Under Night In-Birth/UNIST/Gordeau: Difference between revisions
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'''Startup includes the first active frame.''' | '''Startup includes the first active frame.''' | ||
==Normal Moves== | |||
{{ | {{MoveData | ||
|image=Gord5A.png | |image=Gord5A.png | ||
|caption= | |caption= | ||
|name=5A | |name=5A | ||
|data= | |data= | ||
{{ | {{AttackData-UNI | ||
|damage=180 | |damage=180 | ||
|cancel=Sp,EX,CS | |cancel=Sp,EX,CS | ||
Line 47: | Line 47: | ||
|recovery=12 | |recovery=12 | ||
|frameAdv=-1 | |frameAdv=-1 | ||
| | |attribute=Foot | ||
|description=Gordeau's fastest normal and works like many standing light kicks in other fighters. Near worthless in neutral, but works well as a pressure starter and a reverse beat from 5C. | |description=Gordeau's fastest normal and works like many standing light kicks in other fighters. Near worthless in neutral, but works well as a pressure starter and a reverse beat from 5C. | ||
}} | }} | ||
Line 53: | Line 53: | ||
{{ | {{MoveData | ||
|image=Gord2A.png | |image=Gord2A.png | ||
|caption= | |caption= | ||
|name=2A | |name=2A | ||
|data= | |data= | ||
{{ | {{AttackData-UNI | ||
|damage=160 | |damage=160 | ||
|cancel=Se,Sp,EX,CS | |cancel=Se,Sp,EX,CS | ||
Line 66: | Line 66: | ||
|recovery=13 | |recovery=13 | ||
|frameAdv=-3 | |frameAdv=-3 | ||
| | |attribute=Strike | ||
|description=Crouches and does a jab. Longer reach than 5A and can be rapid-fired. Standard pressure tool. | |description=Crouches and does a jab. Longer reach than 5A and can be rapid-fired. Standard pressure tool. | ||
}} | }} | ||
Line 72: | Line 72: | ||
{{ | {{MoveData | ||
|image=Gord5B.png | |image=Gord5B.png | ||
|caption= | |caption= | ||
|name=5B | |name=5B | ||
|data= | |data= | ||
{{ | {{AttackData-UNI | ||
|damage=510 | |damage=510 | ||
|cancel=Sp,EX,CS | |cancel=Sp,EX,CS | ||
Line 85: | Line 85: | ||
|recovery=17 | |recovery=17 | ||
|frameAdv=0 | |frameAdv=0 | ||
| | |attribute=Strike | ||
|description=Steps forward and punches the opponent's stomach area. Short reach. | |description=Steps forward and punches the opponent's stomach area. Short reach. | ||
}} | }} | ||
Line 91: | Line 91: | ||
{{ | {{MoveData | ||
|image=Gord2B.png | |image=Gord2B.png | ||
|caption= | |caption= | ||
|name=2B | |name=2B | ||
|data= | |data= | ||
{{ | {{AttackData-UNI | ||
|damage=490 | |damage=490 | ||
|cancel=Sp,EX,CS | |cancel=Sp,EX,CS | ||
Line 104: | Line 104: | ||
|recovery=17 | |recovery=17 | ||
|frameAdv=-4 | |frameAdv=-4 | ||
| | |attribute=Foot | ||
|description=Forward low kick with a decent reach. Standard crouching medium kick normal. Somewhat takes second fiddle as a low mix up next to 3C. Can OTG off of a Mortal Slide for combos. | |description=Forward low kick with a decent reach. Standard crouching medium kick normal. Somewhat takes second fiddle as a low mix up next to 3C. Can OTG off of a Mortal Slide for combos. | ||
}} | }} | ||
Line 110: | Line 110: | ||
{{ | {{MoveData | ||
|image=Gord5C.png | |image=Gord5C.png | ||
|caption= | |caption= | ||
|name=5C | |name=5C | ||
|data= | |data= | ||
{{ | {{AttackData-UNI | ||
|damage=690 | |damage=690 | ||
|cancel=Sp,EX,CS | |cancel=Sp,EX,CS | ||
Line 123: | Line 123: | ||
|recovery=38 | |recovery=38 | ||
|frameAdv=-26 | |frameAdv=-26 | ||
| | |attribute=Strike | ||
|description=Steps forward to slam his scythe down. A safe poke with long reach, but is air-blockable. | |description=Steps forward to slam his scythe down. A safe poke with long reach, but is air-blockable. | ||
}} | }} | ||
Line 129: | Line 129: | ||
{{ | {{MoveData | ||
|image=Gord5CIC.png | |image=Gord5CIC.png | ||
|caption= | |caption= | ||
|name=5[C] | |name=5[C] | ||
|data= | |data= | ||
{{ | {{AttackData-UNI | ||
|damage=950 | |damage=950 | ||
|cancel=Sp,EX,CS | |cancel=Sp,EX,CS | ||
Line 142: | Line 142: | ||
|recovery=37 | |recovery=37 | ||
|frameAdv=-25 | |frameAdv=-25 | ||
| | |attribute=Strike | ||
|description=Becomes an overhead and is no longer air-blockable if fully charged. More reliable than the regular version, but midscreen often requires B Mortal Slide to be used to follow-up, using up two ground bounces, so good combo execution is a must. | |description=Becomes an overhead and is no longer air-blockable if fully charged. More reliable than the regular version, but midscreen often requires B Mortal Slide to be used to follow-up, using up two ground bounces, so good combo execution is a must. | ||
}} | }} | ||
Line 148: | Line 148: | ||
{{ | {{MoveData | ||
|image=Gord2C.png | |image=Gord2C.png | ||
|caption= | |caption= | ||
|name=2C | |name=2C | ||
|data= | |data= | ||
{{ | {{AttackData-UNI | ||
|damage=350,420 | |damage=350,420 | ||
|cancel=Sp,EX,CS | |cancel=Sp,EX,CS | ||
Line 161: | Line 161: | ||
|recovery=20 | |recovery=20 | ||
|frameAdv=-10 | |frameAdv=-10 | ||
| | |attribute=Foot, Strike | ||
|description= | |description= | ||
Swings his scythe right above him in an outward arc. Useful anti-aerial and works to get the opponent airborne during a combo. | Swings his scythe right above him in an outward arc. Useful anti-aerial and works to get the opponent airborne during a combo. | ||
