Melty Blood/MBTL/Mario Gallo Bestino/Data: Difference between revisions

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(added mario guard data)
Line 6: Line 6:
| hitboxes = MBTL_Mario_5A_hb.png
| hitboxes = MBTL_Mario_5A_hb.png
| damage = 160
| damage = 160
| guard = HL
| guard = LH
| cancel =  
| cancel =  
| property =  
| property =  
Line 24: Line 24:
| hitboxes = MBTL_Mario_5B_hb.png
| hitboxes = MBTL_Mario_5B_hb.png
| damage = 260*2 (504)
| damage = 260*2 (504)
| guard =  
| guard = LH
| cancel =  
| cancel =  
| property =  
| property =  
Line 42: Line 42:
| hitboxes = MBTL_Mario_5C_hb.png
| hitboxes = MBTL_Mario_5C_hb.png
| damage = 420*2 (806)
| damage = 420*2 (806)
| guard =  
| guard = LH
| cancel =  
| cancel =  
| property =  
| property =  
Line 61: Line 61:
| hitboxes = MBTL_Mario_2A_hb.png
| hitboxes = MBTL_Mario_2A_hb.png
| damage = 140
| damage = 140
| guard =  
| guard = L
| cancel =  
| cancel =  
| property =  
| property =  
Line 79: Line 79:
| hitboxes = MBTL_Mario_2B_hb.png
| hitboxes = MBTL_Mario_2B_hb.png
| damage = 420
| damage = 420
| guard =  
| guard = L
| cancel =  
| cancel =  
| property =  
| property =  
Line 97: Line 97:
| hitboxes = MBTL_Mario_2C_hb.png
| hitboxes = MBTL_Mario_2C_hb.png
| damage = 620
| damage = 620
| guard =  
| guard = LH
| cancel =  
| cancel =  
| property =  
| property =  
Line 116: Line 116:
| hitboxes = MBTL_Mario_jA_hb.png
| hitboxes = MBTL_Mario_jA_hb.png
| damage = 130
| damage = 130
| guard =  
| guard = HA
| cancel =  
| cancel =  
| property =  
| property =  
Line 133: Line 133:
| hitboxes = MBTL_Mario_jB_hb.png
| hitboxes = MBTL_Mario_jB_hb.png
| damage = 500
| damage = 500
| guard =  
| guard = HA
| cancel =  
| cancel =  
| property =  
| property =  
Line 150: Line 150:
| hitboxes = MBTL_Mario_jC_hb.png
| hitboxes = MBTL_Mario_jC_hb.png
| damage = 560
| damage = 560
| guard =  
| guard = HA
| cancel =  
| cancel =  
| property =  
| property =  
Line 170: Line 170:
| hitboxes = MBTL_Mario_3C_hb.png
| hitboxes = MBTL_Mario_3C_hb.png
| damage = 700
| damage = 700
| guard =  
| guard = LH
| cancel =  
| cancel =  
| property =  
| property =  
Line 188: Line 188:
| hitboxes = MBTL_Mario_j2B_hb.png
| hitboxes = MBTL_Mario_j2B_hb.png
| damage = 400
| damage = 400
| guard =  
| guard = HA
| cancel =  
| cancel =  
| property =  
| property =  
Line 206: Line 206:
| hitboxes = MBTL_Mario_j2B_be_hb.png
| hitboxes = MBTL_Mario_j2B_be_hb.png
| damage = 900
| damage = 900
| guard =  
| guard = HA
| cancel =  
| cancel =  
| property =  
| property =  
Line 225: Line 225:
| hitboxes = MBTL_Mario_rapid2_hb.png
| hitboxes = MBTL_Mario_rapid2_hb.png
| damage = 230*2 (414)
| damage = 230*2 (414)
| guard =
| guard = LH
| cancel =  
| cancel =  
| property =  
| property =  
Line 243: Line 243:
| hitboxes = MBTL_Mario_rapid3_hb.png
| hitboxes = MBTL_Mario_rapid3_hb.png
| damage =  
| damage =  
| guard =  
| guard = LH
| cancel =
| cancel =
| property =  
| property =  
Line 261: Line 261:
| hitboxes = MBTL_Mario_throw_hb.png
| hitboxes = MBTL_Mario_throw_hb.png
| damage = 400, 500, 600 (1500)
| damage = 400, 500, 600 (1500)
| guard =  
| guard = U
| cancel =  
| cancel =  
| property =  
| property =  
Line 279: Line 279:
| hitboxes = MBTL_Mario_airthrow_hb.png
| hitboxes = MBTL_Mario_airthrow_hb.png
| damage = 200*2, 800 (1200)
| damage = 200*2, 800 (1200)
