Under Night In-Birth/UNIST/Gordeau: Difference between revisions
m (Changed profile picture height to match other character pages (x500px)) |
(Double checked frame data, Added Overall frames to all applicable moves, Added some universal templates) |
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Line 38: | Line 38: | ||
|active=2 | |active=2 | ||
|recovery=12 | |recovery=12 | ||
|overall=19 | |||
|frameAdv=-1 | |frameAdv=-1 | ||
|attribute=Foot | |attribute=Foot | ||
|description=Gordeau's fastest normal and works like many standing light kicks in other fighters. Near worthless in neutral, but works well as a pressure starter and a reverse beat from 5C. | |description=Gordeau's fastest normal and works like many standing light kicks in other fighters. Near worthless in neutral, but works well as a pressure starter and a reverse beat from 5C. | ||
}} | }} | ||
}} | }} | ||
Line 72: | Line 54: | ||
|damage=510 | |damage=510 | ||
|cancel=Sp,EX,CS | |cancel=Sp,EX,CS | ||
|guard= | |guard=H,L | ||
|startup=9 | |startup=9 | ||
|active=4 | |active=4 | ||
|recovery=17 | |recovery=17 | ||
|overall=29 | |||
|frameAdv=0 | |frameAdv=0 | ||
|attribute=Strike | |attribute=Strike | ||
|description=Steps forward and punches the opponent's stomach area. Short reach. | |description=Steps forward and punches the opponent's stomach area. Short reach. | ||
}} | }} | ||
}} | }} | ||
Line 104: | Line 68: | ||
{{MoveData | {{MoveData | ||
|image=Gord5C.png | |image=Gord5C.png | ||
|caption= | |caption=Normal | ||
|image2=Gord5CIC.png | |||
|caption2=Increase | |||
|name=5C | |name=5C | ||
|data= | |data= | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|version=Normal | |||
|damage=690 | |damage=690 | ||
|cancel=Sp,EX,CS | |cancel=Sp,EX,CS | ||
|guard= | |guard=H,L,A | ||
|startup=16 | |startup=16 | ||
|active=6 | |active=6 | ||
|recovery=38 | |recovery=38 | ||
|overall=59 | |||
|frameAdv=-26 | |frameAdv=-26 | ||
|attribute=Strike | |attribute=Strike | ||
|description=Steps forward to slam his scythe down. A safe poke with long reach, but is air-blockable. | |description=Steps forward to slam his scythe down. A safe poke with long reach, but is air-blockable. | ||
}} | }} | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|version=Charged | |||
|header=no | |||
|damage=950 | |damage=950 | ||
|cancel=Sp,EX,CS | |cancel=Sp,EX,CS | ||
Line 133: | Line 95: | ||
|active=6 | |active=6 | ||
|recovery=37 | |recovery=37 | ||
|overall=72 | |||
|frameAdv=-25 | |frameAdv=-25 | ||
|attribute=Strike | |attribute=Strike | ||
|description=Becomes an overhead and is no longer air-blockable if fully charged. More reliable than the regular version, but midscreen often requires B Mortal Slide to be used to follow-up, using up two ground bounces, so good combo execution is a must. | |description=Becomes an overhead and is no longer air-blockable if fully charged. More reliable than the regular version, but midscreen often requires B Mortal Slide to be used to follow-up, using up two ground bounces, so good combo execution is a must. | ||
}} | |||
}} | |||
{{MoveData | |||
|image=Gord2A.png | |||
|caption= | |||
|name=2A | |||
|data= | |||
{{AttackData-UNI | |||
|damage=160 | |||
|cancel=Se,Sp,EX,CS | |||
|guard=H,L | |||
|startup=7 | |||
|active=2 | |||
|recovery=13 | |||
|overall=21 | |||
|frameAdv=-3 | |||
|attribute=Strike | |||
|description=Crouches and does a jab. Longer reach than 5A and can be rapid-fired. Standard pressure tool. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=Gord2B.png | |||
|caption= | |||
|name=2B | |||
|data= | |||
{{AttackData-UNI | |||
|damage=490 | |||
|cancel=Sp,EX,CS | |||
|guard=L | |||
|startup=8 | |||
|active=3 | |||
|recovery=17 | |||
|overall=27 | |||
