Template:AttackDataHeader-SS2019: Difference between revisions
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==Usage== | ==Usage== | ||
*'''Damage''': List damage dealt by a move, multi-hit moves should list the total damage and have individual hits in brackets (e.g.: [[Samurai Shodown/Darli Dagger#5B|Darli's 5B]]) | |||
*'''Guard''': Describe how the attack has to be guarded: | |||
**Low: Must hold 1 (down-back) to block | |||
**Mid: Must hold 1 or 4 (down-back or back) to block | |||
**High: Must hold 4 (back) to block | |||
**Unblockable: self-explanatory | |||
*'''Startup''': Frames between attack activation and hitbox appearance (e.g.: write numeric value "9" not "nine" or "9f") | |||
*'''Active''': Frames during which hitbox is persistent | |||
*'''Recovery''': Frames between hitbox disappearance and return to neutral | |||
*'''Hit Adv''': Frame advantage on hit | |||
*'''Backhit Adv''': Frame advantage on backhit | |||
*'''Block Adv''': Frame advantage on block | |||
*'''Cancel''': List frame cancel window of move (example from [[Samurai Shodown V Special/Yoshitora Tokugawa#Frame Data|5sp wiki]]), "Yes" or "No" placeholders are ok in absence of accurate frame data | |||
*'''Weapon Clash''': List clash window of move (example from [[Samurai Shodown V Special/Yoshitora Tokugawa#Frame Data|5sp wiki]]), "Yes" or "No" placeholders are ok in absence of accurate frame data | |||
*'''Deflectable''': Fill with "Yes", "No", or "Disarm" in case of Heavy versions of special moves | |||
*'''Unarmed''': Fill with "Yes", "No", or "Only" in case of move only being available while disarmed (e.g.: [[Samurai Shodown/Darli Dagger#Point Break|Darli's Point Break]]) | |||
[[Category:Samurai Shodown (2019)]] | [[Category:Samurai Shodown (2019)]] | ||
</noinclude> | </noinclude> |
Revision as of 06:51, 28 June 2019
! height="25px" |Damage ! Guard ! Startup ! Active ! Recovery ! Hit Adv ! Backhit Adv ! Block Adv ! Cancel ! Weapon Clash ! Deflectable ! Unarmed
Usage
- Damage: List damage dealt by a move, multi-hit moves should list the total damage and have individual hits in brackets (e.g.: Darli's 5B)
- Guard: Describe how the attack has to be guarded:
- Low: Must hold 1 (down-back) to block
- Mid: Must hold 1 or 4 (down-back or back) to block
- High: Must hold 4 (back) to block
- Unblockable: self-explanatory
- Startup: Frames between attack activation and hitbox appearance (e.g.: write numeric value "9" not "nine" or "9f")
- Active: Frames during which hitbox is persistent
- Recovery: Frames between hitbox disappearance and return to neutral
- Hit Adv: Frame advantage on hit
- Backhit Adv: Frame advantage on backhit
- Block Adv: Frame advantage on block
- Cancel: List frame cancel window of move (example from 5sp wiki), "Yes" or "No" placeholders are ok in absence of accurate frame data
- Weapon Clash: List clash window of move (example from 5sp wiki), "Yes" or "No" placeholders are ok in absence of accurate frame data
- Deflectable: Fill with "Yes", "No", or "Disarm" in case of Heavy versions of special moves
- Unarmed: Fill with "Yes", "No", or "Only" in case of move only being available while disarmed (e.g.: Darli's Point Break)