Skullgirls/Black Dahlia/Combos: Difference between revisions

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===Throw===
===Throw===
{{ComboHeader-SG}}
{{Combo-SG
| notation=
:Throw 236KK
:OTG 2HK 236LP+LK
:2MP 5[HP] 214HK
:5LK 5MP 2HP 214P~P
:214HK
:5MK 2HP 236LP(LP)
:5LP 2LK 5MP 5HP 236LP+LK
| damage=4899
| meter=1
| location=Midscreen
| charspecific=Universal
| description=
* Standard Midscreen Route.
| video=[https://www.youtube.com/watch?v=ZmE7_SzUQ1o&t=0s (video)]
|}}
{{Combo-SG
| notation=
:Throw
:OTG 2HK 236LP+LK
:2MP 5[HP] 236LP
:5HK(delayed)
:jMK jHP
:2LK 5MP 2HP 236LP(LP)
:5LP 2LK 5MP 5HP 236LP+LK
| damage=4471
| meter=0
| location=Corner
| charspecific=Universal
| description=
* Standard Midscreen Route.
| video=[https://www.youtube.com/watch?v=ZmE7_SzUQ1o&t=14s (video)]
|}}
{{Combo-SG
| notation=
:Airthrow/Throw[HP]
:OTG 2HK 236LP+LK
:2MP 5[HP] 214K
:5MK 5HK
:jMK jHP
:2LK 5MP 2HP 236LP(LP)
:5LP 2LK 5MP 5HP 236LP+LK
| damage=4527/5127
| meter=0
| location=Anywhere
| charspecific=Lights/Mediums
| description=
* Standard route for Lights/Mediums.
| video=[https://www.youtube.com/watch?v=ZmE7_SzUQ1o&list=PLwN4HBdDVAT2Pxh_-et357HdSUqyGe6e6&index=3&t=41s (video)]
|}}
{{Combo-SG
| notation=
:Airthrow/Throw[HP]
:OTG 2HK 236LP+LK
:2MP 5[HP] 214K
:5LK 5MP 5HK
:jMK jHP
:5MK 2HP 236LP(LP)
:5LP 2LK 5MP 5HP 236LP+LK
| damage=4440/5040
| meter=0
| location=Anywhere
| charspecific=Heavies
| description=
* Standard route for Heavies.
| video=[https://www.youtube.com/watch?v=ZmE7_SzUQ1o&list=PLwN4HBdDVAT2Pxh_-et357HdSUqyGe6e6&index=3&t=68s (video)]
|}}
|}


===Counter Hit Punishes===
===Counter Hit Punishes===

Revision as of 05:21, 21 December 2022

Numpad notation
7.gif 8.gif 9.gif
4.gif 6.gif
1.gif 2.gif 3.gif
 = 
7 8 9
4 5 6
1 2 3
 = 
up-back up up-forward
back neutral forward
down-back down down-forward
236 = Sg 236.png
214 = Sg 214.png
623 = Sg 623.png
421 = Sg 421.png
[4]6 = 4.gif (hold for 35 frames), 6.gif
[2]8 = 2.gif (hold for 35 frames), 8.gif
360 = Sg 360.png
(N) = Multi-hit move hits only N times. May be omitted if all hits are used.
xN = Normal that chains into itself pressed N times. May be omitted if all hits are used.
[X] = Hold down X
]X[ = Release X
X~Y = X then Y done in quick succession
X/Y = X or Y
!X = X triggers a burst
OTG = Following move hits off the ground, after a red bounce
CH = Counter hit
fastfall = Cancelling an air normal into another move to change momentum and land early. The second move doesn't hit, it gets canceled when landing. Example: Double jHP(1) > jHK lets Double land from the multi-hit jHP early.
sj = Super jump
dj = Double jump
jc = Jump cancel
ADC = Airdash cancel
IAD = Instant airdash
TK = Tiger knee (doing an air move the moment a jump sends you airborne, typically by inputting a special move motion followed by jump+button. Example: 2147LK for TK Airball)
Character Weight Classes
Light: Filia/Fukua, Peacock, Ms. Fortune, Painwheel, Valentine, Squigly, Annie, Umbrella
Middle: Cerebella, Parasoul, Eliza (for combos), Beowulf, Robo-Fortune, Black Dahlia
Heavy: Double, Big Band


Hit Confirms

  • 2LK is your low, starter and hitconfirm. You can let it hit 3 times to give you time to react to a block or to convert with 2MP on hit.
    • 2LK(1) 5HP Empower is also a common hitconfirm that puts the oponent on a fixed place at the cost of scaling your combo to x0.5.
  • jLP jHP is your other hitconfirm.

BnB Combos

Beginner

Notation Damage Meter Cost Location Character Specific? Notes Video
2LK(1) 2MP 5HK
MK jHP
5LK 5HK
jLP jMK jHP
2MP 5HP 236LP+LK 236KK
5LP 2LK 5MP 2HP

5675

1

Anywhere

Universal

  • Easy combo to get you accostumed to the character.
  • Lets you reload/setup a teleport while the barrel explodes.
  • Can skip barrel and finish with 2[HP] instead for a hard knockdown.

(video)

Intermediate

Notation Damage Meter Cost Location Character Specific? Notes Video
2LK(1) 2MP 5HK 236HP(LP)
dash 2HK 236KK
5LK 5HP 236LP+LK
2MP 2HP 214HK
KK dash 5MK 5[HP] 214MK
jLP jMK
5LP 2LK 5MP 5HP 236LP+LK

6857

1

Anywhere

Universal

  • Harder combo than the begginer's that will create you the habit of doing 5HK 236HP(LP) first string, which is used in more advanced combos.
  • The two teleports can be of any strength as long as they are different.

