Theatre of Light/Brawler: Difference between revisions
(added strategy, added pros and cons, fixed some notes on SP, S1, S2, SP~S!and misinformation on SP~E, Overview and Intro) |
m (expanded on the overview and some of the points in the pro/con table) |
||
(19 intermediate revisions by 6 users not shown) | |||
Line 1: | Line 1: | ||
==Overview== | |||
{| class="wikitable" style="float:right; margin-left: 10px;" | {| class="wikitable" style="float:right; margin-left: 10px;" | ||
| align="center" colspan="2" |'''Brawler''' | |||
|- | |- | ||
| align="center" colspan="2" |[[File:TOL BrawlerPortrait.png|center|frameless| | | align="center" colspan="2" |[[File:TOL BrawlerPortrait.png|center|frameless|300px]] | ||
|- | |- | ||
| '''Archetype:''' || | | '''Archetype:''' || Rushdown | ||
|- | |- | ||
| '''Health Defense Multiplier:''' || | | '''Health Defense Multiplier:''' || | ||
Line 19: | Line 21: | ||
| '''Max Light:''' || 3 | | '''Max Light:''' || 3 | ||
|} | |} | ||
Brawler is a highly mobile rushdown character who weaves in and out of his opponent's range with his far-reaching, SP-cancellable pokes that potentially lead into devastating combos. Thanks to his signature Clean Hit mechanic, Brawler rewards precise spacing and execution with some of the highest damaging combos in the game, allowing him to Stagger opponents in seconds and remove their stocks in as little as 2 or 3 good touches. Brawler's SP, aside from giving him access to his important combo tools, also serves as a tool to feint his approaches and make his pokes safe, allowing him to mix up his approach and bait his opponents into eating a huge punish. As long as you can land the Clean Hits, Brawler proves to be a highly rewarding character able to snowball rounds out of control easily. | |||
Brawler is a | |||
<br> | <br> | ||
{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
* ''' | * '''Explosive Damage:''' Brawler's pokes can be converted into extremely high-damaging combos, easily able to take off more than 50 health from the opponent. Landing Clean Hits only makes approaching this level of damage easier. | ||
* ''' | * '''Great mobility:''' Brawler has access to two quick and long-reaching dashes in the form of S1 and SP, allowing him to maneuver around the stage with ease. | ||
* ''' | * '''Snowball momentum:''' Having 3 or max stacks can make the opponent recklessly attack you in an attempt to decrease it. Leading to more control within the match. | ||
* '''Ping-consistent:''' Brawler's Clean Hit combos are quite consistent even at higher latency. There is little need to adapt to the opponent's lag when playing as Brawler, and more focus can be put on executing his Clean Hit routes. | |||
|cons= | |cons= | ||
* '''Limited | * '''Limited Defense:''' Brawler only has one Evade, that being on SP, but the evade frames only come out during the second dash, making it less reliable as a tool to get out of pressure. Additionally, Brawler's fast attacks have little range and can't be used as viable reversals. | ||
* ''' | * '''Squishy:''' Having the same damage resistances as Gunner, he's surprisingly fragile once caught. | ||
* ''' | * '''Difficulties on positioning:''' Learning to land Brawler's clean hits consistently as well it's range is a must in order to do well. | ||
| | * '''Lackluster Psyches :''' Brawler's Psyches are unfortunately too situational and deals respectable damage at best. | ||
|width=70}} | |||
<p style="clear:right"></p> | |||
==Move List== | |||
{{Content Box|header=Passive|width=70|content= | |||
===Clean Hits=== | |||
Certain moves (S1, S2, SP~M1, SP~S1) will count as a Clean Hit whenever certain conditions are met (Most nostably, hitting a "Sweetspot"). Landing a Clean Hit will stun enemies for longer than usual and give a Clean Hit stack that buffs the properties of certain moves. | |||