Line 170: | Line 170: | ||
{{ | {{MoveData | ||
|image=GordjA.png | |image=GordjA.png | ||
|caption= | |caption= | ||
|name=j.A | |name=j.A | ||
|data= | |data= | ||
{{ | {{AttackData-UNI | ||
|damage=140 | |damage=140 | ||
|cancel=Sp,EX,CS | |cancel=Sp,EX,CS | ||
Line 183: | Line 183: | ||
|recovery=X+2 | |recovery=X+2 | ||
|frameAdv=Varies | |frameAdv=Varies | ||
| | |attribute=Head | ||
|description=Punches downwards. Standard air-to-ground light punch attack. | |description=Punches downwards. Standard air-to-ground light punch attack. | ||
}} | }} | ||
Line 189: | Line 189: | ||
{{ | {{MoveData | ||
|image=GordjB.png | |image=GordjB.png | ||
|caption= | |caption= | ||
|name=j.B | |name=j.B | ||
|data= | |data= | ||
{{ | {{AttackData-UNI | ||
|damage=250,350 | |damage=250,350 | ||
|cancel=Sp,EX,CS | |cancel=Sp,EX,CS | ||
Line 202: | Line 202: | ||
|recovery=X+3 | |recovery=X+3 | ||
|frameAdv=Varies | |frameAdv=Varies | ||
| | |attribute=Head | ||
|description=Two horizontally long forward kicks. Decent air-to-air and air-combo filler. | |description=Two horizontally long forward kicks. Decent air-to-air and air-combo filler. | ||
}} | }} | ||
Line 208: | Line 208: | ||
{{ | {{MoveData | ||
|image=GordjC.png | |image=GordjC.png | ||
|caption= | |caption= | ||
|name=j.C | |name=j.C | ||
|data= | |data= | ||
{{ | {{AttackData-UNI | ||
|damage=610 | |damage=610 | ||
|cancel=Sp,EX,CS | |cancel=Sp,EX,CS | ||
Line 221: | Line 221: | ||
|recovery=X+4 | |recovery=X+4 | ||
|frameAdv=Varies | |frameAdv=Varies | ||
| | |attribute=Head | ||
|description=An aerial ax kick laced with darkness. Common Assault starter. | |description=An aerial ax kick laced with darkness. Common Assault starter. | ||
}} | }} | ||
Line 227: | Line 227: | ||
{{ | {{MoveData | ||
|image=GordjCIC.png | |image=GordjCIC.png | ||
|caption= | |caption= | ||
|name=j.[C] | |name=j.[C] | ||
|data= | |data= | ||
{{ | {{AttackData-UNI | ||
|damage=750 | |damage=750 | ||
|cancel=Sp,EX,CS | |cancel=Sp,EX,CS | ||
Line 240: | Line 240: | ||
|recovery=X+4 | |recovery=X+4 | ||
|frameAdv=Varies | |frameAdv=Varies | ||
| | |attribute=Head | ||
|description=Same as j.C, fully charged version slams the opponent to the ground making it possible to continue the combo. | |description=Same as j.C, fully charged version slams the opponent to the ground making it possible to continue the combo. | ||
}} | }} | ||
}} | }} | ||
==Command Normals== | |||
{{ | {{MoveData | ||
|image=Gord6B.png | |image=Gord6B.png | ||
|caption= | |caption= | ||
|name=6B | |name=6B | ||
|data= | |data= | ||
{{ | {{AttackData-UNI | ||
|damage=720 | |damage=720 | ||
|cancel=Sp,EX,CS | |cancel=Sp,EX,CS | ||
Line 259: | Line 259: | ||
|recovery=16 | |recovery=16 | ||
|frameAdv=-3 | |frameAdv=-3 | ||
| | |attribute=Strike | ||
|description=Steps forward and punches down. Hits overhead. Can be cancelled to specials on hit. | |description=Steps forward and punches down. Hits overhead. Can be cancelled to specials on hit. | ||
}} | }} | ||
Line 265: | Line 265: | ||
{{ | {{MoveData | ||
|image=Gord4B.png | |image=Gord4B.png | ||
|caption= | |caption= | ||
|name=4B | |name=4B | ||
|data= | |data= | ||
{{ | {{AttackData-UNI | ||
|damage=520 | |damage=520 | ||
|cancel=Sp,EX,CS | |cancel=Sp,EX,CS | ||
Line 278: | Line 278: | ||
|recovery=16 | |recovery=16 | ||
|frameAdv=-2 | |frameAdv=-2 | ||
| | |attribute=Strike | ||
|description=Standing kick with the same animation as 66B. Causes sit-down on counterhit. | |description=Standing kick with the same animation as 66B. Causes sit-down on counterhit. | ||
}} | }} | ||
Line 284: | Line 284: | ||
{{ | {{MoveData | ||
|image=Gord3C.png | |image=Gord3C.png | ||
|caption= | |caption= | ||
|name=3C | |name=3C | ||
|data= | |data= | ||
{{ | {{AttackData-UNI | ||
|damage=610 | |damage=610 | ||
|cancel=(Sp),(EX),(CS) | |cancel=(Sp),(EX),(CS) | ||
Line 297: | Line 297: | ||
|recovery=13 | |recovery=13 | ||
|frameAdv=+4 to -5 | |frameAdv=+4 to -5 | ||
| | |attribute=Foot | ||
|description=Sliding kick with long reach. Move stays active for a long period of time and sweeps on hit. Cannnot be cancelled on block. Can be charged for longer range, but more disadvantageous on block. | |description=Sliding kick with long reach. Move stays active for a long period of time and sweeps on hit. Cannnot be cancelled on block. Can be charged for longer range, but more disadvantageous on block. | ||
}} | }} | ||
}} | }} | ||
==Dash Normals== | |||
{{ | {{MoveData | ||
|image=Gord4B.png | |image=Gord4B.png | ||
|caption= | |caption= | ||
|name=66B | |name=66B | ||
|data= | |data= | ||
{{ | {{AttackData-UNI | ||
|damage=660 | |damage=660 | ||
|cancel=Sp,EX,CS | |cancel=Sp,EX,CS | ||
Line 316: | Line 316: | ||
|recovery=12 | |recovery=12 | ||
|frameAdv=-2 | |frameAdv=-2 | ||
| | |attribute=Strike | ||
|description=Yakuza kick. Safe move even if guarded. | |description=Yakuza kick. Safe move even if guarded. | ||
