Skullgirls/Black Dahlia/Combos: Difference between revisions
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===Advanced=== | ===Advanced=== | ||
{{ComboHeader-SG}} | |||
{{Combo-SG | |||
| notation= | |||
:2LK(1) 2MP 5HK 236HP(LP) 214KK(MPx5, X) | |||
:dash 5[HP] 236HP | |||
:dash 5MK 5HP 236MP | |||
:dash KK falling jHP j236HP | |||
:dash KK rising jMP j236MP | |||
:dash 236LP+LK | |||
:5LP 2LK 5MP 5[HP] 236MP | |||
:dash 2HK | |||
| damage=7413 | |||
| meter=1 | |||
| location=Midscreen | |||
| charspecific=Universal | |||
| description= | |||
* Go to Install BnB when far away from the corner | |||
* Skip the dash before KK jHP and the dash KK before jMP when at the corner | |||
| video=[https://www.youtube.com/watch?v=J7QZzXoXFms&list=PLwN4HBdDVAT2Pxh_-et357HdSUqyGe6e6&index=1&t=8s (video)] | |||
|}} | |||
{{Combo-SG | |||
| notation= | |||
:2LK(1) 2MP 5HK 236HP(LP) 214KK(MPx5, X) | |||
:dash 5[HP] 236HP | |||
:KK jMK j236MP | |||
:KK jHP j236HP | |||
:5MK 5HP 236LP | |||
:236LP+LK | |||
:5LP 2LK 5MP 5[HP] 236MP | |||
:dash 2HK | |||
| damage=7419 | |||
| meter=1 | |||
| location=Near Corner | |||
| charspecific=Universal | |||
| description= | |||
* Go to Install BnB when close to the corner | |||
| video=[https://www.youtube.com/watch?v=J7QZzXoXFms&list=PLwN4HBdDVAT2Pxh_-et357HdSUqyGe6e6&index=1&t=40s (video)] | |||
|}} | |||
|} | |||
===Conversions=== | ===Conversions=== |
Revision as of 05:15, 21 December 2022
Numpad notation | |
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Hit Confirms
- 2LK is your low, starter and hitconfirm. You can let it hit 3 times to give you time to react to a block or to convert with 2MP on hit.
- 2LK(1) 5HP Empower is also a common hitconfirm that puts the oponent on a fixed place at the cost of scaling your combo to x0.5.
- jLP jHP is your other hitconfirm.
BnB Combos
Beginner
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
5675 |
1 |
Anywhere |
Universal |
|
Intermediate
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
6857 |
1 |
Anywhere |
Universal |
|
Advanced
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
7413 |
1 |
Midscreen |
Universal |
|
|
|
7419 |
1 |
Near Corner |
Universal |
|
Conversions
- Throw
- [HP]
- 236KK
- jHK
- j236LP(Any but fire) > jKK jHP
Enders
- 5LP 2LK 5MP 5HP 236LP+LK is your standard ender.
- Change 236LP+LK for 236P if your next bullet is either Shotgun, Lightning, Ice or Laser.
- You can do Stage Hazard before the last string and end with 2HP 236P for more damage at the cost of 1 meter.
- You can Parting Gift after Lighting up Stage Hazard, to place it during the explosion and trigger it after for a pseudo lvl 3.
Tips & Tricks
Combos By Starter
2LK
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
5833 |
0 |
Anywhere |
Universal |
|
|
|
6106 |
0 |
Anywhere |
Universal |
|
|
|
6472 |
0 |
Corner |
Lights/Mediums |
|
|
|
7413 |
1 |
Midscreen |
Universal |
|
|
|
7419 |
1 |
Near Corner |
Universal |
|
Throw
Air Throw
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
4527 |
0 |
Anywhere |
Lights/Mediums |
|
|
|
4440 |
0 |
Anywhere |
Heavies |
|
Counter Hit Punishes
Double Snap
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
N/A |
1 |
Corner |
|