Skullgirls/Black Dahlia/Combos: Difference between revisions
< Skullgirls | Black Dahlia
Jump to navigation
Jump to search
ReyMercury (talk | contribs) (→2LK) |
ReyMercury (talk | contribs) |
||
Line 17: | Line 17: | ||
===Beginner=== | ===Beginner=== | ||
{{ComboHeader-SG}} | |||
{{Combo-SG | |||
| notation= | |||
:2LK(1) 2MP 5HK | |||
:MK jHP | |||
:5LK 5HK | |||
:jLP jMK jHP | |||
:2MP 5HP 236LP+LK 236KK | |||
:5LP 2LK 5MP 2HP | |||
| damage=5675 | |||
| meter=1 | |||
| location=Anywhere | |||
| charspecific=Universal | |||
| description= | |||
* Easy combo to get you accostumed to the character. | |||
* Lets you reload/setup a teleport while the barrel explodes. | |||
* Can skip barrel and finish with 2[HP] instead for a hard knockdown. | |||
| video=[https://www.youtube.com/watch?v=DEEb-Z1DJPQ&t=0s (video)] | |||
|}} | |||
|} | |||
===Intermediate=== | ===Intermediate=== |
Revision as of 05:10, 21 December 2022
Numpad notation | |
|
|
Hit Confirms
- 2LK is your low, starter and hitconfirm. You can let it hit 3 times to give you time to react to a block or to convert with 2MP on hit.
- 2LK(1) 5HP Empower is also a common hitconfirm that puts the oponent on a fixed place at the cost of scaling your combo to x0.5.
- jLP jHP is your other hitconfirm.
BnB Combos
Beginner
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
5675 |
1 |
Anywhere |
Universal |
|
Intermediate
Advanced
Conversions
- Throw
- [HP]
- 236KK
- jHK
- j236LP(Any but fire) > jKK jHP
Enders
- 5LP 2LK 5MP 5HP 236LP+LK is your standard ender.
- Change 236LP+LK for 236P if your next bullet is either Shotgun, Lightning, Ice or Laser.
- You can do Stage Hazard before the last string and end with 2HP 236P for more damage at the cost of 1 meter.
- You can Parting Gift after Lighting up Stage Hazard, to place it during the explosion and trigger it after for a pseudo lvl 3.
Tips & Tricks
Combos By Starter
2LK
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
5833 |
0 |
Anywhere |
Universal |
|
|
|
6106 |
0 |
Anywhere |
Universal |
|
|
|
6472 |
0 |
Corner |
Lights/Mediums |
|
|
|
7413 |
1 |
Midscreen |
Universal |
|
|
|
7419 |
1 |
Near Corner |
Universal |
|
Throw
Air Throw
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
4527 |
0 |
Anywhere |
Lights/Mediums |
|
|
|
4440 |
0 |
Anywhere |
Heavies |
|
Counter Hit Punishes
Double Snap
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
N/A |
1 |
Corner |
|