}} | }} | ||
Line 322: | Line 322: | ||
{{ | {{MoveData | ||
|image=Gord66C.png | |image=Gord66C.png | ||
|caption= | |caption= | ||
|name=66C | |name=66C | ||
|data= | |data= | ||
{{ | {{AttackData-UNI | ||
|damage=980 | |damage=980 | ||
|cancel=Sp,EX,CS | |cancel=Sp,EX,CS | ||
Line 335: | Line 335: | ||
|recovery=12 | |recovery=12 | ||
|frameAdv=+2 to -8 | |frameAdv=+2 to -8 | ||
| | |attribute=Strike | ||
|description=Tackles the opponent with a shoulder charge. Causes wallbounce if the move hits. Cancellable on block. | |description=Tackles the opponent with a shoulder charge. Causes wallbounce if the move hits. Cancellable on block. | ||
}} | }} | ||
Line 341: | Line 341: | ||
==Universal Mechanics== | ==Universal Mechanics== | ||
{{ | {{MoveData | ||
|image=GordFF.png | |image=GordFF.png | ||
|caption= | |caption= | ||
Line 347: | Line 347: | ||
|input=B+C | |input=B+C | ||
|data= | |data= | ||
{{ | {{AttackData-UNI | ||
|damage=1221 | |damage=1221 | ||
|cancel=(CS) | |cancel=(CS) | ||
Line 355: | Line 355: | ||
|recovery=24 | |recovery=24 | ||
|frameAdv=+1 | |frameAdv=+1 | ||
| | |attribute=Projectile | ||
|description=Uses his claws for three long slashes. Move has a long | |description=Uses his claws for three long slashes. Move has a long attribute, but it can be dodged by crouching right in front of Gordeau. Crumples on hit, making it easy to follow-up. | ||
Line 365: | Line 365: | ||
{{ | {{MoveData | ||
|image=GordAD.png | |image=GordAD.png | ||
|caption= | |caption= | ||
Line 371: | Line 371: | ||
|input=A+D | |input=A+D | ||
|data= | |data= | ||
{{ | {{AttackData-UNI | ||
|damage=1510 | |damage=1510 | ||
|cancel=- | |cancel=- | ||
Line 379: | Line 379: | ||
|recovery=22 | |recovery=22 | ||
|frameAdv=Normal: +19 (combo stun)<br>[2]: +6 (combo stun) | |frameAdv=Normal: +19 (combo stun)<br>[2]: +6 (combo stun) | ||
| | |attribute=Throw | ||
|description=Grabs the opponent in a one-handed hold, chokes them with a single grasp, and then throws them towards the edge of screen with an underhanded throw. Can combo in corner. | |description=Grabs the opponent in a one-handed hold, chokes them with a single grasp, and then throws them towards the edge of screen with an underhanded throw. Can combo in corner. | ||
Line 387: | Line 387: | ||
{{ | {{MoveData | ||
|image=Gord214D.png | |image=Gord214D.png | ||
|caption= | |caption= | ||
Line 393: | Line 393: | ||
|input=214D | |input=214D | ||
|data= | |data= | ||
{{ | {{AttackData-UNI | ||
|version=Normal | |||
|damage=0 | |damage=0 | ||
|cancel=- | |cancel=- | ||
|guard=HL | |guard=HL | ||
|startup= | |startup=15 | ||
|active=5 | |||
|recovery=26 | |||
|frameAdv=-12 | |||
|attribute=Strike | |||
|description= | |||
''Completely invincible frames 1~15'' | |||
}} | |||
{{AttackData-UNI | |||
|version=Vorpal | |||
|header=no | |||
|damage=0 | |||
|cancel=- | |||
|guard=HL | |||
|startup=12 | |||
|active=5 | |active=5 | ||
|recovery= | |recovery=26 | ||
|frameAdv= | |frameAdv=-12 | ||
| | |attribute=Strike | ||
|description= | |description=fluff | ||
''Completely invincible frames 1~12'' | |||
}} | }} | ||
}} | }} | ||
{{ | {{MoveData | ||
|image=GordVO.png | |image=GordVO.png | ||
|caption= | |caption= | ||
Line 413: | Line 431: | ||
|input=A+B+C | |input=A+B+C | ||
|data= | |data= | ||
{{ | {{AttackData-UNI | ||
|version=Normal | |||
|damage=0 | |damage=0 | ||
|cancel=- | |cancel=- | ||
|guard=HLA | |guard=HLA | ||
|startup= | |startup=20~68 | ||
|active=2 | |active=2 | ||
|recovery= | |recovery=Till L+7 | ||
|frameAdv= | |frameAdv=Uncharged:-13 Charged:-14 | ||
| | |attribute=Strike | ||
|description=Universal reversal. Invincible from start-up until the first active frame. You can delay the start-up until the | |description=Universal reversal. Invincible from start-up until the first active frame. You can delay the start-up until the 68th frame, but there's no real incentive to do so outside of thwarting meaty attacks. | ||
''Completely invincible frames 1~30/91'' | |||
}} | |||
{{AttackData-UNI | |||
|version=Cross-Cast | |||
|header=no | |||
|damage=0 | |||
|cancel=- | |||
|guard=HL | |||
|startup=2 | |||
|active=4 | |||
|recovery=20 | |||
|frameAdv=+3 | |||
|attribute=Strike | |||
|description=Occurs if enemy is in hitstun. Used mostly as a way to tack on extra damage, or to reliably close out the round. | |||
''Completely invincible frames 1~19'' | |||
}} | }} | ||
}} | }} | ||
==Special Moves== | ==Special Moves== | ||
{{ | {{MoveData | ||
|name=Mortal Slide<br>「モータルスライド」 | |name=Mortal Slide<br>「モータルスライド」 | ||
|input=236X | |input=236X | ||
Line 433: | Line 469: | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{ | {{AttackData-UNI | ||
|version=A | |version=A | ||
|damage=1434 | |damage=1434 | ||
Line 442: | Line 478: | ||
|recovery=15 | |recovery=15 | ||
|frameAdv=-3 | |frameAdv=-3 | ||
| | |attribute=Strike | ||
|description=Absolutely amazing special. Its long reach and safe frame advantage gives Gordeau a great poking option, and it can be used to start, extend, and end combos. | |description=Absolutely amazing special. Its long reach and safe frame advantage gives Gordeau a great poking option, and it can be used to start, extend, and end combos. | ||
