Shaman King: Spirit of Shamans/Yoh Oversoul V2: Difference between revisions
m (→Overview) |
No edit summary |
||
Line 32: | Line 32: | ||
==Moveset== | ==Moveset== | ||
=== | ===Standing Normals=== | ||
{{MoveData | {{MoveData | ||
|image=SKSOS_YohSF_f5W.png | |image=SKSOS_YohSF_f5W.png | ||
Line 66: | Line 66: | ||
{{MoveData | {{MoveData | ||
|image= | |image=SKSOS_YohSF_f5S.png | ||
|caption= | |caption= | ||
|name=f. | |name=f.5S | ||
|data= | |data= | ||
{{SKSOS-AttackData | {{SKSOS-AttackData | ||
|damage=6 | |damage=6 | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|guard= | |guard=All | ||
|description= | |description=Yoh slashes horizontally with the Harusame. Although having slightly shorter reach than f.5W and more startup, it does double the damage and still retains somewhat far reach which allows it to chain almost as well as f.5/2W. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image=SKSOS_YohSF_c5S.png | ||
|caption= | |caption=Overhead that actually isn't one | ||
|name=c. | |name=c.5S | ||
|data= | |data= | ||
{{SKSOS-AttackData | {{SKSOS-AttackData | ||
|damage=6 | |damage=6 | ||
|startup= | |startup=7 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|guard= | |guard=All | ||
|description= | |description=Yoh slashes vertically with the Harusame. A risky proximity normal that can be stuck into chains with good spacing. | ||
}} | }} | ||
}} | }} | ||
===Crouching Normals=== | |||
{{MoveData | {{MoveData | ||
|image= | |image=SKSOS_YohSF_f2W.png | ||
|caption= | |caption= | ||
|name=f. | |name=f.2W | ||
|data= | |data= | ||
{{SKSOS-AttackData | {{SKSOS-AttackData | ||
|damage=6 | |damage=6 | ||
|startup= | |startup=5 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|guard= | |guard=Low | ||
|description= | |description= Similiar to f.5W in its terrifying range but hits low and is frame slower. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image=SKSOS_YohSF_c2W.png | ||
|caption= | |caption= | ||
|name=c. | |name=c.2W | ||
|data= | |data= | ||
{{SKSOS-AttackData | {{SKSOS-AttackData | ||
|damage=6 | |damage=6 | ||
|startup= | |startup=3 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|guard= | |guard=Low | ||
|description= | |description= c.5W but low. | ||
}} | }} | ||
}} | }} |
Revision as of 07:10, 31 January 2022
Introduction
SMP: 270
OSP: 90
Initial Spirit Percentage: 73%
GP: ???
Spirit Fusion, Amidamaru! In Harusame!
Yoh Asakura is the main character of Shaman King. He fights alongside his spirit Amidamaru, who he creates Over Soul with by integrating Amidamaru's spirit with that of his sword, Harusame. After training in the Yomi Cave his Over Soul evolved into Over Soul V.2.
Overview
The last of the three Yoh clones in this game. He has the Highest stats and normal damage out of the three but the lowest special move damage. Yoh has good projectiles and pokes for zoning, and due to Oversoul V2 rectifying one of Spirit Fusion's only weaknesses (being the low SMP/HP), it's considered both the best version of Yoh and one of the best characters in the whole game.
Strengths | Weaknesses |
---|---|
|
|
Move List
Startup DOES NOT include the first active frame.
Damage values are based on the characters initial Spirit Percentage.
Moveset
Standing Normals
f.5W
|
---|
c.5W
|
---|
f.5S
|
---|
c.5S Overhead that actually isn't one Overhead that actually isn't one
|
---|
Crouching Normals
f.2W
|
---|
c.2W
|
---|
f.2S
|
---|
c.2S
|
---|
Chain Enders
W ender
|
---|
S ender
|
---|
Jump normals
j.W
|
---|
j.S
|
---|
Dash normals
Forward Dash Attack
|
---|
Backward Dash Attack
|
---|
Special Moves
Amida-Style: Halo Blade
(阿弥陀流: 後光刃) 5SP |
---|
Amida-Style: Vacuum Buddha Slash (阿弥陀流: 真空仏陀切り) 6SP (Air OK!) Grounded Version Grounded Version Aerial Version Aerial Version
|
---|
Super Moves
Amida-Style: Grand Halo Blade (阿弥陀流: 大後光刃) 66SP First Hit First Hit Second Hit Second Hit
|
---|
Combos
Midscreen
- S ender > delay c.5W > 6SP > 6SP
- S ender > j.W > f.5W > 6SP
Corner
- S ender > delay c.5W > delay 6SP > c.5S > 6SP > 5SP
- S ender > c.5S > delay 6SP > c.5W > 6SP > 5SP
both of the loops above do the same amount of damage
- (low hp) S ender > delay c.5W > delay 6SP > 66SP
- W ender > 5SP
- 6SP > c.5W > delay 6SP > c.5W > 6SP > 5SP
- (vs tamao) c.5S > 6SP > 6SP... (6SP loops into itself infinitely)