| guard =  
| guard = U
| cancel =  
| cancel =  
| property =  
| property =  
Line 298: Line 298:
| hitboxes = MBTL_Mario_236A_hb.png
| hitboxes = MBTL_Mario_236A_hb.png
| damage = 510*2 (963)
| damage = 510*2 (963)
| guard =  
| guard = LH
| cancel =  
| cancel =  
| property =  
| property =  
Line 334: Line 334:
| hitboxes = MBTL_Mario_236B_hb.png
| hitboxes = MBTL_Mario_236B_hb.png
| damage = 1000
| damage = 1000
| guard =  
| guard = LH
| cancel =  
| cancel =  
| property =  
| property =  
Line 351: Line 351:
| hitboxes = MBTL_Mario_236BX_hb.png
| hitboxes = MBTL_Mario_236BX_hb.png
| damage = 480*2 (916)
| damage = 480*2 (916)
| guard =  
| guard = LH
| cancel =  
| cancel =  
| property =  
| property =  
Line 368: Line 368:
| hitboxes = MBTL_Mario_236BXX_hb.png
| hitboxes = MBTL_Mario_236BXX_hb.png
| damage = 800
| damage = 800
| guard =  
| guard = LH
| cancel =  
| cancel =  
| property =  
| property =  
Line 385: Line 385:
| hitboxes = MBTL_Mario_236B_be_hb.png
| hitboxes = MBTL_Mario_236B_be_hb.png
| damage = 560*3 (1483)
| damage = 560*3 (1483)
| guard =  
| guard = LH
| cancel =  
| cancel =  
| property =  
| property =  
Line 404: Line 404:
| damage = 570*4 (1890)
| damage = 570*4 (1890)
<!--last two hits only come out on hit, idk if theres a better way to notate-->
<!--last two hits only come out on hit, idk if theres a better way to notate-->
| guard =  
| guard = LH
| cancel =  
| cancel =  
| property =  
| property =  
Line 422: Line 422:
| hitboxes = MBTL_Mario_623A_hb.png
| hitboxes = MBTL_Mario_623A_hb.png
| damage = 640, 556 (1196)
| damage = 640, 556 (1196)
| guard =  
| guard = A
| cancel =  
| cancel =  
| property =  
| property =  
Line 440: Line 440:
| hitboxes = MBTL_Mario_623B_hb.png
| hitboxes = MBTL_Mario_623B_hb.png
| damage = 640, 556 (1196)
| damage = 640, 556 (1196)
| guard =  
| guard = A
| cancel =  
| cancel =  
| property =  
| property =  
Line 457: Line 457:
| hitboxes = MBTL_Mario_623C_hb.png
| hitboxes = MBTL_Mario_623C_hb.png
| damage = 740, 382, 347, 312, 281 (2062)
| damage = 740, 382, 347, 312, 281 (2062)
| guard =  
| guard = A
| cancel =  
| cancel =  
| property =  
| property =  
Line 475: Line 475:
| hitboxes = MBTL_Mario_214A_hb.png
| hitboxes = MBTL_Mario_214A_hb.png
| damage = 900
| damage = 900
| guard =  
| guard = LHA
| cancel =  
| cancel =  
| property =  
| property =  
Line 492: Line 492:
| hitboxes = MBTL_Mario_214A_be_hb.png
| hitboxes = MBTL_Mario_214A_be_hb.png
| damage = 780, 582 (1362)
| damage = 780, 582 (1362)
| guard =  
| guard = LHA
| cancel =  
| cancel =  
| property =  
| property =  
Line 510: Line 510:
| hitboxes = MBTL_Mario_214B_hb.png
| hitboxes = MBTL_Mario_214B_hb.png
| damage = 900
| damage = 900
| guard =  
| guard = LHA
| cancel =  
| cancel =  
| property =  
| property =  
Line 528: Line 528:
| hitboxes = MBTL_Mario_214B_be_hb.png
| hitboxes = MBTL_Mario_214B_be_hb.png
| damage = 900*2 (1485)
| damage = 900*2 (1485)
| guard =  
| guard = LHA
| cancel =  
| cancel =  
| property =  
| property =  
Line 545: Line 545:
| hitboxes = MBTL_Mario_214C_hb.png
| hitboxes = MBTL_Mario_214C_hb.png
| damage = 450, 418, 387, 355, 328, 301 (2239)
| damage = 450, 418, 387, 355, 328, 301 (2239)
| guard =  
| guard = LHA
| cancel =  
| cancel =  
| property =  
| property =  
Line 563: Line 563:
| hitboxes = MBTL_Mario_22A_hb.png
| hitboxes = MBTL_Mario_22A_hb.png