}} | }} | ||
{{ | {{AttackData-UNI | ||
|version=B | |version=B | ||
|header=no | |||
|damage=1434 | |damage=1434 | ||
|cancel=Sp,EX,CS | |cancel=Sp,EX,CS | ||
Line 454: | Line 491: | ||
|recovery=17 | |recovery=17 | ||
|frameAdv=-5 | |frameAdv=-5 | ||
| | |attribute=Strike | ||
|description=Slower startup and longer reach than A version. Really only used off of combo starters like 5[C] or Dash C that cause the opponent to be too far away for A version to hit. | |description=Slower startup and longer reach than A version. Really only used off of combo starters like 5[C] or Dash C that cause the opponent to be too far away for A version to hit. | ||
}} | }} | ||
{{ | {{AttackData-UNI | ||
|version=EX | |version=EX | ||
|header=no | |||
|damage=2039 | |damage=2039 | ||
|cancel=(CS) | |cancel=(CS) | ||
Line 466: | Line 504: | ||
|recovery=27 | |recovery=27 | ||
|frameAdv=+5 | |frameAdv=+5 | ||
| | |attribute=Strike | ||
|description=EX version causes Gordeau to drag the opponent in, launch them up, and Mortal Glide them away. Decent combo ender, but its most common use is during pressure with it dragging the opponent to Gordeau and leaving him at an incredible frame advantage. Even if shielded, it still leaves him at +1. | |description=EX version causes Gordeau to drag the opponent in, launch them up, and Mortal Glide them away. Decent combo ender, but its most common use is during pressure with it dragging the opponent to Gordeau and leaving him at an incredible frame advantage. Even if shielded, it still leaves him at +1. | ||
Line 472: | Line 510: | ||
}} | }} | ||
}} | }} | ||
{{ | {{MoveData | ||
|image=Gord236AA.png | |image=Gord236AA.png | ||
|caption= | |caption= | ||
Line 478: | Line 516: | ||
|input=236X>6X | |input=236X>6X | ||
|data= | |data= | ||
{{ | {{AttackData-UNI | ||
|damage=799 | |damage=799 | ||
|cancel=Sp,EX,CS | |cancel=Sp,EX,CS | ||
Line 486: | Line 524: | ||
|recovery=27 | |recovery=27 | ||
|frameAdv=-6 | |frameAdv=-6 | ||
| | |attribute=Strike | ||
|description=Follow-up for the ground version. The button used has no effect on the move's properties. Swings the scythe back dragging the opponent right before Gordeau. Can be comboed with normals on hit. | |description=Follow-up for the ground version. The button used has no effect on the move's properties. Swings the scythe back dragging the opponent right before Gordeau. Can be comboed with normals on hit. | ||
}} | }} | ||
}} | }} | ||
{{ | {{MoveData | ||
|image=Gord236AAA.png | |image=Gord236AAA.png | ||
|caption= | |caption= | ||
Line 496: | Line 534: | ||
|input=236X>6X>6X | |input=236X>6X>6X | ||
|data= | |data= | ||
{{ | {{AttackData-UNI | ||
|damage=1600 | |damage=1600 | ||
|cancel=(CS) | |cancel=(CS) | ||
Line 504: | Line 542: | ||
|recovery=30 | |recovery=30 | ||
|frameAdv=+14 (combo stun) | |frameAdv=+14 (combo stun) | ||
| | |attribute=Throw | ||
|description=Shade Harvest's follow-up. Same move as his special Assimilation. Grabs the opponent, absorbs 1 GRD block and forces them down. Does a little more damage than the normal one. | |description=Shade Harvest's follow-up. Same move as his special Assimilation. Grabs the opponent, absorbs 1 GRD block and forces them down. Does a little more damage than the normal one. | ||
}} | }} | ||
Line 510: | Line 548: | ||
{{ | {{MoveData | ||
|name=Mortal Glide | |name=Mortal Glide | ||
|input=j.236X | |input=j.236X | ||
Line 516: | Line 554: | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{ | {{AttackData-UNI | ||
|version=A | |version=A | ||
|damage=1434 | |damage=1434 | ||
Line 525: | Line 563: | ||
|recovery=X+9 | |recovery=X+9 | ||
|frameAdv=-10 | |frameAdv=-10 | ||
| | |attribute=Strike | ||
|description=Does a little twirl with his scythe in the air. Air unblockable nature and wide reach means that this move will win most air-to-air exchanges. Doesn't show up that much in combos. | |description=Does a little twirl with his scythe in the air. Air unblockable nature and wide reach means that this move will win most air-to-air exchanges. Doesn't show up that much in combos. | ||
}} | }} | ||
{{ | {{AttackData-UNI | ||
|version=B | |version=B | ||
|damage=1434 | |damage=1434 | ||
Line 537: | Line 575: | ||
|recovery=X+9 | |recovery=X+9 | ||
|frameAdv=-19 | |frameAdv=-19 | ||
| | |attribute=Strike | ||
|description=Identical to the A version, but this causes Gordeau to fly backwards. Used more for defense. | |description=Identical to the A version, but this causes Gordeau to fly backwards. Used more for defense. | ||
}} | }} | ||
{{ | {{AttackData-UNI | ||
|version=EX | |version=EX | ||
|damage=2039 | |damage=2039 | ||
Line 549: | Line 587: | ||
|recovery=X+9 | |recovery=X+9 | ||
|frameAdv=+8 | |frameAdv=+8 | ||
| | |attribute=Strike | ||
|description=This is a midair reversal. And that's beautiful. | |description=This is a midair reversal. And that's beautiful. | ||
