Template:AttackDataHeader-SS2019: Difference between revisions

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(Added unarmed column)
(Expanded Usage section of template)
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==Usage==
==Usage==
Determines the columns to be used for Samurai Shodown (2019) move lists.
*'''Damage''': List damage dealt by a move, multi-hit moves should list the total damage and have individual hits in brackets (e.g.: [[Samurai Shodown/Darli Dagger#5B|Darli's 5B]])
*'''Guard''': Describe how the attack has to be guarded:
**Low: Must hold 1 (down-back) to block
**Mid: Must hold 1 or 4 (down-back or back) to block
**High: Must hold 4 (back) to block
**Unblockable: self-explanatory
*'''Startup''': Frames between attack activation and hitbox appearance (e.g.: write numeric value "9" not "nine" or "9f")
*'''Active''': Frames during which hitbox is persistent
*'''Recovery''': Frames between hitbox disappearance and return to neutral
*'''Hit Adv''': Frame advantage on hit
*'''Backhit Adv''': Frame advantage on backhit
*'''Block Adv''': Frame advantage on block
*'''Cancel''': List frame cancel window of move (example from [[Samurai Shodown V Special/Yoshitora Tokugawa#Frame Data|5sp wiki]]), "Yes" or "No" placeholders are ok in absence of accurate frame data
*'''Weapon Clash''': List clash window of move (example from [[Samurai Shodown V Special/Yoshitora Tokugawa#Frame Data|5sp wiki]]), "Yes" or "No" placeholders are ok in absence of accurate frame data
*'''Deflectable''': Fill with "Yes", "No", or "Disarm" in case of Heavy versions of special moves
*'''Unarmed''': Fill with "Yes", "No", or "Only" in case of move only being available while disarmed (e.g.: [[Samurai Shodown/Darli Dagger#Point Break|Darli's Point Break]])
[[Category:Samurai Shodown (2019)]]
[[Category:Samurai Shodown (2019)]]
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Revision as of 06:51, 28 June 2019

! height="25px" |Damage ! Guard ! Startup ! Active ! Recovery ! Hit Adv ! Backhit Adv ! Block Adv ! Cancel ! Weapon Clash ! Deflectable ! Unarmed

Usage

  • Damage: List damage dealt by a move, multi-hit moves should list the total damage and have individual hits in brackets (e.g.: Darli's 5B)
  • Guard: Describe how the attack has to be guarded:
    • Low: Must hold 1 (down-back) to block
    • Mid: Must hold 1 or 4 (down-back or back) to block
    • High: Must hold 4 (back) to block
    • Unblockable: self-explanatory
  • Startup: Frames between attack activation and hitbox appearance (e.g.: write numeric value "9" not "nine" or "9f")
  • Active: Frames during which hitbox is persistent
  • Recovery: Frames between hitbox disappearance and return to neutral
  • Hit Adv: Frame advantage on hit
  • Backhit Adv: Frame advantage on backhit
  • Block Adv: Frame advantage on block
  • Cancel: List frame cancel window of move (example from 5sp wiki), "Yes" or "No" placeholders are ok in absence of accurate frame data
  • Weapon Clash: List clash window of move (example from 5sp wiki), "Yes" or "No" placeholders are ok in absence of accurate frame data
  • Deflectable: Fill with "Yes", "No", or "Disarm" in case of Heavy versions of special moves
  • Unarmed: Fill with "Yes", "No", or "Only" in case of move only being available while disarmed (e.g.: Darli's Point Break)