| damage = 710
| damage = 710
| guard =  
| guard = LHA
| cancel =  
| cancel =  
| property =  
| property =  
Line 599: Line 599:
| hitboxes = MBTL_Mario_22B_hb.png
| hitboxes = MBTL_Mario_22B_hb.png
| damage = 810
| damage = 810
| guard =  
| guard = LHA
| cancel =  
| cancel =  
| property =  
| property =  
Line 635: Line 635:
| hitboxes = MBTL_Mario_22C_hb.png
| hitboxes = MBTL_Mario_22C_hb.png
| damage = 950, 731 (1681)
| damage = 950, 731 (1681)
| guard =  
| guard = U
| cancel =  
| cancel =  
| property =  
| property =  
Line 654: Line 654:
| hitboxes = MBTL_Mario_j214A_hb.png
| hitboxes = MBTL_Mario_j214A_hb.png
| damage = 900
| damage = 900
| guard =  
| guard = LHA
| cancel =  
| cancel =  
| property =  
| property =  
Line 671: Line 671:
| hitboxes = MBTL_Mario_j214A_be_hb.png
| hitboxes = MBTL_Mario_j214A_be_hb.png
| damage = 780, 582 (1362)
| damage = 780, 582 (1362)
| guard =  
| guard = LHA
| cancel =  
| cancel =  
| property =  
| property =  
Line 689: Line 689:
| hitboxes = MBTL_Mario_j214B_hb.png
| hitboxes = MBTL_Mario_j214B_hb.png
| damage = 900
| damage = 900
| guard =  
| guard = LHA
| cancel =  
| cancel =  
| property =  
| property =  
Line 706: Line 706:
| hitboxes = MBTL_Mario_j214B_be_hb.png
| hitboxes = MBTL_Mario_j214B_be_hb.png
| damage = 900*2 (1485)
| damage = 900*2 (1485)
| guard =  
| guard = LHA
| cancel =  
| cancel =  
| property =  
| property =  
Line 724: Line 724:
| hitboxes = MBTL_Mario_j214C_hb.png
| hitboxes = MBTL_Mario_j214C_hb.png
| damage = 450, 418, 387, 355, 328, 301 (2239)
| damage = 450, 418, 387, 355, 328, 301 (2239)
| guard =  
| guard = LHA
| cancel =  
| cancel =  
| property =  
| property =  
Line 743: Line 743:
| hitboxes = MBTL_Mario_6BC_hb.png
| hitboxes = MBTL_Mario_6BC_hb.png
| damage = 500*3 (1340)
| damage = 500*3 (1340)
| guard =  
| guard = LH
| cancel =  
| cancel =  
| property =  
| property =  
Line 761: Line 761:
| hitboxes = MBTL_Mario_3BC_hb.png
| hitboxes = MBTL_Mario_3BC_hb.png
| damage = 640, 556 (1196)
| damage = 640, 556 (1196)
| guard =  
| guard = A
| cancel =  
| cancel =  
| property =  
| property =  
Line 779: Line 779:
| hitboxes = MBTL_Mario_4BC_hb.png
| hitboxes = MBTL_Mario_4BC_hb.png
| damage = 250, 300*5 (1474)
| damage = 250, 300*5 (1474)
| guard =  
| guard = LHA
| cancel =   
| cancel =   
| property =  
| property =  
Line 797: Line 797:
| hitboxes = MBTL_Mario_2BC_hb.png
| hitboxes = MBTL_Mario_2BC_hb.png
| damage = 710, 582 (1292)
| damage = 710, 582 (1292)
| guard =  
| guard = U
| cancel =  
| cancel =  
| property =  
| property =  
Line 815: Line 815:
| hitboxes = MBTL_Mario_j4BC_hb.png
| hitboxes = MBTL_Mario_j4BC_hb.png
| damage = 250, 300*5 (1474)
| damage = 250, 300*5 (1474)
| guard =  
| guard = LHA
| cancel =  
| cancel =  
| property =  
| property =  
Line 834: Line 834:
| hitboxes = MBTL_Mario_236BC_hb.png
| hitboxes = MBTL_Mario_236BC_hb.png
| damage = 1000, 300*5, 1000 (3500
| damage = 1000, 300*5, 1000 (3500
| guard =  
| guard = LH
| cancel =  
| cancel =  
| property =  
| property =  
Line 854: Line 854:
| damage = 160*3 80*4, 160*12, 1120 (4800)
| damage = 160*3 80*4, 160*12, 1120 (4800)
<!-- it does not add up but thats what training mode says -->
<!-- it does not add up but thats what training mode says -->
| guard =  
| guard = LH
| cancel =
| cancel =
| property =  
| property =  