|frameAdv=-4 | |||
|attribute=Foot | |||
|description=Forward low kick with a decent reach. Standard crouching medium kick normal. Somewhat takes second fiddle as a low mix up next to 3C. Can OTG off of a Mortal Slide for combos. | |||
}} | }} | ||
}} | }} | ||
Line 146: | Line 149: | ||
|data= | |data= | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|damage=350,420 (744) | |damage=350,420(744 2-hit) | ||
|cancel=Sp,EX,CS | |cancel=Sp,EX,CS | ||
|guard=L, | |guard=L/H,L | ||
|startup=8 | |startup=8 | ||
|active=3(5)6 | |active=3(5)6 | ||
|recovery=22 | |recovery=22 | ||
|overall=43 | |||
|frameAdv=-10 | |frameAdv=-10 | ||
|attribute=Foot | |attribute=Foot/Strike | ||
|description= | |description=Swings his scythe right above him in an outward arc. Useful anti-aerial and works to get the opponent airborne during a combo. | ||
Swings his scythe right above him in an outward arc. Useful anti-aerial and works to get the opponent airborne during a combo. | |invul=Head invincible frames 14~18 | ||
}} | }} | ||
}} | }} | ||
Line 170: | Line 172: | ||
|damage=140 | |damage=140 | ||
|cancel=Sp,EX,CS | |cancel=Sp,EX,CS | ||
|guard=H | |guard=H,AS | ||
|startup=8 | |startup=8 | ||
|active=4 | |active=4 | ||
|recovery= | |recovery=13(+2 on land) | ||
|overall=24 | |||
|frameAdv=Varies | |frameAdv=Varies | ||
|attribute=Head | |attribute=Head | ||
Line 187: | Line 190: | ||
|data= | |data= | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|damage=250,350 (582) | |damage=250,350(582 2-hit) | ||
|cancel=Sp,EX,CS | |cancel=Sp,EX,CS | ||
|guard=H | |guard=H,AS | ||
|startup=8 | |startup=8 | ||
|active=2(8)6 | |active=2(8)6 | ||
|recovery= | |recovery=23(+3 on land) | ||
|overall=45 | |||
|frameAdv=Varies | |frameAdv=Varies | ||
|attribute=Head | |attribute=Head | ||
Line 202: | Line 206: | ||
{{MoveData | {{MoveData | ||
|image=GordjC.png | |image=GordjC.png | ||
|caption= | |caption=Normal | ||
|image2=GordjCIC.png | |||
|caption2=Increase | |||
|name=j.C | |name=j.C | ||
|data= | |data= | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|version=Normal | |||
|damage=610 | |damage=610 | ||
|cancel=Sp,EX,CS | |cancel=Sp,EX,CS | ||
|guard=H | |guard=H,AS | ||
|startup=13 | |startup=13 | ||
|active=4 | |active=4 | ||
|recovery= | |recovery=72(+4 on land) | ||
|overall=88 | |||
|frameAdv=Varies | |frameAdv=Varies | ||
|attribute=Head | |attribute=Head | ||
|description=An aerial ax kick laced with darkness. Common Assault starter. | |description=An aerial ax kick laced with darkness. Common Assault starter. | ||
}} | }} | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|version=Increase | |||
|header=no | |||
|damage=750 | |damage=750 | ||
|cancel=Sp,EX,CS | |cancel=Sp,EX,CS | ||
|guard=H | |guard=H,AS | ||
|startup=21 | |startup=21 | ||
|active=5 | |active=5 | ||
|recovery= | |recovery=64(+4 on land) | ||
|overall=96 | |||
|frameAdv=Varies | |frameAdv=Varies | ||
|attribute=Head | |attribute=Head | ||
Line 250: | Line 253: | ||
|active=5 | |active=5 | ||
|recovery=16 | |recovery=16 | ||
|overall=47 | |||
|frameAdv=-3 | |frameAdv=-3 | ||
|attribute=Strike | |attribute=Strike | ||
Line 265: | Line 269: | ||
|damage=520 | |damage=520 | ||
|cancel=Sp,EX,CS | |cancel=Sp,EX,CS | ||
|guard= | |guard=H,L | ||
|startup=10 | |startup=10 | ||
|active=2 | |active=2 | ||
|recovery=16 | |recovery=16 | ||
|overall=27 | |||
|frameAdv=-2 | |frameAdv=-2 | ||
|attribute=Strike | |attribute=Strike | ||
Line 282: | Line 287: | ||
|data= | |data= | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|damage=610 (710 | |damage=610 | ||
|cancel=(Sp | |cancel=(Sp,EX,CS) | ||
|guard=L | |||
|startup=11 | |||
|active=10 | |||
|recovery=13 | |||
|overall=33 | |||
|frameAdv=+4~-5 | |||