Clean Hit stacks are capped at 6 and are displayed on a counter above your moves. | |||
Clean hit stacks are lost upon either: getting hit (lose 2), charging S1~S2 (HOLD) at emotion level 1-3, landing SP~S2, or landing S2 (HOLD). | |||
Having clean hit stacks will also change the property of some of his moves. | |||
}} | |||
= | <p style="clear:right"></p> | ||
===Normal moves=== | ===Normal moves=== | ||
{{MoveData | {{MoveData | ||
Line 52: | Line 62: | ||
|properties= | |properties= | ||
|description= Fast uppercut that makes the opponent airborne | |description= Fast uppercut that makes the opponent airborne | ||
* | * Can be used to combo into SP~S1 for a pretty easy Clean Hit. | ||
}} | }} | ||
}} | }} | ||
Line 58: | Line 68: | ||
{{MoveData | {{MoveData | ||
|image=TOL_BrawlerS1.png | |image=TOL_BrawlerS1.png | ||
|caption= | |caption= Poke or Clean hit snipe | ||
|name=Comin' Over! | |name=Comin' Over! | ||
|input=S1 | |input=S1 | ||
Line 66: | Line 76: | ||
|P1= *0.8 (Normal) | |P1= *0.8 (Normal) | ||
*0.9 (Clean Hit) | *0.9 (Clean Hit) | ||
|lightcost= | |lightcost= 0 | ||
|emolevel= 0 | |emolevel= 0 | ||
|type= Melee | |type= Melee | ||
|properties= | |properties= | ||
|description= * Has a Clean Hit sweetspot at the farthest point of the move that starts combos. | |description= * Has a Clean Hit sweetspot at the farthest point of the move that starts combos. | ||
* Damage increases the more clean hit stacks you have. | |||
* Really useful extender on combos due to having 0 cost | |||
}} | }} | ||
}} | }} | ||
Line 76: | Line 88: | ||
{{MoveData | {{MoveData | ||
|image=TOL_BrawlerS2.png | |image=TOL_BrawlerS2.png | ||
|caption= | |caption= | ||
|name=Break! | |name=Break! | ||
|input=S2 | |input=S2 | ||
Line 83: | Line 95: | ||
|damage= * 10 (Normal) | |damage= * 10 (Normal) | ||
* 12 (CleanHit) | * 12 (CleanHit) | ||
|P1= 1.2 | |P1= *1.0 (Normal) | ||
* 1.2 (Clean Hit) | |||
|lightcost= 1 | |lightcost= 1 | ||
|emolevel= 0 | |emolevel= 0 | ||
Line 96: | Line 110: | ||
{{MoveData | {{MoveData | ||
|image=TOL_BrawlerSP.png | |image=TOL_BrawlerSP.png | ||
|caption= | |caption=Evade on 2nd dash | ||
|name=Get Down to Business. | |name=Get Down to Business. | ||
|input=SP | |input=SP | ||
Line 115: | Line 129: | ||
{{MoveData | {{MoveData | ||
|image=TOL_BrawlerSPATK.png | |image=TOL_BrawlerSPATK.png | ||
|caption= | |caption= Clean hit on Demand. | ||
|name=Shatter. | |name=Shatter. | ||
|input=SP~ATK | |input=SP~ATK | ||
Line 121: | Line 135: | ||
{{AttackData-TOL | {{AttackData-TOL | ||
|damage= *8 (Normal) | |damage= *8 (Normal) | ||
*12 ( | * 12 (Clean Hit) | ||
|P1= 0.9 | |P1= 0.9 | ||
|lightcost= 1 | |lightcost= 1 | ||
Line 141: | Line 155: | ||
{{AttackData-TOL | {{AttackData-TOL | ||
|damage= *8 (Normal) | |damage= *8 (Normal) | ||
*12 ( | * 12 (Clean Hit) | ||
|P1= 0.8 | |P1= 0.8 | ||
|lightcost= 2 | |lightcost= 2 | ||
Line 149: | Line 163: | ||
|description= Anti-air | |description= Anti-air | ||
* Activates Clean Hit and restores 1 Light when hitting airborne opponents, best used after ATK. | * Activates Clean Hit and restores 1 Light when hitting airborne opponents, best used after ATK. | ||
* | * Can often whiff at high ping or against laggy opponents. | ||
}} | }} | ||
}} | }} | ||
Line 160: | Line 174: | ||
|data= | |data= | ||
{{AttackData-TOL | {{AttackData-TOL | ||
|damage= | |damage= 13 | ||
|P1= 1 | |P1= 1 | ||
|lightcost= 2 | |lightcost= 2 | ||
Line 180: | Line 194: | ||
|data= | |data= | ||
{{AttackData-TOL | {{AttackData-TOL | ||
|damage= 4 ( | |damage= 4+(4 x Clean Hits) | ||
|P1= 1 | |P1= 1 | ||
|lightcost= 1 | |lightcost= 1 | ||
Line 200: | Line 214: | ||
|data= | |data= | ||
{{AttackData-TOL | {{AttackData-TOL | ||