Revision as of 16:47, 14 April 2022

Standing Marmals

5A
Mario
ma_5a

5A
5A

MBTL Mario 5A.png
MBTL Mario 5A hb.png
Damage Guard Cancel Property Cost Attribute
160 LH - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
5 2 11 17 -1 -
5B
Mario
ma_5b

5B
5B

MBTL Mario 5B.png
File:MBTL Mario 5B hb.png
Damage Guard Cancel Property Cost Attribute
260*2 (504) LH - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - - -
5C
Mario
ma_5c

5C
5C

MBTL Mario 5C.png
File:MBTL Mario 5C hb.png
Damage Guard Cancel Property Cost Attribute
420*2 (806) LH - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - - -

Crouching Marmals

2A
Mario
ma_2a

2A
2A

MBTL Mario 2A.png
MBTL Mario 2A hb.png
Damage Guard Cancel Property Cost Attribute
140 L - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - - -
2B
Mario
ma_2b

2B
2B

MBTL Mario 2B.png
MBTL Mario 2B hb.png
Damage Guard Cancel Property Cost Attribute
420 L - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - - -
2C
Mario
ma_2c

2C
2C

MBTL Mario 2C.png
MBTL Mario 2C hb.png
Damage Guard Cancel Property Cost Attribute
620 LH - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - - -

Jumping Marmals

j.A
Mario
ma_ja

jA
jA

MBTL Mario jA.png
MBTL Mario jA hb.png
Damage Guard Cancel Property Cost Attribute
130 HA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - - -
j.B
Mario
ma_jb

jB
jB

MBTL Mario jB.png
MBTL Mario jB hb.png
Damage Guard Cancel Property Cost Attribute
500 HA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - - -
j.C
Mario
ma_jc

jC
jC

MBTL Mario jC.png
MBTL Mario jC hb.png
Damage Guard Cancel Property Cost Attribute
560 HA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - - -


Command Marmals

3C
Mario
ma_3c

3C
3C

MBTL Mario 3C.png
MBTL Mario 3C hb.png
Damage Guard Cancel Property Cost Attribute
700 LH - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - - -
j2B
Mario
ma_j2b

j2B
j2B

MBTL Mario j2B.png
MBTL Mario j2B hb.png
Damage Guard Cancel Property Cost Attribute
400 HA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - - -
j2[B]
Mario
ma_j2[b]

j2UNI Input Hold.png[B]
j2[B]

MBTL Mario j2B be.png
MBTL Mario j2B be hb.png
Damage Guard Cancel Property Cost Attribute
900 HA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - - -

Universal Mechanics

rapid 2
Mario
ma_rapid2

(rapid2)
rapid2

MBTL Mario rapid2.png
File:MBTL Mario rapid2 hb.png
Damage Guard Cancel Property Cost Attribute
230*2 (414) LH - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - - -
rapid 3
Mario
ma_rapid3