|attribute=Foot | |||
|description=Sliding kick with long reach. Move stays active for a long period of time and sweeps on hit. Cannnot be cancelled on block. | |||
}} | |||
{{AttackData-UNI | |||
|damage=710 | |||
|cancel=(Sp,EX,CS) | |||
|guard=L | |guard=L | ||
|startup= | |startup=17 | ||
|active=10 | |active=10 | ||
|recovery= | |recovery=15 | ||
|frameAdv=+4 | |overall=41 | ||
|frameAdv=+4~-7 | |||
|attribute=Foot | |attribute=Foot | ||
|description= | |description=Same as normal version, but longer range and more disadvantageous on block. | ||
}} | }} | ||
}} | }} | ||
Line 303: | Line 321: | ||
|damage=660 | |damage=660 | ||
|cancel=Sp,EX,CS | |cancel=Sp,EX,CS | ||
|guard= | |guard=H,L | ||
|startup=10 | |startup=10 | ||
|active=2 | |active=2 | ||
|recovery=12 | |recovery=12 | ||
|overall=23 | |||
|frameAdv=-2 | |frameAdv=-2 | ||
|attribute=Strike | |attribute=Strike | ||
Line 322: | Line 341: | ||
|damage=980 | |damage=980 | ||
|cancel=Sp,EX,CS | |cancel=Sp,EX,CS | ||
|guard= | |guard=H,L | ||
|startup=11 | |startup=11 | ||
|active=12 | |active=12 | ||
|recovery=12 | |recovery=12 | ||
|frameAdv=+2 | |overall=34 | ||
|frameAdv=+2~-8 | |||
|attribute=Strike | |attribute=Strike | ||
|description=Tackles the opponent with a shoulder charge. Causes wallbounce if the move hits. Cancellable on block. | |description=Tackles the opponent with a shoulder charge. Causes wallbounce if the move hits. Cancellable on block. | ||
Line 340: | Line 360: | ||
|data= | |data= | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|damage=1221 | |version=Normal | ||
|damage=1221 | |||
|cancel=(CS) | |cancel=(CS) | ||
|guard= | |guard=H,L | ||
|startup= | |startup=21 | ||
|active=4 | |active=4 | ||
|recovery=24 | |recovery=24 | ||
|overall=48 | |||
|frameAdv=+1 | |frameAdv=+1 | ||
|attribute=Projectile | |attribute=Projectile | ||
|description=Uses his claws for three long slashes. | |description=Uses his claws for three long slashes. Though it has a long horizontal hitbox, it can be avoided by the opponent crouching. Crumples on hit, making it easy to follow-up. | ||
|invul=Head invincible frames 10~26 | |||
}} | |||
{{AttackData-UNI | |||
|damage=1527 | |||
|cancel=(CS) | |||
|guard=H,L | |||
|startup=18 | |||
|active=4 | |||
|recovery=24 | |||
|overall=45 | |||
|frameAdv=+1 | |||
|attribute=Projectile | |||
|description=Same as the normal version, but much stronger and has faster startup and head invincibility. | |||
|invul=Head invincible frames 8~23 | |||
}} | }} | ||
}} | }} | ||
Line 364: | Line 396: | ||
|data= | |data= | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|version=Normal | |||
|damage=1510 | |damage=1510 | ||
|cancel=- | |cancel=- | ||
Line 370: | Line 403: | ||
|active=1 | |active=1 | ||
|recovery=22 | |recovery=22 | ||
|frameAdv= | |overall=26 | ||
|frameAdv=+19(combo stun) | |||
|attribute=Throw | |attribute=Throw | ||
|description=Grabs the opponent in a one-handed hold, chokes them with a single grasp, and then throws them towards the edge of screen with an underhanded throw. Can combo in corner. | |description=Grabs the opponent in a one-handed hold, chokes them with a single grasp, and then throws them towards the edge of screen with an underhanded throw. Can combo in corner. | ||
}} | |||
{{AttackData-UNI | |||
}} | |version=[2] Follow-up | ||
|damage=1450 | |||
|cancel=- | |||
|guard=UNB | |||
|startup=4 | |||
|active=1 | |||
|recovery=22 | |||
|overall=26 | |||
|frameAdv=+6(combo stun) | |||
|attribute=Throw | |||
|description=When holding on the down direction, instead of throwing the opponent accross the screen, Gordeau drops the opponent right before him. Can combo after this throw. | |||
}} | |||
}} | }} | ||
Line 382: | Line 427: | ||