Line 558: | Line 596: | ||
{{ | {{MoveData | ||
|name=Grim Reaper<br>「グリムリーパー」 | |name=Grim Reaper<br>「グリムリーパー」 | ||
|input=623X | |input=623X | ||
Line 564: | Line 602: | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{ | {{AttackData-UNI | ||
|version=A | |version=A | ||
|damage=1345 | |damage=1345 | ||
Line 573: | Line 611: | ||
|recovery=19 | |recovery=19 | ||
|frameAdv=-6 | |frameAdv=-6 | ||
| | |attribute=Strike | ||
|description=Moves forward while doing a really big spinning swing with his scythe. Second swing causes wall bounce. Works as an excellent anti-aerial since the move is aerial unblockable. Slow startup but fast recovery. | |description=Moves forward while doing a really big spinning swing with his scythe. Second swing causes wall bounce. Works as an excellent anti-aerial since the move is aerial unblockable. Slow startup but fast recovery. | ||
* 623A is whiff cancellable, allowing you to follow-up with 236C to make it safe provided you have meter. | * 623A is whiff cancellable, allowing you to follow-up with 236C to make it safe provided you have meter. | ||
'' | ''Head invincible frames 15~16'' | ||
<br/>''Air | <br/>''Air Strike invincible frames 13~16'' | ||
}} | }} | ||
{{ | {{AttackData-UNI | ||
|version=B | |version=B | ||
|header=no | |||
|damage=1415 | |damage=1415 | ||
|cancel=EX,CS | |cancel=EX,CS | ||
Line 589: | Line 628: | ||
|recovery=28 | |recovery=28 | ||
|frameAdv=-15 | |frameAdv=-15 | ||
| | |attribute=Strike | ||
|description=Starts up faster then A version but with longer recovery. | |description=Starts up faster then A version but with longer recovery. | ||
* 623B is whiff cancellable, allowing you to follow-up with 236C to make it safe provided you have meter. | * 623B is whiff cancellable, allowing you to follow-up with 236C to make it safe provided you have meter. | ||
'' | ''Head invincible frames 9~10'' | ||
<br/>''Air | <br/>''Air Strike invincible frames 7~10'' | ||
}} | }} | ||
{{ | {{AttackData-UNI | ||
|version=EX | |version=EX | ||
|header=no | |||
|damage=2074 | |damage=2074 | ||
|cancel=(CS) | |cancel=(CS) | ||
Line 605: | Line 645: | ||
|recovery=33 | |recovery=33 | ||
|frameAdv=-18 | |frameAdv=-18 | ||
| | |attribute=Strike | ||
|description=EX version has some invincibility. In the EX version Gordeau does four swings instead of two. | |description=EX version has some invincibility. In the EX version Gordeau does four swings instead of two. | ||
Line 613: | Line 653: | ||
{{ | {{MoveData | ||
|name=Assimilation<br>「アシミレイション」 | |name=Assimilation<br>「アシミレイション」 | ||
|input=214X | |input=214X | ||
Line 623: | Line 663: | ||
|caption3=Super command grab | |caption3=Super command grab | ||
|data= | |data= | ||
{{ | {{AttackData-UNI | ||
|version=A | |version=A | ||
|damage=1400 | |damage=1400 | ||
Line 632: | Line 672: | ||
|recovery=25 | |recovery=25 | ||
|frameAdv=+14 (combo stun) | |frameAdv=+14 (combo stun) | ||
| | |attribute=Throw | ||
|description=Command grab where Gordeau uses his free hand to dig into the opponent and rips out a part of their soul, which absorbs 1/2 GRD block. Move can't be followed without Chain Shift and does lower damage than Gordeau's normal grab, but has longer reach than his normal grab. | |description=Command grab where Gordeau uses his free hand to dig into the opponent and rips out a part of their soul, which absorbs 1/2 GRD block. Move can't be followed without Chain Shift and does lower damage than Gordeau's normal grab, but has longer reach than his normal grab. | ||
''Throw invincible frames 1~12'' | ''Throw invincible frames 1~12'' | ||
}} | }} | ||
{{ | {{AttackData-UNI | ||
|version=B | |version=B | ||
|header=no | |||
|damage=1500 | |damage=1500 | ||
|cancel=(CS),(EX) | |cancel=(CS),(EX) | ||
Line 646: | Line 687: | ||
|recovery=24 | |recovery=24 | ||
|frameAdv=+16 (combo stun) | |frameAdv=+16 (combo stun) | ||
| | |attribute=Throw | ||
|description=An anti-aerial version of Assimilation. Opponent can recover sooner then A or EX version. | |description=An anti-aerial version of Assimilation. Opponent can recover sooner then A or EX version. | ||
''Air normal invincible frames 6~12'' | ''Air normal invincible frames 6~12'' | ||
}} | }} | ||
{{ | {{AttackData-UNI | ||
|version=EX | |version=EX | ||
|header=no | |||
|damage=1600 | |damage=1600 | ||
|cancel=(CS) | |cancel=(CS) | ||
Line 660: | Line 702: | ||
|recovery=25 | |recovery=25 | ||
|frameAdv=+28 (combo stun) | |frameAdv=+28 (combo stun) | ||
| | |attribute=Throw | ||
|description=EX version's start-up has some invincibility. If EX version is used the opponent can't use roll to recover. | |description=EX version's start-up has some invincibility. If EX version is used the opponent can't use roll to recover. | ||
Line 668: | Line 710: | ||
{{ | {{MoveData | ||
|name=Precise Aim<br>「エイムオーペニング」 | |name=Precise Aim<br>「エイムオーペニング」 | ||
|input=22X | |input=22X | ||
Line 676: | Line 718: | ||
|caption2= | |caption2= | ||
|data= | |data= | ||
{{ | {{AttackData-UNI | ||
|version=A | |version=A | ||
