Kannei is a character with very fast, tricky movement. Most of her moves are very fast or have confusing startup, like 6B having 24f startup but looking very fast or 6C being one of the faster ones in the game at 18f, while also having a couple multi-hit moves (2A, j.C). Her movement tools are extensive, and good use of them can both extend your pressure and confuse your opponent. However, she suffers from her only lows being 2C and 3C. Her moves are also relatively shorter range than those of other characters.
===Recommended Strategists===
===Recommended Strategists===
'''Ryomou''' - Gives Kannei an option at full screen. This allows her get closer to zoners, lock the opponent down on block, and can even be used to extend her Hougeki combos.
'''Ryomou''' - Gives Kannei an option at full screen. This allows her get closer to zoners, lock the opponent down on block, and can even be used to extend her Hougeki combos.
Name: 甘寧 興覇 (Kannei Kōha) Real Name: Shishun Chinese Counterpart: Gan Ning - Xingba Voice Actress: Ryōko Tanaka
Sonken's loyal bodyguard, she can always be found by Sonken's side. A swordswoman of great renown within the Kingdom of Go, she wields the broad-bladed Bell's Clamor in battle. A talented leader, she is the finest naval commander in the Go Army.
Gameplan
Kannei is a character with very fast, tricky movement. Most of her moves are very fast or have confusing startup, like 6B having 24f startup but looking very fast or 6C being one of the faster ones in the game at 18f, while also having a couple multi-hit moves (2A, j.C). Her movement tools are extensive, and good use of them can both extend your pressure and confuse your opponent. However, she suffers from her only lows being 2C and 3C. Her moves are also relatively shorter range than those of other characters.
Recommended Strategists
Ryomou - Gives Kannei an option at full screen. This allows her get closer to zoners, lock the opponent down on block, and can even be used to extend her Hougeki combos.
Normal Moves
5A
5A
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
300
Mid
5
2
10
±0
-2
Knockback
c.B
c.B
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
800
Mid
6
3
20
+9
-1
Knockback
f.B
f.B
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
1100
Mid
10
3
25
+4
-6
Knockback
c.C
c.C
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
1200
Mid
22
4
26
+1
-13
Floor Bounce
f.C
f.C
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
550 x4
Mid
20
2, 2, 2, 2
12
+6
-6
Knockback
Airborne on frames 14-31.
Stops on hitting a projectile.
2A
2A
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
300 x2
Mid
5
21 2
8
+2
±0
Knockback
2B
2B
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
900
Mid
11
3
25
+4
-6
Knockback
2C
2C
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
1300
Low
16
2
28
+4
-10
Hard Knockdown
j.A
j.A
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
600
High
5
12
-
+19
+7
Knockback
j.B
j.B
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
900
High
6
5
-
+19
+7
Knockback
j.C
j.C
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
550 x4
High
10
2, 2, 2, 4
-
+14
+6
Knockback
Command Moves
j.2X
j.2X
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
700
High
8
(Until ground)
6
+15
+5
Knockback
Hougeki Moves
6B
6B
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
900
High
24
2
27
±0
-12
Collapse
Lower-body invul on frames 17-26.
Airborne on frames 17-30.
Floor bounces during a Hougeki.
Universal overhead with an obvious animation.
6C
6C
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
1200
Mid
18
6
32
+2
-12
Collapse
Wall bounces during a Hougeki.
Universal lunge move.
3B
3B
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
900
Mid
12
3
28
+1
-13
Blow away
Aerial invul on frames 13-15.
Airborne on frames 13-25.
Launches during a Hougeki.
Universal anti-air.
3C
3C
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
1100
Low
14
9
26
+44
-19
Collapse
Universal sweep.
Throws
Forward Throw
Forward Throw 5D/6D
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
1600
Throw
7
1
24
+23
-
Throw
Initial hit causes proration, leading to 1280 actual damage.
Back Throw
Back Throw 4D
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
1600
Throw
7
1
24
+23
-
Throw
Initial hit causes proration, leading to 1280 actual damage.