Skullgirls/Black Dahlia/Combos: Difference between revisions
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===Conversions=== | ===Conversions=== | ||
*Throw | |||
**[HP] | |||
**236KK | |||
*jHK | |||
**j236LP(Any but fire) > jKK jHP | |||
==Enders== | ==Enders== |
Revision as of 21:37, 19 December 2022
Numpad notation | |
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Hit Confirms
BnB Combos
Beginner
Intermediate
Advanced
Conversions
- Throw
- [HP]
- 236KK
- jHK
- j236LP(Any but fire) > jKK jHP
Enders
- 5LP 2LK 5MP 5HP 236LP+LK is your standard ender.
- Change 236LP+LK for 236P if your next bullet is either Shotgun, Lightning, Ice or Laser.
- You can do Stage Hazard before the last string and end with 2HP 236P for more damage at the cost of 1 meter.
- Comboing Stage Hazard's explosion with Parting Gift will let you place ita fter exploding barrel and exploding Parting Gift before the opponent hits the ground, for a pseudo lvl 3.
Tips & Tricks
Combos By Starter
2LK
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
5833 |
0 |
Anywhere |
Universal |
|
|
|
6106 |
0 |
Anywhere |
Universal |
|
|
|
6472 |
0 |
Corner |
Lights/Mediums |
|
|
|
7413 |
1 |
Midscreen |
Universal |
|
|
|
7419 |
1 |
Midscreen |
Universal |
|
Throw
Air Throw
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
4527 |
0 |
Anywhere |
Lights/Mediums |
|
|
|
4440 |
0 |
Anywhere |
Heavies |
|
Counter Hit Punishes
Double Snap
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
N/A |
1 |
Corner |
|