|damage=550 | |damage=550 | ||
Line 685: | Line 727: | ||
|recovery=15 | |recovery=15 | ||
|frameAdv=+7 | |frameAdv=+7 | ||
| | |attribute=Strike | ||
|description=Slams the top of the scythe on the ground. | |description=Slams the top of the scythe on the ground. | ||
}} | }} | ||
{{ | {{AttackData-UNI | ||
|version=B | |version=B | ||
|header=no | |||
|damage=1484 | |damage=1484 | ||
|cancel=EX,CS | |cancel=EX,CS | ||
Line 697: | Line 740: | ||
|recovery=34 | |recovery=34 | ||
|frameAdv=-9<br>(22F gap before overhead) | |frameAdv=-9<br>(22F gap before overhead) | ||
| | |attribute=Strike | ||
|description=After the scythe hits the ground Gordeau picks it back up to continue witn an aerial swing. Last hit is overhead. | |description=After the scythe hits the ground Gordeau picks it back up to continue witn an aerial swing. Last hit is overhead. | ||
}} | }} | ||
{{ | {{AttackData-UNI | ||
|version=EX | |version=EX | ||
|header=no | |||
|damage=2005 | |damage=2005 | ||
|cancel=(CS) | |cancel=(CS) | ||
Line 709: | Line 753: | ||
|recovery=35 | |recovery=35 | ||
|frameAdv=-23 | |frameAdv=-23 | ||
| | |attribute=Strike | ||
|description=EX version has invincibility and its final slash is air-unblockable. | |description=EX version has invincibility and its final slash is air-unblockable. | ||
Line 717: | Line 761: | ||
{{ | {{MoveData | ||
|name=Precise Aim (air)<br>「エイムオーペニング」 | |name=Precise Aim (air)<br>「エイムオーペニング」 | ||
|input=j.214X | |input=j.214X | ||
Line 723: | Line 767: | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{ | {{AttackData-UNI | ||
|version=A | |version=A | ||
|damage=110*6 | |damage=110*6 | ||
Line 732: | Line 776: | ||
|recovery=X+9 | |recovery=X+9 | ||
|frameAdv= | |frameAdv= | ||
| | |attribute=Strike | ||
|description=Does the scythe spinning animation during the middle of 22B | |description=Does the scythe spinning animation during the middle of 22B | ||
}} | }} | ||
{{ | {{AttackData-UNI | ||
|version=B | |version=B | ||
|header=no | |||
|damage=100*4, 850 | |damage=100*4, 850 | ||
|cancel=EX,CS | |cancel=EX,CS | ||
Line 744: | Line 789: | ||
|recovery=28 | |recovery=28 | ||
|frameAdv=-5 | |frameAdv=-5 | ||
| | |attribute=Strike, Air Strike | ||
|description=Performs both the spinning and the slamming animation from 22B | |description=Performs both the spinning and the slamming animation from 22B | ||
}} | }} | ||
{{ | {{AttackData-UNI | ||
|version=EX | |version=EX | ||
|header=no | |||
|damage=55*6, 1100 | |damage=55*6, 1100 | ||
|cancel=(CS) | |cancel=(CS) | ||
Line 756: | Line 802: | ||
|recovery=34 | |recovery=34 | ||
|frameAdv=-21 | |frameAdv=-21 | ||
| | |attribute=Strike, Air Strike | ||
|description=j.214B on steroids | |description=j.214B on steroids | ||
Line 764: | Line 810: | ||
==Infinite Worth== | ==Infinite Worth== | ||
{{ | {{MoveData | ||
|image=GordIW.png | |image=GordIW.png | ||
|caption= | |caption= | ||
Line 770: | Line 816: | ||
|input=41236D | |input=41236D | ||
|data= | |data= | ||
{{ | {{AttackData-UNI | ||
|damage=3095 | |damage=3095 | ||
|cancel=- | |cancel=- | ||
Line 778: | Line 824: | ||
|recovery=19 | |recovery=19 | ||
|frameAdv=-4 | |frameAdv=-4 | ||
| | |attribute=Strike | ||
|description=Twirls the scythe around after four quick slashes. First slash has a horizontally wide reach so it is pretty easy to combo into. Move also has good invincibility and a wallbounce at the end if the last hit connects. | |description=Twirls the scythe around after four quick slashes. First slash has a horizontally wide reach so it is pretty easy to combo into. Move also has good invincibility and a wallbounce at the end if the last hit connects. | ||
Line 787: | Line 833: | ||
==Infinite Worth EXS== | ==Infinite Worth EXS== | ||
{{ | {{MoveData | ||
|image=GordIWEXS.png | |image=GordIWEXS.png | ||
|caption= | |caption= | ||
Line 793: | Line 839: | ||
|input=A+B+C+D | |input=A+B+C+D | ||
|data= | |data= | ||
{{ | {{AttackData-UNI | ||
|damage=3623 | |damage=3623 | ||
|cancel=- | |cancel=- | ||
Line 801: | Line 847: | ||
|recovery=49 | |recovery=49 | ||
|frameAdv=-26 | |frameAdv=-26 | ||
| | |attribute=Strike | ||
|description=Starts with a purple pillar of light. If it hits, a special animation will be shown and around 3500 damage is dealt. Use of the move will cause GRD Break, except if the user is in a Vorpal state before using it. If used within a combo, damage of the move is greatly reduced. | |description=Starts with a purple pillar of light. If it hits, a special animation will be shown and around 3500 damage is dealt. Use of the move will cause GRD Break, except if the user is in a Vorpal state before using it. If used within a combo, damage of the move is greatly reduced. | ||
Revision as of 23:22, 21 April 2019
Introduction
He reaps. He slashes his enemies to satisfy, but it is not enough -- he wishes to reunite
with an old friend. Offering a souveneir for an old acquaintance. The land is fast, expanding
as far as the eye can see. The sky, without boundaries, no ceiling. He raises his sickle,
and prepares for the night.