|image=Gord214D.png | |image=Gord214D.png | ||
|caption= | |caption= | ||
|name=Guard | |name=Guard Thrust | ||
|input=214D | |input=214D | ||
|data= | |data= | ||
{{AttackData-UNI | {{AttackData-UNI/Guard Thrust}} | ||
}} | |||
}} | }} | ||
Line 423: | Line 440: | ||
|input=A+B+C | |input=A+B+C | ||
|data= | |data= | ||
{{AttackData-UNI | {{AttackData-UNI/Veil Off}} | ||
}} | |||
}} | }} | ||
Line 465: | Line 454: | ||
|damage=1434 | |damage=1434 | ||
|cancel=Sp,EX,CS | |cancel=Sp,EX,CS | ||
|guard= | |guard=H,L/H,L,A | ||
|startup=16 | |startup=16 | ||
|active=4(4)6 | |active=4(4)6 | ||
|recovery=15 | |recovery=15 | ||
|overall=44 | |||
|frameAdv=-3 | |frameAdv=-3 | ||
|attribute=Strike | |attribute=Strike | ||
|description=Absolutely amazing special. Its long reach and safe frame advantage gives Gordeau a great poking option, and it can be used to start, extend, and end combos. | |description=Absolutely amazing special. Its long reach and safe frame advantage gives Gordeau a great poking option, and it can be used to start, extend, and end combos. | ||
}} | }} | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|version=B | |version=B | ||
|header=no | |header=no | ||
|damage=1434 | |damage=1434 | ||
|cancel=Sp,EX,CS | |cancel=Sp,EX,CS | ||
|guard= | |guard=H,L/H,L,A | ||
|startup=22 | |startup=22 | ||
|active=4(4)6 | |active=4(4)6 | ||
|recovery=17 | |recovery=17 | ||
|overall=52 | |||
|frameAdv=-5 | |frameAdv=-5 | ||
|attribute=Strike | |attribute=Strike | ||
Line 491: | Line 482: | ||
|damage=2039 | |damage=2039 | ||
|cancel=(CS) | |cancel=(CS) | ||
|guard= | |guard=H,L/H,L,A | ||
|startup=1+13 | |startup=1(+13 after flash) | ||
|active=2(4)3 | |active=2(4)3 | ||
|recovery=27 | |recovery=27 | ||
|overall=49 | |||
|frameAdv=+5 | |frameAdv=+5 | ||
|attribute=Strike | |attribute=Strike | ||
|description=EX version causes Gordeau to drag the opponent in, launch them up, and Mortal Glide them away. Decent combo ender, but its most common use is during pressure with it dragging the opponent to Gordeau and leaving him at an incredible frame advantage. Even if shielded, it still leaves him at +1. | |description=EX version causes Gordeau to drag the opponent in, launch them up, and Mortal Glide them away. Decent combo ender, but its most common use is during pressure with it dragging the opponent to Gordeau and leaving him at an incredible frame advantage. Even if shielded, it still leaves him at +1. | ||
|invul=Throw invincible frames 1~3 | |||
}} | }} | ||
}} | }} | ||
Line 511: | Line 502: | ||
|damage=850 | |damage=850 | ||
|cancel=Sp,EX,CS | |cancel=Sp,EX,CS | ||
|guard= | |guard=H,L,A | ||
|startup=9 | |startup=9 | ||
|active=2 | |active=2 | ||
|recovery=27 | |recovery=27 | ||
|overall=37 | |||
|frameAdv=-6 | |frameAdv=-6 | ||
|attribute=Strike | |attribute=Strike | ||
Line 520: | Line 512: | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=Gord236AAA.png | |image=Gord236AAA.png | ||
Line 533: | Line 526: | ||
|active=4 | |active=4 | ||
|recovery=30 | |recovery=30 | ||
|frameAdv=+14 (combo stun) | |overall=49 | ||
|frameAdv=+14(combo stun) | |||
|attribute=Throw | |attribute=Throw | ||
|description=Shade Harvest's follow-up. Same move as his special Assimilation. Grabs the opponent, absorbs 1 GRD block and forces them down. Does a little more damage than the normal one. | |description=Shade Harvest's follow-up. Same move as his special Assimilation. Grabs the opponent, absorbs 1 GRD block and forces them down. Does a little more damage than the normal one. | ||
}} | }} | ||
}} | }} | ||
Line 598: | Line 544: | ||
|damage=1345 | |damage=1345 | ||
|cancel=EX,CS | |cancel=EX,CS | ||
|guard= | |guard=H,L | ||
|startup=15 | |startup=15 | ||
