Cancel Property Cost Attribute
952 HLA EX,Cs - - Strike
Startup Active Recovery Overall Advantage Invul
7 12 21 - -2 -

Mika spins like a top and moves forward. Your best anti-air, but in order to get a combo afterward, you'll need to burn some resources.

Head and Air Strike invincible frames 5~12

B Damage Guard Cancel Property Cost Attribute
1020 HLA EX,Cs - - Strike
Startup Active Recovery Overall Advantage Invul
9 12 26 - -7 -

Does more damage and goes further than the A version. Typically used as a combo ender.

Head and Air Strike invincible frames 7~14

EX Damage Guard Cancel Property Cost Attribute
1720 HLA Cs - - Strike
Startup Active Recovery Overall Advantage Invul
1+6 36 44 - -51 -

EX version of the move. Actually pretty solid reversal.

Completely invincible frames 1~6
Strike and projectile invincible frames 7~14


Mika's Twister
A/B/C
After A/B Spin
A Damage Guard Cancel Property Cost Attribute
967 HLA Ex,Cs - - Strike
Startup Active Recovery Overall Advantage Invul
4 24 32 - -24 -

Mika hops upwards in a spin motion. Used after the A version of Tornado to grant additional invincibility frames.

Projectile invincible frames 1~13
Head and Air Strike invincible frames 4~13

B/C Damage Guard Cancel Property Cost Attribute
967 HLA Ex,Cs - - Strike
Startup Active Recovery Overall Advantage Invul
4 24 33 - -25 -

Goes higher and does more damage.

Projectile invincible frames 1~13
Head and Air Strike invincible frames 4~13


EX Mika's Twister
623C
After A/B Spin
Damage Guard Cancel Property Cost Attribute
1720 HLA Cs - - Strike
Startup Active Recovery Overall Advantage Invul
1+6 36 24 - -7 -

done by inputing 623C instead of just hitting the button. Instead of simply going upwards, it travels back to the ground, allowing you to perform a combo.

Completely invincible frames 1~6
Strike and projectile invincible frames 7~14


Mika's Cannon
214X
A Damage Guard Cancel Property Cost Attribute
1350 UNB (Ex),(Cs) - - Throw
Startup Active Recovery Overall Advantage Invul
16 9 20 - - -

Short hop and a grab. Escapable throw if not used in a combo, but this doesn't apply if the opponent is shielding.

Throw invincible frames 1~17

B Damage Guard Cancel Property Cost Attribute
1620 HL EX,Cs - - Throw
Startup Active Recovery Overall Advantage Invul
27 12 20 - - -

Same properties as the A version, but hops much farther. Usually the version used to extend combos.

Throw invincible frames 1~28

EX Damage Guard Cancel Property Cost Attribute
2080 HL (Cs) - - Throw
Startup Active Recovery Overall Advantage Invul
1+15 Till L + 2 20 - - -

Like B version, but more damage, and not escapable. Not used much as the opponent can jump away on reaction.

Foot invincible through active frames


Mika's Hip Attack
360C
Damage Guard Cancel Property Cost Attribute
2047~2545 UNB Cs - - Throw
Startup Active Recovery Overall Advantage Invul
1+2 1 53 - - -

EX only command throw. Technically the opponent can jump away after the superflash, but it happens so fast they usually won't register it in time. Can get additional damage by pressing an attack button when Mika flashes white. With Chain Shift available, this becomes a stupidly high damage combo starter

Throw invincible frames 1~3

Supers

Infinite Worth

Mika's Revolution
41236D
Damage Guard Cancel Property Cost Attribute
3140 HL - - - Strike
Startup Active Recovery Overall Advantage Invul
1+10 12(20)12 53 - -89,-42 -

Mika flies upward, then cashes back down to earth. Honestly just a Veil-off combo ender.

Completely invincible frames 1~22
Throw invincible frames 23~31

Infinite Worth EXS

Mika's Galaxy
A+B+C+D
Damage Guard Cancel Property Cost Attribute
3750 HLA - - - Strike
Startup Active Recovery Overall Advantage Invul
1+14 6 47 - -25 -

On hit does 3,750 damage. Causes GRD break unless the player is in Vorpal.

Completely invincible frames 1~26

Strategy

Combos

Mika Discord's Combo Primer


Combo Notation Guide:
( ) = optional, typically the combo will be easier if omitted
[ ] = Input is held
/ = Option to choose between multiple actions
+ = Multiple buttons are pressed simultaneously
(x N) = Attack can be repeated N number of times, range provided
(#) = Next action is taken after a certain number of hits
-> = Special is cancelled to add on special
CH = Counter Hit
HC = High Counter
CS = Chain Shift, or 5D 5D

Colors

Template:UNISTColors

External Links

Template:UNIST