Story
Gordeau is one of the founding members of Amnesia, alongside Chaos and Hilda. During a skirmish with the Bankikai, his friend Roger was turned into a void, and was subsequently put down by Wagner. This caused him to leave Amnesia in order to hunt down Wagner as atonement for encouraging him to go out that night (though he still works for them as a hired mercenary).
During his non-Night activities, he works as a bartender. Currently freeloading at Chaos's house.
Unique Trait/Health
Health: 10,800
Character Trait: Gordeau's "assimilation" grabs all steal GRD from the opponent
Vorpal Trait: In Vorpal, Gordeau's force function gains head invuln, increased reach, and -3f startup and recovery.
Gameplay
Gordeau boasts some of the best footsies tool among the cast, with a mixture of kicks and punches that make him stressful to deal with up close, along with his scythe to poke out opponents at range. Along with some great mix-up potential, including several standing overheads and command grabs, and three great reversals, he's quite threatening when he gets within his effective range. In addition, most of his standard combos will end with Assimilation, which steals one block of GRD from his opponent, which gives him an easy way to maintain a lead.
That said, he can have problems approaching the opponent from afar, as he has no projectile or other gimmick to help him, meaning he has to use standard methods of approach like dash-blocking to close distance and get his game-plan started. But that isn't the worst problem to have. Enjoy your high-tier.
Move List
L = Low, H = High, UNB = Unblockable, CS = Chain Shift
Startup includes the first active frame.
Normal Moves
5A
|
---|
2A
|
---|
5B
|
---|
2B
|
---|
5C
|
---|
5[C]
|
---|
2C
|
---|
j.A
|
---|
j.B
|
---|
j.C
|
---|
j.[C]
|
---|
Command Normals
6B
|
---|
4B
|
---|
3C
|
---|
Dash Normals
66B
|
---|
66C
|
---|
Universal Mechanics
Rusty Nail
B+C |
---|
Throw
A+D |
---|
Guard Cancel
214D |
---|
Veil Off
A+B+C |
---|
Special Moves
Mortal Slide
「モータルスライド」 236X |
---|
Shaded Harvest
「シェイドハーベスト」 236X>6X |
---|
Assimilation
「アシミレイション」 236X>6X>6X |
---|
Mortal Glide
j.236X |
---|
Grim Reaper
「グリムリーパー」 623X |
---|
Assimilation 「アシミレイション」 214X Ground command grab Ground command grab Anti-air command grab Anti-air command grab Super command grab Super command grab
|
---|
Precise Aim
「エイムオーペニング」 22X |
---|
Precise Aim (air)
「エイムオーペニング」 j.214X |
---|
Infinite Worth
Turbulence
「タービュランス」 41236D |
---|
Infinite Worth EXS
Soul Exodus
「ソウルヴァニッシュ」 A+B+C+D |
---|
Combos
Basic Combos
5A>5B>5C>236A>236A>236A
2B>5B>5C>3C>2B>3C>2C>Charged j.C
5C>236A>236A>2B>2C>j.B>j.C>5B>214B
Mid Screen
- 5A Starter
5A>5B>2B>5C>3C>236A>236A>2C>Charged j.C>3C>236A>236A>236A
- 2A Starter
2A (Up to 3 times)>5B>5C>3C>236A>236A>2C>Charged j.C>3C>236A>236A>236A
- 5B Starter
5B>2B>5C>3C>236A>236A>3C>2C>Charged j.C>j.A>j.B>3C>236A>236A>236A
5B>2B>5C>3C>236A>236A>3C>2C(1)>j.B>j.C>3C>236A>236A>236A
- 2B Starter
2B>5B>2C(1)>5C>3C>236B>236B>2C>Charged j.C>j.A>j.B>3C>236A>236A>236A
2B(Hit with the tip)>5C>3C>236A>236A>3C>2C>Charged j.C>j.A>j.B>3C>236A>236A>236A
- 2C Starter
2C>j.B>j.C>3C>2B>Delay 3C>3C>236A>236A>236A
2C>Charged j.C>(3C>)>236A>236A>2C>236B>236B>236B
2C>5A (Whiff)>5B>j.B>j.C>3C>2B>Delay 3C>3C>236A>236A>236A
- 3C Starter
3C>236A>236A>2B>5C>j.B>j.C>3C>236B>236B>236B
3C>2B>3C>236A>236A>2B>5C>j.B>j.C>3C>236A>236A>236A
- 6B Starter