|active=6(9)3 | |active=6(9)3 | ||
|recovery=19 | |recovery=19 | ||
|overall=51 | |||
|frameAdv=-6 | |frameAdv=-6 | ||
|attribute=Strike | |attribute=Strike | ||
|description=Moves forward while doing a really big spinning swing with his scythe. Second swing causes wall bounce. Works as an excellent anti-aerial since the move is aerial unblockable. Slow startup but fast recovery. | |description=Moves forward while doing a really big spinning swing with his scythe. Second swing causes wall bounce. Works as an excellent anti-aerial since the move is aerial unblockable. Slow startup but fast recovery.<br>This move is whiff cancellable, allowing you to follow-up with 236C to make it safe provided you have meter. | ||
|invul=Head invincible frames 15~16 | |||
|invul2=Dive invincible frames 13~16 | |||
}} | |||
{{AttackData-UNI | |||
}} | |||
{{AttackData-UNI | |||
|version=B | |version=B | ||
|header=no | |header=no | ||
|damage=1415 | |damage=1415 | ||
|cancel=EX,CS | |cancel=EX,CS | ||
|guard= | |guard=H,L | ||
|startup=9 | |startup=9 | ||
|active=6(9)3 | |active=6(9)3 | ||
|recovery=28 | |recovery=28 | ||
|overall=54 | |||
|frameAdv=-15 | |frameAdv=-15 | ||
|attribute=Strike | |attribute=Strike | ||
|description=Starts up faster then A version but with longer recovery. | |description=Starts up faster then A version but with longer recovery. | ||
|invul=Head invincible frames 9~10 | |||
|invul2=Dive invincible frames 7~10 | |||
}} | }} | ||
{{AttackData-UNI | {{AttackData-UNI | ||
Line 632: | Line 576: | ||
|damage=1851 | |damage=1851 | ||
|cancel=(CS) | |cancel=(CS) | ||
|guard= | |guard=H,L | ||
|startup=1+6 | |startup=1(+6 after flash) | ||
|active=6(9)3(10)6(9)4 | |active=6(9)3(10)6(9)4 | ||
|recovery=32 | |recovery=32 | ||
|overall=85 | |||
|frameAdv=-18 | |frameAdv=-18 | ||
|attribute=Strike | |attribute=Strike | ||
|description= | |description=One of Gordeau's many reversals. Gordeau does four swings instead of two. | ||
|invul=Completely invincible frames 1~8 | |||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
Line 649: | Line 592: | ||
|input=214X | |input=214X | ||
|image=Gord214A.png | |image=Gord214A.png | ||
|caption=Ground command grab | |||
|image2=Gord214B.png | |image2=Gord214B.png | ||
|caption2=Anti-air command grab | |||
|image3=Gord214C.png | |image3=Gord214C.png | ||
|caption3=Super command grab | |caption3=Super command grab | ||
|data= | |data= | ||
Line 663: | Line 606: | ||
|active=2 | |active=2 | ||
|recovery=27 | |recovery=27 | ||
|frameAdv=+14 (combo stun) | |overall=29 | ||
|frameAdv=+14(combo stun) | |||
|attribute=Throw | |attribute=Throw | ||
|description=Command grab where Gordeau uses his free hand to dig into the opponent and rips out a part of their soul, which absorbs 1/2 GRD block. Move can't be followed without Chain Shift and does lower damage than Gordeau's normal grab, but has longer reach than his normal grab. | |description=Command grab where Gordeau uses his free hand to dig into the opponent and rips out a part of their soul, which absorbs 1/2 GRD block. Move can't be followed without Chain Shift and does lower damage than Gordeau's normal grab, but has longer reach than his normal grab. | ||
|invul=Throw invincible frames 1~12 | |||
}} | |||
}} | {{AttackData-UNI | ||
{{AttackData-UNI | |||
|version=B | |version=B | ||
|header=no | |header=no | ||
|damage=1500 | |damage=1500 | ||
|cancel=(CS | |cancel=(CS,EX) | ||
|guard=UNB | |guard=UNB | ||
|startup=8 | |startup=8 | ||
|active=5 | |active=5 | ||
|recovery=23 | |recovery=23 | ||
|frameAdv=+16 (combo stun) | |overall=35 | ||
|frameAdv=+16(combo stun) | |||
|attribute=Throw | |attribute=Throw | ||
