Theatre of Light/Abnormality Cards: Difference between revisions
BopperDuppet (talk | contribs) (→Forsaken Murderer: changed the descriptions for abno cards, added Metallic Ringing because it's name was missing for some reason) |
mNo edit summary |
||
(5 intermediate revisions by 2 users not shown) | |||
Line 6: | Line 6: | ||
<span style = "color: #CA0101;">Breakdown</span> cards have powerful passives that usually come with a big downside, whilst <span style = "color: #46CB65;">Awakening</span> cards are usually weaker but have no downside. | <span style = "color: #CA0101;">Breakdown</span> cards have powerful passives that usually come with a big downside, whilst <span style = "color: #46CB65;">Awakening</span> cards are usually weaker but have no downside. | ||
== Enemy Battle 4 (Cardless) == | |||
<span style = "color: #C067EF;">(EL1)</span> None 1: Gain 1 Strength [[File:TOL_StatusStrength.png|15px]]<br> | |||
<span style = "color: #C067EF;">(EL2)</span> None 2: Gain 1 Strength [[File:TOL_StatusStrength.png|15px]] and 1 Protection [[File:TOL_StatusProtection.png|15px]]<br> | |||
<span style = "color: #C067EF;">(EL3)</span> None 3: Gain 1 Strength [[File:TOL_StatusStrength.png|15px]] and 1 Protection [[File:TOL_StatusProtection.png|15px]], if you are running no cards on Slots 1 and 2, gain a further 1 Strength [[File:TOL_StatusStrength.png|15px]] and 1 Protection [[File:TOL_StatusProtection.png|15px]] <br> | |||
<br> | |||
== Floor of General Works == | == Floor of General Works == | ||
=== Bloodbath === | === Bloodbath === | ||
<span style = "color: #46CB65;">(EL1)</span> Blood: | <span style = "color: #46CB65;">(EL1)</span> Blood: Evading an attack will deal 40% of the dodged damage as Stagger Damage.<br> | ||
<span style = "color: #46CB65;">(EL1) </span>Scars: | <span style = "color: #46CB65;">(EL1) </span>Scars: Take 5% less damage from attacks. When hit, reduce the incoming damage by 35% at a 25% chance.<br> | ||
<span style = "color: #46CB65;">(EL2) </span>Pale Hands: | <span style = "color: #46CB65;">(EL2) </span>Pale Hands: Attacking an opponent 3 times in the same turn will deal 3-5 bonus Stagger Damage and reset the counter. This effect can activate multiple times in one Turn<br> | ||
<br> | <br> | ||
== Floor of History == | == Floor of History == | ||
=== | === Fairy Festival === | ||
<span style = "color: # | <span style = "color: #CA0101;">(EL1) </span>Fairies Care: On Turn End, heal 5% health at a 50% chance. Whenever hit in a combo gain a counter at a 50% chance. If this counter reaches 3, take 10 damage (Once Per Turn). <br> | ||
<span style = "color: # | <span style = "color: #CA0101;">(EL2) </span>Predation: Permanently lose 25% of your Max Health. gain 3 Strength [[File:TOL_StatusStrength.png|15px]] and Haste [[File:TOL_StatusHaste.png|15px]] for the rest of the fight.<br> | ||
<span style = "color: #46CB65;">(EL2) </span> | <span style = "color: #46CB65;">(EL2) </span>Gluttony: Heal 1-2 health when you attack someone more than once in a Turn.<br> | ||
<br> | <br> | ||
== Floor of Technological Sciences == | == Floor of Technological Sciences == | ||
=== Forsaken Murderer === | === Forsaken Murderer === | ||
<span style = "color: #CA0101;">(EL1) </span>Violence: Inflict 1 bind to self. Deal 30% more or less damage on each melee hit. (A red flash indicates more, a white flash indicates less)<br> | <span style = "color: #CA0101;">(EL1) </span>Violence: Inflict 1 bind [[File:TOL_StatusBind.png|15px]] to self. Deal 30% more or less damage on each melee hit. (A red flash indicates more, a white flash indicates less)<br> | ||