6B>22A>2B>236A>236A>2C>Charged j.C>j.A>j.B>3C>236A>236A>236A
6B>22A>3C>2B>5C>j.B>j.C>3C>236A>236A>236A
- Assault Starter
Assault j.C>5A>5B>5C>3C>236A>236A>2C>Charged j.C>3C>236A>236A>236A
Assault j.C>5B>2B>5C>3C>236A>236A>2C>Charged j.C>3C>236A>236A>236A
- Mortal Slide Starter
236A/B>236A/B>3C>2C>Charged j.C>3C>236A>236A>236A
236A/B>236A/B>3C>2B>5C>j.B>j.C>3C>236A>236A>236A
- Grim Reaper Starter
623A/B/C (Chain Shift)>(Dash)>j.B>j.C>5B>236B>236B>2C>Charged j.C>j.A>j.B>3C>236A>236A>236A
623A/B/C (Chain Shift)>(Dash>j.B>j.C>3C>236A>236A>2C>Charged j.C>j.A>j.B>3C>236A>236A>236A
623A/B/C (Chain Shift)>(Dash)>j.B>j.C>5B>236B>236B>2B>5C>j.B>j.C>3C>236A>236A>236A
623A/B/C (Chain Shift)>(Dash)>j.B>j.C>3C>236A>236A>2B>5C>j.B>j.C>3C>236A>236A>236A
623A/B (Aerial hit)>22C>(Dash)>2C>Charged j.C>j.A>j.B>3C>236A>236A>236A
623A/B (Aerial hit)>22C>(Dash)>2B>5C>j.B>j.C>3C>236A>236A>236A
- A or EX Assimilation Starter
214A/C (Chain Shift)>5C>3C>236A>236A>2B>5C>j.B>j.C>3C>236B>236B>236B
214A/C (Chain Shift)>22A>2C>236B>236B>2B>5C>j.B>j.C>3C>236A>236A>236A
- Throw Starter
Throw (Hold the stick down)>5A>5B>2C>2B>5C>3C>236B>236B>236B (Doesn't work on Linne)
Throw (Hold the stick down)>5A>2C>Charged j.C>3C>236A>236A>236A
- Notes:
2C>Charged j.C>j.A>j.B drops really easily against Vatista and Chaos. Recommended to use other routes against them.
2B>5C>j.B>j.C>3C often drops against Eltnum. Try to evade using that route.
Corner
- 5B Starter
5B>2B>5C>236A>236A>Dash C>22A>5B>j.B>j.C>3C>236A>236A>236A
5B>5C>3C>22B>2B>22A>5B>j.B>j.C>3C>236A>236A>236A
- 2B Starter
2B>5C>3C>22B>2C>22A>5B>j.B>j.C>3C>236A>236A>236A
Filler:
Combo 1: [j.C] > 3C > 236A > 236A > 236A
Combo 2: j.B(2) > j.C > 3C > 236A > 236A > 236A
Combo 3: [j.C] > j.A > j.B(1) > 3C > 236A > 236A > 236A
Combo 4: j.B(2nd hit only) > j.C > j.B(2) > j.C > 5B > 236A > 236A > 236A (might be char specific?)
Combo 5: j.B(2) > j.C > 3C > 2B > 3C > 3C > 236A > 236A > 236A
Starters:
2Ax3 > 2B > 5C > 236A > 236A > 2C > Combo 1
5A > 5B > 5C > 236A > 236A > 2C > Combo 1
(near corner) 5B > 5C > 236A > 236A > dash C > 22A > 5B > Combo 2
2B > 5C > (3C) > 236A > 236A > 3C > 2C(1) > Combo 2
236A > 236A > 2C > Combos 1-4
236A > 236A > 3C > 2B > 5C > Combo 2
(near corner) 236A > 236A > 3C > 22B > 2B > 5C > Combo 2
B+C > 236A > 236A > 2C > Combo 1
Throw (hold 2) > 5A > 2C > Combo 1
Throw (hold 2) > 5A > 5B > 2B > 5C > 3C > 22B > (41236D)
(corner) 22B > 2B > 5C > Combo 2
6B > 22A > 2B > 236A > 236A > 2C > Combo 3
6B > 22A > 3C > 2B > 5C > Combo 2
(near corner) dash C > 22A > 5B > 236A > 236A > 2B > 5C > Combo 2
2C > Combo 5
623A/B > 236C
Chain Shift:
5A > 5B > 5C > 3C > 236A > 236A > 2C > j.%5BC%5D > j.A > j.B(1) > 5B > 22C > CS > Veil Off > 41236D
Throw (hold 2) > 5A > 5B > 2B > 2C > 5C > 3C > 22B > 22C > CS > Veil Off > 41236D
(corner only?) 214A > CS > 22A > 2C(1) > 236A > 236A > 2B > 5C > Combo 2
(side switch combo) 214A > CS > 6D > j.%5BC%5D > 5C > 236A > 236A > 2B > 5C > Combo 2
623A/B > CS > dash j.B(2) > j.C > 5B > 236A > 236A > 2B > 5C > Combo 2
623A/B(only specific version?) > CS > j.B(2) > j.C > 3C > 236A > 236A > 2B > 5C > j.B(2) > j.C > 3C > 22B > (214C)
(near corner) 623A/B > CS > 22A > 3C > 22B > 2B > 5C > j.B(2) > j.C > 3C > 22B > (41236D)
623A/B > 236C > CS > Assault > j.%5BC%5D > dash 2B > 5C > Combo 2
623C > CS > dash j.B(2) > j.C > 5B > 236B > 236B > 2C(2) > Combo 3
(corner) 623C > CS > 22A > 3C > 22B > 2B > 22A > 5B > Combo 2