|description=An anti-aerial version of Assimilation. Opponent can recover sooner then A or EX version. | |description=An anti-aerial version of Assimilation. Opponent can recover sooner then A or EX version. | ||
|invul=Head and Dive invincible frames 6~12 | |||
}} | |||
}} | {{AttackData-UNI | ||
{{AttackData-UNI | |||
|version=EX | |version=EX | ||
|header=no | |header=no | ||
Line 690: | Line 633: | ||
|cancel=(CS) | |cancel=(CS) | ||
|guard=UNB | |guard=UNB | ||
|startup=1+11 | |startup=1(+11 after flash) | ||
|active=2 | |active=2 | ||
|recovery=25 | |recovery=25 | ||
|frameAdv=+28 (combo stun) | |overall=38 | ||
|frameAdv=+28(combo stun) | |||
|attribute=Throw | |attribute=Throw | ||
|description= | |description=One of Gordeau's many reversals. With this version, opponent can't roll to recover. | ||
|invul=Completely invincible frames 1~13 | |||
}} | }} | ||
}} | }} | ||
Line 714: | Line 657: | ||
|damage=550 | |damage=550 | ||
|cancel=EX,CS | |cancel=EX,CS | ||
|guard= | |guard=H,L | ||
|startup=21 | |startup=21 | ||
|active=3 | |active=3 | ||
|recovery=15 | |recovery=15 | ||
|overall=38 | |||
|frameAdv=+7 | |frameAdv=+7 | ||
|attribute=Strike | |attribute=Strike | ||
|description=Slams the top of the scythe on the ground. | |description=Slams the top of the scythe on the ground. Really good to use to get plus frames. | ||
}} | }} | ||
{{AttackData-UNI | {{AttackData-UNI | ||
Line 727: | Line 671: | ||
|damage=1484 | |damage=1484 | ||
|cancel=EX,CS | |cancel=EX,CS | ||
|guard=H | |guard=H,L/H | ||
|startup=14 | |startup=14 | ||
|active=4(12)17(11)5 | |active=4(12)17(11)5 | ||
|recovery=34 | |recovery=34 | ||
|overall=96 | |||
|frameAdv=-9<br>(22F gap before overhead) | |frameAdv=-9<br>(22F gap before overhead) | ||
|attribute=Strike | |attribute=Strike | ||
Line 740: | Line 685: | ||
|damage=2005 | |damage=2005 | ||
|cancel=(CS) | |cancel=(CS) | ||
|guard=H | |guard=H,L/H | ||
|startup=1+8 | |startup=1(+8 after flash) | ||
|active=5(20)42(11)6 | |active=5(20)42(11)6 | ||
|recovery=35 | |recovery=35 | ||
|overall=127 | |||
|frameAdv=-23 | |frameAdv=-23 | ||
|attribute=Strike | |attribute=Strike | ||
|description= | |description=One of Gordeau's many reversals. Similar to B version. | ||
|invul=Completely invincible frames 1~28 | |||
}} | |||
}} | |||
'' | {{MoveData | ||
|name=Mortal Glide | |||
|input=j.236X | |||
|image=Gordj236X.png | |||
|caption= | |||
|data= | |||
{{AttackData-UNI | |||
|version=A | |||
|damage=1575 | |||
|cancel=EX,CS | |||
|guard=H,L | |||
|startup=7 | |||
|active=2(10)8 | |||
|recovery=9 on land | |||
|overall=43 | |||
|frameAdv=-8(best) | |||
|attribute=Strike | |||
|description=Does a little twirl with his scythe in the air. Air unblockable nature and wide reach means that this move will win most air-to-air exchanges. Doesn't show up that much in combos. | |||
}} | |||
{{AttackData-UNI | |||
|version=B | |||
|damage=1575 | |||
|cancel=EX,CS | |||
|guard=H,L | |||
|startup=7 | |||
|active=2(10)8 | |||
|recovery=9 on land | |||
|overall=49 | |||
|frameAdv=-14(best) | |||
|attribute=Strike | |||
|description=Identical to the A version, but this causes Gordeau to fly backwards. Used more for defense. | |||
}} | |||
{{AttackData-UNI | |||
|version=EX | |||
|damage=2022 | |||
|cancel=(CS) | |||
|guard=H,L | |||
|startup=1(+13 after flash) | |||
|active=9 | |||
|recovery=9 on land | |||
|overall=40 | |||
|frameAdv=+8(best) | |||
|attribute=Strike | |||
|description=One of Gordeau's many reversals, but this one is midair. | |||
|invul=Strike and projectile invincible frames 1~13 | |||
|invul2=Throw invincible frames 1~3 | |||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
Line 761: | Line 755: | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|version=A | |version=A | ||