|damage= | |damage= 5+(5+(Clean Hits x 4)) | ||
|P1= 1.2 | |P1= 1.2 | ||
|lightcost= 2 | |lightcost= 2 | ||
Line 214: | Line 228: | ||
==Strategy== | ==Strategy== | ||
you punch them | <br> | ||
<b> Recommended Decks </b> <br> <br> | |||
<b> Standard </b> <br> | |||
<span style = "color: #46CB65;"> EL1: </span>None <br> | |||
<span style = "color: #CA0101;">EL2: </span>None <br> | |||
<span style = "color: #C067EF;">EL3: </span>N/A <br> | |||
Cardless Brawler, heavily benefits off the 40% strength and 30% defense buff from running cardless. <br> | |||
<b> Blitz</b> <br> | |||
<span style = "color: #46CB65;"> EL1: </span>Cocoon <br> | |||
<span style = "color: #CA0101;">EL2: </span>Predation <br> | |||
<span style = "color: #C067EF;">EL3: </span>N/A <br> | |||
Enables specific combo routes with predation, however, don't get too used to the Predation boost, as over-reliance can lead to you being unable to reach EL2. | |||
==Gameplan== | |||
Brawler's gameplan is simple, you see the opponent and punch them as hard as you can see fit. <br> | |||
Rush them or bait them to capitalize on their blunder, here's how to do so in a nutshell: <br> <br> | |||
<b>Zoning:</b> Frowned upon though it works. You snipe using your S1's INSANE reach while dashing away with your SP to leave them little to no chance of punishing you but once you're able to get a good clean hit in with S1, you can either to a 4-hit clean combo or optimally do 6-hit clean combo, as doing so will buff your S1 to do a whopping 14 flat damage. <br> | |||
This playstyle is a double-edged sword, as it is powerful, due to the nature of client sided hitbox, you'll have a lot of moments where you got hit miles away though you're far. <br> <br> | |||
<b>Footsies:</b> Due to Brawler's kit being very mobile, you can zig-zag towards and around either using S1 or SP altogether. Using your SP~M1 is to be reckoned with on this playstyle as it can be inputted on demand for an instant clean hit. but if you're feeling confident, S2 will destroy them. <br> | |||
This'll be your general gameplan as Brawler. <br> <br> | |||
<b>Rock-Paper-Scissors:</b> The most aggressive and what makes Brawler scary every turn/interaction. You have no hesitation, go in. S1 in long clean hit range, SP~M1 upon clean hit range. S2 once they're backed to a corner. You utilize your SP's evade window to go in with great advantage upon them. They have counter/DP you say? Well just ''stare'' at them realize their blunder THEN GO IN. <br> | |||
A very high-risk yet very high reward playstyle of Brawler. May induce mental damage to both users. <br> | |||
==Theatre of Light Navigation== | ==Theatre of Light Navigation== | ||
{{Navbox-TOL}} | {{Navbox-TOL}} | ||
[[Category:Theatre of Light]] | [[Category:Theatre of Light]] |
Latest revision as of 04:53, 21 March 2024
Overview
Brawler | |
Archetype: | Rushdown |
Health Defense Multiplier: |
|
Stagger Defense Multiplier: |
|
Walk Speed: | 20 |
Max Light: | 3 |
Brawler is a highly mobile rushdown character who weaves in and out of his opponent's range with his far-reaching, SP-cancellable pokes that potentially lead into devastating combos. Thanks to his signature Clean Hit mechanic, Brawler rewards precise spacing and execution with some of the highest damaging combos in the game, allowing him to Stagger opponents in seconds and remove their stocks in as little as 2 or 3 good touches. Brawler's SP, aside from giving him access to his important combo tools, also serves as a tool to feint his approaches and make his pokes safe, allowing him to mix up his approach and bait his opponents into eating a huge punish. As long as you can land the Clean Hits, Brawler proves to be a highly rewarding character able to snowball rounds out of control easily.