(rapid3)
rapid3

MBTL Mario rapid3.png
MBTL Mario rapid3 hb.png
Damage Guard Cancel Property Cost Attribute
- LH - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - - -
ground throw
Mario
ma_throw

4/6AD
4/6AD

MBTL Mario throw.png
MBTL Mario throw hb.png
Damage Guard Cancel Property Cost Attribute
400, 500, 600 (1500) U - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - - -
air throw
Mario
ma_airthrow

j(.4)/6AD
j.4/6AD

MBTL Mario airthrow.png
MBTL Mario airthrow hb.png
Damage Guard Cancel Property Cost Attribute
200*2, 800 (1200) U - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - - -

Special Moves

236A
Mario
ma_236a

236A
236A

MBTL Mario 236A.png
File:MBTL Mario 236A hb.png
Damage Guard Cancel Property Cost Attribute
510*2 (963) LH - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - - -
236[A]
Mario
ma_236[a]

236UNI Input Hold.png[A]
236[A]

MBTL Mario 236A.png
File:MBTL Mario 236A hb.png
Damage Guard Cancel Property Cost Attribute
- - - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - - -
236B
Mario
ma_236b

236B
236B

MBTL Mario 236B.png
MBTL Mario 236B hb.png
Damage Guard Cancel Property Cost Attribute
1000 LH - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - - -
236B~X
Mario
ma_236bx

236B~X
236B~X

File:MBTL Mario 236BX.png
File:MBTL Mario 236BX hb.png
Damage Guard Cancel Property Cost Attribute
480*2 (916) LH - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - - -
236B~X~X
Mario
ma_236bxx

236B~X~X
236B~X~X

File:MBTL Mario 236BXX.png
MBTL Mario 236BXX hb.png
Damage Guard Cancel Property Cost Attribute
800 LH - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - - -
236[B]
Mario
ma_236[b]

236UNI Input Hold.png[B]
236[B]

MBTL Mario 236B be.png
File:MBTL Mario 236B be hb.png
Damage Guard Cancel Property Cost Attribute
560*3 (1483) LH - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - - -
236C
Mario
ma_236c

236C
236C

MBTL Mario 236C.png
File:MBTL Mario 236C hb.png
Damage Guard Cancel Property Cost Attribute
570*4 (1890) LH - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - - -
623A
Mario
ma_623a

623A
623A

MBTL Mario 623A.png
MBTL Mario 623A hb.png
Damage Guard Cancel Property Cost Attribute
640, 556 (1196) A - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - - -
623B
Mario
ma_623b

623B
623B

MBTL Mario 623B.png
MBTL Mario 623B hb.png
Damage Guard Cancel Property Cost Attribute
640, 556 (1196) A - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - - -
623C
Mario
ma_623c

623C
623C

MBTL Mario 623C.png
MBTL Mario 623C hb.png
Damage Guard Cancel Property Cost Attribute
740, 382, 347, 312, 281 (2062) A - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - - -
214A
Mario
ma_214a

214A
214A

MBTL Mario 214A.png
MBTL Mario 214A hb.png
Damage Guard Cancel Property Cost Attribute
900 LHA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - - -
214[A]
Mario
ma_214[a]

214UNI Input Hold.png[A]
214[A]

MBTL Mario 214A be.png
MBTL Mario 214A be hb.png
Damage Guard Cancel Property Cost Attribute
780, 582 (1362) LHA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - - -
214B
Mario
ma_214b

214B
214B

MBTL Mario 214B.png
MBTL Mario 214B hb.png
Damage Guard Cancel Property Cost Attribute
900 LHA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - - -
214[B]
Mario
ma_214[b]

214UNI Input Hold.png[B]
214[B]

MBTL Mario 214B be.png
MBTL Mario 214B be hb.png
Damage Guard Cancel Property Cost Attribute
900*2 (1485) LHA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - - -
214C
Mario
ma_214c

214C
214C

MBTL Mario 214C.png
File:MBTL Mario 214C hb.png
Damage Guard Cancel Property Cost Attribute
450, 418, 387, 355, 328, 301 (2239) LHA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - - -
22A
Mario
ma_22a