(video)

Advanced

Notation Damage Meter Cost Location Character Specific? Notes Video
2LK(1) 2MP 5HK 236HP(LP) 214KK(MPx5, X)
dash 5[HP] 236HP
dash 5MK 5HP 236MP
dash KK falling jHP j236HP
dash KK rising jMP j236MP
dash 236LP+LK
5LP 2LK 5MP 5[HP] 236MP
dash 2HK

7413

1

Midscreen

Universal

  • Go to Install BnB when far away from the corner
  • Skip the dash before KK jHP and the dash KK before jMP when at the corner

(video)

2LK(1) 2MP 5HK 236HP(LP) 214KK(MPx5, X)
dash 5[HP] 236HP
KK jMK j236MP
KK jHP j236HP
5MK 5HP 236LP
236LP+LK
5LP 2LK 5MP 5[HP] 236MP
dash 2HK

7419

1

Near Corner

Universal

  • Go to Install BnB when close to the corner

(video)

Conversions

  • Throw
    • [HP]
    • 236KK
  • jHK
    • j236LP(Any but fire) > jKK jHP

Enders

  • 5LP 2LK 5MP 5HP 236LP+LK is your standard ender.
  • Change 236LP+LK for 236P if your next bullet is either Shotgun, Lightning, Ice or Laser.
  • You can do Stage Hazard before the last string and end with 2HP 236P for more damage at the cost of 1 meter.
  • You can Parting Gift after Lighting up Stage Hazard, to place it during the explosion and trigger it after for a pseudo lvl 3.

Tips & Tricks

Combos By Starter

2LK

Notation Damage Meter Cost Location Character Specific? Notes Video
2LK(1) 2MP 5HK
jMK jHP
5HP 236LP+LK
2MP 5[HP] 214P~P
5LK 5MK 2HP 236LP
5LP 2LK 5MP 5HP 236LP+LK

5833

0

Anywhere

Universal

  • BnB for when you dont have bullets or meter

(video)

2LK(1) 2MP 5HK 236HP(LP)
dash 5MK 5HP 236LP+LK
2MP 5[HP] 214P~P
5LK 5HK
jMK jHP j236P(LP)
5LP 2LK 5MP 5HP 236LP+LK

6106

0

Anywhere

Universal

  • Meterless BnB starting with 1 (LP) bullet

(video)

2LK(1) 2MP 5HK 236HP(LP)
5HP 214K
OTG 2HK 236LP+LK
2MP 5[HP] 236LP(LP)
5MK 5HK
jLP jMK
5LP 2LK 5MP 5HP 236LP+LK

6472

0

Corner

Lights/Mediums

  • Meterless Corner BnB starting with 2 (LP) bullets

(video)

2LK(1) 2MP 5HK 236HP(LP) 214KK(MPx5, X)
dash 5[HP] 236HP
dash 5MK 5HP 236MP
dash KK falling jHP j236HP
dash KK rising jMP j236MP
dash 236LP+LK
5LP 2LK 5MP 5[HP] 236MP
dash 2HK

7413

1

Midscreen

Universal

  • Go to Install BnB when far away from the corner
  • Skip the dash before KK jHP and the dash KK before jMP when at the corner

(video)

2LK(1) 2MP 5HK 236HP(LP) 214KK(MPx5, X)
dash 5[HP] 236HP
KK jMK j236MP
KK jHP j236HP
5MK 5HP 236LP
236LP+LK
5LP 2LK 5MP 5[HP] 236MP
dash 2HK

7419

1

Near Corner

Universal

  • Go to Install BnB when close to the corner

(video)

Throw

Notation Damage Meter Cost Location Character Specific? Notes Video
Throw 236KK
OTG 2HK 236LP+LK
2MP 5[HP] 214HK
5LK 5MP 2HP 214P~P
214HK
5MK 2HP 236LP(LP)
5LP 2LK 5MP 5HP 236LP+LK

4899

1

Midscreen

Universal

  • Standard Midscreen Route.

(video)

Throw
OTG 2HK 236LP+LK
2MP 5[HP] 236LP
5HK(delayed)
jMK jHP
2LK 5MP 2HP 236LP(LP)
5LP 2LK 5MP 5HP 236LP+LK

4471

0

Corner

Universal

  • Standard Midscreen Route.

(video)

Airthrow/Throw[HP]
OTG 2HK 236LP+LK
2MP 5[HP] 214K
5MK 5HK
jMK jHP
2LK 5MP 2HP 236LP(LP)
5LP 2LK 5MP 5HP 236LP+LK

4527/5127

0

Anywhere

Lights/Mediums

  • Standard route for Lights/Mediums.

(video)

Airthrow/Throw[HP]
OTG 2HK 236LP+LK
2MP 5[HP] 214K
5LK 5MP 5HK
jMK jHP
5MK 2HP 236LP(LP)
5LP 2LK 5MP 5HP 236LP+LK

4440/5040

0

Anywhere

Heavies

  • Standard route for Heavies.

(video)

Counter Hit Punishes

Double Snap

Notation Damage Meter Cost Location Character Specific? Notes Video
Snapback
2LP 2MP 5HK
jHP
repeat

N/A

1

Corner

  • Basic double snap

(video)

Midscreen Assist Kill