Skullgirls/Black Dahlia/Combos: Difference between revisions
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{{Combo-SG | {{Combo-SG | ||
| notation= | | notation= | ||
2LK(1) 2MP 5HK | :2LK(1) 2MP 5HK | ||
jMK jHP | :jMK jHP | ||
2MP 5HK | :2MP 5HK | ||
jLP jMK jHP | :jLP jMK jHP | ||
2LK 5MP 236LP+LK 236KK | :2LK 5MP 236LP+LK 236KK | ||
5LP 2LK 5MP 2[HP] | :5LP 2LK 5MP 2[HP] | ||
| damage= | | damage= | ||
| meter=1 | | meter=1 |
Revision as of 21:51, 19 December 2022
Numpad notation | |
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Hit Confirms
- 2LK is your low, starter and hitconfirm. You can let it hit 3 times to give you time to react to a block or to convert with 2MP on hit.
- 2LK(1) 5HP Empower is also a common hitconfirm that puts the oponent on a fixed place at the cost of scaling your combo to x0.5.
- jLP jHP is your other hitconfirm.
BnB Combos
Beginner
|- | style="text-align:left" |
- 2LK(1) 2MP 5HK
- jMK jHP
- 2MP 5HK
- jLP jMK jHP
- 2LK 5MP 236LP+LK 236KK
- 5LP 2LK 5MP 2[HP]
|
| 1 | Anywhere | Universal | style="text-align:left" |
- Easy BnB to start, that does not depend on bullets
| [] |}
Intermediate
Advanced
Conversions
- Throw
- [HP]
- 236KK
- jHK
- j236LP(Any but fire) > jKK jHP
Enders
- 5LP 2LK 5MP 5HP 236LP+LK is your standard ender.
- Change 236LP+LK for 236P if your next bullet is either Shotgun, Lightning, Ice or Laser.
- You can do Stage Hazard before the last string and end with 2HP 236P for more damage at the cost of 1 meter.
- You can Parting Gift after Lighting up Stage Hazard, to place it during the explosion and trigger it after for a pseudo lvl 3.
Tips & Tricks
Combos By Starter
2LK
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
5833 |
0 |
Anywhere |
Universal |
|
|
|
6106 |
0 |
Anywhere |
Universal |
|
|
|
6472 |
0 |
Corner |
Lights/Mediums |
|
|
|
7413 |
1 |
Midscreen |
Universal |
|
|
|
7419 |
1 |
Near Corner |
Universal |
|
Throw
Air Throw
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
4527 |
0 |
Anywhere |
Lights/Mediums |
|
|
|
4440 |
0 |
Anywhere |
Heavies |
|
Counter Hit Punishes
Double Snap
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
N/A |
1 |
Corner |
|