22A
22A

MBTL Mario 22A.png
MBTL Mario 22A hb.png
Damage Guard Cancel Property Cost Attribute
710 LHA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - - -
22[A]
Mario
ma_22[a]

22UNI Input Hold.png[A]
22[A]

[[File:MBTL_Mario_22[A].png|100x100px]]
[[File:MBTL_Mario_22[A]_hb.png|100x100px]]
Damage Guard Cancel Property Cost Attribute
- - - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - - -
22B
Mario
ma_22b

22B
22B

MBTL Mario 22B.png
MBTL Mario 22B hb.png
Damage Guard Cancel Property Cost Attribute
810 LHA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - - -
22[B]
Mario
ma_22[b]

22UNI Input Hold.png[B]
22[B]

[[File:MBTL_Mario_22[B].png|100x100px]]
[[File:MBTL_Mario_22[B]_hb.png|100x100px]]
Damage Guard Cancel Property Cost Attribute
- - - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - - -
22C
Mario
ma_22c

22C
22C

MBTL Mario 22C.png
MBTL Mario 22C hb.png
Damage Guard Cancel Property Cost Attribute
950, 731 (1681) U - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - - -
j.214A
Mario
ma_j214a

j214A
j214A

MBTL Mario j214A.png
MBTL Mario j214A hb.png
Damage Guard Cancel Property Cost Attribute
900 LHA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - - -
j.214[A]
Mario
ma_j214[a]

j214UNI Input Hold.png[A]
j214[A]

MBTL Mario j214A be.png
MBTL Mario j214A be hb.png
Damage Guard Cancel Property Cost Attribute
780, 582 (1362) LHA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - - -
j.214B
Mario
ma_j214b

j214B
j214B

MBTL Mario j214B.png
MBTL Mario j214B hb.png
Damage Guard Cancel Property Cost Attribute
900 LHA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - - -
j.214[B]
Mario
ma_j214[b]

j214UNI Input Hold.png[B]
j214[B]

MBTL Mario j214B be.png
MBTL Mario j214B be hb.png
Damage Guard Cancel Property Cost Attribute
900*2 (1485) LHA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - - -
j.214C
Mario
ma_j214C

j214C
j214C

MBTL Mario j214C.png
File:MBTL Mario j214C hb.png
Damage Guard Cancel Property Cost Attribute
450, 418, 387, 355, 328, 301 (2239) LHA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - - -

Moon Skills

6BC
Mario
ma_6bc

6BC
6BC

MBTL Mario 6BC.png
MBTL Mario 6BC hb.png
Damage Guard Cancel Property Cost Attribute
500*3 (1340) LH - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - - -
3BC
Mario
ma_3bc

3BC
3BC

MBTL Mario 3BC.png
MBTL Mario 3BC hb.png
Damage Guard Cancel Property Cost Attribute
640, 556 (1196) A - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - - -
4BC
Mario
ma_4bc

4BC
4BC

MBTL Mario 4BC.png
MBTL Mario 4BC hb.png
Damage Guard Cancel Property Cost Attribute
250, 300*5 (1474) LHA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - - -
2BC
Mario
ma_2bc

2BC
2BC

MBTL Mario 2BC.png
MBTL Mario 2BC hb.png
Damage Guard Cancel Property Cost Attribute
710, 582 (1292) U - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - - -
j.4BC
Mario
ma_j4bc

j4BC
j4BC

File:MBTL Mario j4BC.png
File:MBTL Mario j4BC hb.png
Damage Guard Cancel Property Cost Attribute
250, 300*5 (1474) LHA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - - -

Super Moves

236BC (Arc Drive)

Mario
ma_236bc

236BC
236BC

MBTL Mario 236BC.png
MBTL Mario 236BC hb.png
Damage Guard Cancel Property Cost Attribute
1000, 300*5, 1000 (3500 LH - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - - -

ABCD or D in blood heat(Last Arc)

Mario
ma_abcd

ABCD
ABCD

MBTL Mario ABCD.png
MBTL Mario ABCD hb.png
Damage Guard Cancel Property Cost Attribute
160*3 80*4, 160*12, 1120 (4800) LH - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - - -