Shaman King: Spirit of Shamans/Yoh Oversoul V2: Difference between revisions
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(Created page with "380px|thumb|<center><font size="3.5"><b>Yoh Asakura (Over Soul V.2) (麻倉 葉 [O.S.])</b></font></center>|right</span> ==Introduction== '''S...") |
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[[File: | [[File:SKSOS_YohOS2_Portrait.png|380px|thumb|<center><font size="3.5"><b>Yoh Asakura (Over Soul V.2) (麻倉 葉 [O.S.])</b></font></center>|right]]</span> | ||
==Introduction== | ==Introduction== | ||
'''SMP: 270'''<br> | '''SMP: 270'''<br> |
Revision as of 03:29, 29 January 2022
Introduction
SMP: 270
OSP: 90
Initial Spirit Percentage: 73%
GP: ???
Spirit Fusion, Amidamaru! In Harusame!
Yoh Asakura is the main character of Shaman King. He fights alongside his spirit Amidamaru, who he creates Over Soul with by integrating Amidamaru's spirit with that of his sword, Harusame. After training in the Yomi Cave his Over Soul evolved into Over Soul V.2.
Overview
Third of the three Yoh clones in this game. He has the Highest stats and normal damage out of the three but the lowest special move damage. Yoh has good projectiles and pokes for zoning.
Strengths | Weaknesses |
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Move List
Startup DOES NOT include the first active frame.
Damage values are based on the characters initial Spirit Percentage.
Moveset
Ground Normals
f.5W
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c.5W
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f.2W
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c.2W
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f.5S
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c.5S Overhead that actually isn't one Overhead that actually isn't one
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f.2S
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c.2S
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Chain Enders
W ender
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S ender
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Jump normals
j.W
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j.S
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Dash normals
Forward Dash Attack
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Backward Dash Attack
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Special Moves
Amida-Style: Halo Blade
(阿弥陀流: 後光刃) 5SP |
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Amida-Style: Vacuum Buddha Slash (阿弥陀流: 真空仏陀切り) 6SP (Air OK!) Grounded Version Grounded Version Aerial Version Aerial Version
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Super Moves
Amida-Style: Grand Halo Blade (阿弥陀流: 大後光刃) 66SP First Hit First Hit Second Hit Second Hit
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Combos
Midscreen
- S ender > delay c.5W > 6SP > 6SP
- S ender > j.W > f.5W > 6SP
Corner
- S ender > delay c.5W > delay 6SP > c.5S > 6SP > 5SP
- S ender > c.5S > delay 6SP > c.5W > 6SP > 5SP
both of the loops above do the same amount of damage
- (low hp) S ender > delay c.5W > delay 6SP > 66SP
- W ender > 5SP
- 6SP > c.5W > delay 6SP > c.5W > 6SP > 5SP
- (vs tamao) c.5S > 6SP > 6SP... (6SP loops into itself infinitely)