Strengths | Weaknesses |
---|---|
|
|
Move List
Clean Hits
Certain moves (S1, S2, SP~M1, SP~S1) will count as a Clean Hit whenever certain conditions are met (Most nostably, hitting a "Sweetspot"). Landing a Clean Hit will stun enemies for longer than usual and give a Clean Hit stack that buffs the properties of certain moves.
Clean Hit stacks are capped at 6 and are displayed on a counter above your moves. Clean hit stacks are lost upon either: getting hit (lose 2), charging S1~S2 (HOLD) at emotion level 1-3, landing SP~S2, or landing S2 (HOLD). Having clean hit stacks will also change the property of some of his moves.
Normal moves
Fly!
ATK |
---|
Comin' Over!
S1 |
---|
Break!
S2 |
---|
Get Down to Business.
SP |
---|
Shatter.
SP~ATK |
---|
Ruin.
SP~S1 |
---|
Humiliate.
SP~S2 |
---|
Psyches
Destroy!
S1~S2 [HOLD] |
---|
All Dead
S2 [HOLD] |
---|
Strategy
Recommended Decks
Standard
EL1: None
EL2: None
EL3: N/A
Cardless Brawler, heavily benefits off the 40% strength and 30% defense buff from running cardless.
Blitz
EL1: Cocoon
EL2: Predation
EL3: N/A
Enables specific combo routes with predation, however, don't get too used to the Predation boost, as over-reliance can lead to you being unable to reach EL2.
Gameplan
Brawler's gameplan is simple, you see the opponent and punch them as hard as you can see fit.
Rush them or bait them to capitalize on their blunder, here's how to do so in a nutshell:
Zoning: Frowned upon though it works. You snipe using your S1's INSANE reach while dashing away with your SP to leave them little to no chance of punishing you but once you're able to get a good clean hit in with S1, you can either to a 4-hit clean combo or optimally do 6-hit clean combo, as doing so will buff your S1 to do a whopping 14 flat damage.
This playstyle is a double-edged sword, as it is powerful, due to the nature of client sided hitbox, you'll have a lot of moments where you got hit miles away though you're far.
Footsies: Due to Brawler's kit being very mobile, you can zig-zag towards and around either using S1 or SP altogether. Using your SP~M1 is to be reckoned with on this playstyle as it can be inputted on demand for an instant clean hit. but if you're feeling confident, S2 will destroy them.
This'll be your general gameplan as Brawler.
Rock-Paper-Scissors: The most aggressive and what makes Brawler scary every turn/interaction. You have no hesitation, go in. S1 in long clean hit range, SP~M1 upon clean hit range. S2 once they're backed to a corner. You utilize your SP's evade window to go in with great advantage upon them. They have counter/DP you say? Well just stare at them realize their blunder THEN GO IN.
A very high-risk yet very high reward playstyle of Brawler. May induce mental damage to both users.