|damage=110*6(625) | |damage=110*6(625 6-hit) | ||
|cancel=EX,CS | |cancel=EX,CS | ||
|guard= | |guard=H,L,A | ||
|startup=12 | |startup=12 | ||
|active=17 | |active=17 | ||
|recovery= | |recovery=9 on land | ||
|overall=41 | |||
|frameAdv=+1(max) | |frameAdv=+1(max) | ||
|attribute=Strike | |attribute=Strike | ||
|description= | |description=Gordeau spins his scythe in the air, similar to 22B/C. | ||
}} | }} | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|version=B | |version=B | ||
|header=no | |header=no | ||
|damage=100*4, 850 | |damage=100*4,850(1170 5-hit) | ||
|cancel=EX,CS | |cancel=EX,CS | ||
|guard=H | |guard=H,L,A/H,A | ||
|startup=13 | |startup=13 | ||
|active=12( | |active=12(3 on land)3 | ||
|recovery=28 | |recovery=28 | ||
|overall=65 | |||
|frameAdv=-5(max) | |frameAdv=-5(max) | ||
|attribute= | |attribute=Strike | ||
|description= | |description=Same as above, except does the additional slam similar to 22B. | ||
}} | }} | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|version=EX | |version=EX | ||
|header=no | |header=no | ||
|damage=55*6, 1100 | |damage=55*6,1100(1353 7-hit) | ||
|cancel=(CS) | |cancel=(CS) | ||
|guard=H | |guard=H,L,A/H,A | ||
|startup=1+11 | |startup=1(+11 after flash) | ||
|active=36( | |active=36(3 on land)5 | ||
|recovery=34 | |recovery=34 | ||
|overall=94 | |||
|frameAdv=-21 | |frameAdv=-21 | ||
|attribute= | |attribute=Strike | ||
|description=j.214B on steroids | |description=j.214B on steroids | ||
|invul=Throw invincible frames 1~3 | |||
}} | }} | ||
}} | }} | ||
Line 812: | Line 808: | ||
|damage=3095 | |damage=3095 | ||
|cancel=- | |cancel=- | ||
|guard= | |guard=H,L,A | ||
|startup=1+12 | |startup=1(+12 after flash) | ||
|active=3(12)3(11)4(15)6(24)5(8)3(3)3(3)3(6)3 | |active=3(12)3(11)4(15)6(24)5(8)3(3)3(3)3(6)3 | ||
|recovery=19 | |recovery=19 | ||
|overall=157 | |||
|frameAdv=-4 | |frameAdv=-4 | ||
|attribute=Strike | |attribute=Strike | ||
|description=Twirls the scythe around after four quick slashes. First slash has a horizontally wide reach so it is pretty easy to combo into. Move also has good invincibility and a wallbounce at the end if the last hit connects. | |description=Twirls the scythe around after four quick slashes. First slash has a horizontally wide reach so it is pretty easy to combo into. Move also has good invincibility and a wallbounce at the end if the last hit connects. The move is punishable in the middle. | ||
|invul=Completely invincible frames 1~27 | |||
|invul2=Throw invincible frames 28~31 | |||
}} | }} | ||
}} | }} | ||
Line 833: | Line 829: | ||
|data= | |data= | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|damage= | |damage=3820 | ||
|cancel=- | |cancel=- | ||
|guard= | |guard=H,L,A | ||
|startup=15 | |startup=15 | ||
|active=6 | |active=6 | ||
|recovery=47 | |recovery=47 | ||
|overall=67 | |||
|frameAdv=-25 | |frameAdv=-25 | ||
|attribute=Strike | |attribute=Strike | ||
|description=Starts with a purple pillar of light. If it hits, a special animation will be shown and around 3500 damage is dealt. Use of the move will cause GRD Break, except if the user is in a Vorpal state before using it. If used within a combo, damage of the move is greatly reduced. | |description=Starts with a purple pillar of light. If it hits, a special animation will be shown and around 3500 damage is dealt. Use of the move will cause GRD Break, except if the user is in a Vorpal state before using it. If used within a combo, damage of the move is greatly reduced. | ||
|invul=Completely invincible frames 1~26 | |||
}} | }} | ||
}} | }} |
Revision as of 08:11, 8 December 2019
“ |
He reaps. He slashes his enemies to satisfy, but it is not enough -- he wishes to reunite |
” |
Story