<span style = "color: #CA0101;">(EL1)</span> Metallic Ringing: Inflict 2 Bind to self. All hits now have a 50% chance to inflict 1 Bind and 1 Paralysis (Max 3).<br> | <span style = "color: #CA0101;">(EL1)</span> Metallic Ringing: Inflict 2 Bind [[File:TOL_StatusBind.png|15px]] to self. All hits now have a 50% chance to inflict 1 Bind [[File:TOL_StatusBind.png|15px]] and 1 Paralysis [[File:TOL_StatusParalysis.png|15px]] (Max 3).<br> | ||
<span style = "color: #CA0101;">(EL2) </span>Chained Wrath: Inflict 3 Bind to self. All melee hits now do 10%-40% more damage.<br> | <span style = "color: #CA0101;">(EL2) </span>Chained Wrath: Inflict 3 Bind [[File:TOL_StatusBind.png|15px]] to self. All melee hits now do 10%-40% more damage.<br> | ||
<br> | <br> | ||
== Floor of Literature == | == Floor of Literature == | ||
=== | === Spider Bud === | ||
<span style = "color: # | <span style = "color: #46CB65;">(EL1) </span>Cocoon: On Hit, inflict 1 Bind [[File:TOL_StatusBind.png|15px]] and Fragile [[File:TOL_StatusFragile.png|15px]] at a 50% chance (Max 3).<br> | ||
<span style = "color: # | <span style = "color: #46CB65;">(EL1) </span>Meal: Recover 2-3 health when hitting a Staggered opponent.<br> | ||
<span style = "color: #46CB65;">(EL2) </span> | <span style = "color: #46CB65;">(EL2) </span>Alertness: Take 25% less damage from the first attack in a turn. On Hit, inflict 1 Fragile [[File:TOL_StatusFragile.png|15px]] at a 50% chance (Max 5).<br> | ||
<br> | <br> | ||
==Theatre of Light Navigation== | ==Theatre of Light Navigation== | ||
{{Navbox-TOL}} | {{Navbox-TOL}} | ||
[[Category:Theatre of Light]] | [[Category:Theatre of Light]] |
Latest revision as of 23:01, 28 March 2024
Abnormality Cards are passive abilities that activate whenever your Emotion Level (EL) reaches a certain point. You can choose 1 card for each Emotion Level.
As of currently, there are no EL3 Abnormality Cards. More are likely planned to be added in the future as the game is still under development.
Breakdown cards have powerful passives that usually come with a big downside, whilst Awakening cards are usually weaker but have no downside.
Enemy Battle 4 (Cardless)
(EL1) None 1: Gain 1 Strength
(EL2) None 2: Gain 1 Strength and 1 Protection
(EL3) None 3: Gain 1 Strength and 1 Protection
, if you are running no cards on Slots 1 and 2, gain a further 1 Strength
and 1 Protection
Floor of General Works
Bloodbath
(EL1) Blood: Evading an attack will deal 40% of the dodged damage as Stagger Damage.
(EL1) Scars: Take 5% less damage from attacks. When hit, reduce the incoming damage by 35% at a 25% chance.
(EL2) Pale Hands: Attacking an opponent 3 times in the same turn will deal 3-5 bonus Stagger Damage and reset the counter. This effect can activate multiple times in one Turn
Floor of History
Fairy Festival
(EL1) Fairies Care: On Turn End, heal 5% health at a 50% chance. Whenever hit in a combo gain a counter at a 50% chance. If this counter reaches 3, take 10 damage (Once Per Turn).
(EL2) Predation: Permanently lose 25% of your Max Health. gain 3 Strength and Haste
for the rest of the fight.
(EL2) Gluttony: Heal 1-2 health when you attack someone more than once in a Turn.
Floor of Technological Sciences
Forsaken Murderer
(EL1) Violence: Inflict 1 bind to self. Deal 30% more or less damage on each melee hit. (A red flash indicates more, a white flash indicates less)
(EL1) Metallic Ringing: Inflict 2 Bind to self. All hits now have a 50% chance to inflict 1 Bind
and 1 Paralysis
(Max 3).
(EL2) Chained Wrath: Inflict 3 Bind to self. All melee hits now do 10%-40% more damage.
Floor of Literature
Spider Bud
(EL1) Cocoon: On Hit, inflict 1 Bind and Fragile
at a 50% chance (Max 3).
(EL1) Meal: Recover 2-3 health when hitting a Staggered opponent.
(EL2) Alertness: Take 25% less damage from the first attack in a turn. On Hit, inflict 1 Fragile at a 50% chance (Max 5).