Gordeau is one of the founding members of Amnesia, alongside Chaos and Hilda. During a skirmish with the Bankikai, his friend Roger was turned into a void, and was subsequently put down by Wagner. This caused him to leave Amnesia in order to hunt down Wagner as atonement for encouraging him to go out that night (though he still works for them as a hired mercenary).
During his non-Night activities, he works as a bartender. Currently freeloading at Chaos's house.
Character Stats
Template:CharacterData-Infobox-UNIST
Gameplay
Gordeau boasts some of the best footsies tool among the cast, with a mixture of kicks and punches that make him stressful to deal with up close, along with his scythe to poke out opponents at range. Along with some great mix-up potential, including several standing overheads and command grabs, and three great reversals, he's quite threatening when he gets within his effective range. In addition, most of his standard combos will end with Assimilation, which steals one block of GRD from his opponent, which gives him an easy way to maintain a lead.
That said, he can have problems approaching the opponent from afar, as he has no projectile or other gimmick to help him, meaning he has to use standard methods of approach like dash-blocking to close distance and get his game-plan started. But that isn't the worst problem to have. Enjoy your high-tier.
Normal Moves
5A
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5B
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5C Normal Normal Increase Increase
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2A
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2B
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2C
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j.A
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j.B
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j.C Normal Normal Increase Increase
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Command Normals
6B
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4B
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3C
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Dash Normals
66B
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66C
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Universal Mechanics
Rusty Nail
B+C |
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Throw
A+D |
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Guard Thrust
214D |
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Veil Off
A+B+C |
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Special Moves
Mortal Slide
「モータルスライド」 236X |
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Shaded Harvest
「シェイドハーベスト」 236X>6X |
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Assimilation
「アシミレイション」 236X>6X>6X |
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Grim Reaper
「グリムリーパー」 623X |
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Assimilation 「アシミレイション」 214X Ground command grab Ground command grab Anti-air command grab Anti-air command grab Super command grab Super command grab
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Precise Aim
「エイムオーペニング」 22X |
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Mortal Glide
j.236X |
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Precise Aim (air)
「エイムオーペニング」 j.214X |
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Supers
Infinite Worth
Turbulence
「タービュランス」 41236D |
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Infinite Worth EXS
Soul Exodus
「ソウルヴァニッシュ」 A+B+C+D |
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Videos
- Gordeau Combos 2.0 by Spencer Peters
Colors
External Links
- Gordeau Primer by Spencer
- Gordeau Basic Overview by Ninjaelephant31