Under Night In-Birth/UNIST/Gordeau: Difference between revisions
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[[image:profile-gordeau.png|650px|thumb|right|<center><font size="3">'''Gordeau'''</font></center>]] | [[image:profile-gordeau.png|650px|thumb|right|<center><font size="3">'''Gordeau'''</font></center>]] | ||
==Introduction== | |||
=Introduction= | |||
He reaps. He slashes his enemies to satisfy, but it is not enough -- he wishes to reunite<br> | He reaps. He slashes his enemies to satisfy, but it is not enough -- he wishes to reunite<br> | ||
with an old friend. Offering a souveneir for an old acquaintance. The land is fast, expanding<br> | with an old friend. Offering a souveneir for an old acquaintance. The land is fast, expanding<br> |
Revision as of 01:24, 7 April 2019
Introduction
He reaps. He slashes his enemies to satisfy, but it is not enough -- he wishes to reunite
with an old friend. Offering a souveneir for an old acquaintance. The land is fast, expanding
as far as the eye can see. The sky, without boundaries, no ceiling. He raises his sickle,
and prepares for the night.
Story
Gordeau is one of the founding members of Amnesia, alongside Chaos and Hilda. During a skirmish with the Bankikai, his friend Roger was turned into a void, and was subsequently put down by Wagner. This caused him to leave Amnesia in order to hunt down Wagner as atonement for encouraging him to go out that night (though he still works for them as a hired mercenary).
During his non-Night activities, he works as a bartender. Currently freeloading at Chaos's house.
Unique Trait/Health
Health: 10,800
Character Trait: Gordeau's "assimilation" grabs all steal GRD from the opponent
Vorpal Trait: In Vorpal, Gordeau's force function gains head invuln, increased reach, and -3f startup and recovery.
Gameplay
Gordeau boasts some of the best footsies tool among the cast, with a mixture of kicks and punches that make him stressful to deal with up close, along with his scythe to poke out opponents at range. Along with some great mix-up potential, including several standing overheads and command grabs, and three great reversals, he's quite threatening when he gets within his effective range. In addition, most of his standard combos will end with Assimilation, which steals one block of GRD from his opponent, which gives him an easy way to maintain a lead.
That said, he can have problems approaching the opponent from afar, as he has no projectile or other gimmick to help him, meaning he has to use standard methods of approach like dash-blocking to close distance and get his game-plan started. But that isn't the worst problem to have. Enjoy your high-tier.
Overview
Move List
L = Low, H = High, UNB = Unblockable, CS = Chain Shift
Startup includes the first active frame.
Normal Moves
5A |
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2A |
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5B |
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2B |
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5C |
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5[C] |
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2C |
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j.A |
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j.B |
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j.C |
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j.[C] |
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Command Normals
6B |
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4B |
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3C |
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Dash Normals
66B |
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66C |
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Universal Mechanics
Rusty Nail B+C |
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Throw A+D |
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Guard Cancel 214D |
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Veil Off A+B+C |
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Special Moves
Mortal Slide 「モータルスライド」 236X |
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Shaded Harvest 「シェイドハーベスト」 236X>6X |
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Assimilation 「アシミレイション」 236X>6X>6X |
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Mortal Glide j.236X |
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Grim Reaper 「グリムリーパー」 623X |
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Assimilation 「アシミレイション」 214X |
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Precise Aim 「エイムオーペニング」 22X |
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Precise Aim (air) 「エイムオーペニング」 j.214X |
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Infinite Worth
Turbulence 「タービュランス」 41236D |
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Infinite Worth EXS
Soul Exodus 「ソウルヴァニッシュ」 A+B+C+D |
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Combos
BASIC COMBOS
5A>5B>5C>236A>236A>236A
2B>5B>5C>3C>2B>3C>2C>Charged j.C
5C>236A>236A>2B>2C>j.B>j.C>5B>214B
MID-SCREEN
- 5A Starter
5A>5B>2B>5C>3C>236A>236A>2C>Charged j.C>3C>236A>236A>236A
- 2A Starter
2A (Up to 3 times)>5B>5C>3C>236A>236A>2C>Charged j.C>3C>236A>236A>236A
- 5B Starter
5B>2B>5C>3C>236A>236A>3C>2C>Charged j.C>j.A>j.B>3C>236A>236A>236A
5B>2B>5C>3C>236A>236A>3C>2C(1)>j.B>j.C>3C>236A>236A>236A
- 2B Starter
2B>5B>2C(1)>5C>3C>236B>236B>2C>Charged j.C>j.A>j.B>3C>236A>236A>236A
2B(Hit with the tip)>5C>3C>236A>236A>3C>2C>Charged j.C>j.A>j.B>3C>236A>236A>236A
- 2C Starter
2C>j.B>j.C>3C>2B>Delay 3C>3C>236A>236A>236A
2C>Charged j.C>(3C>)>236A>236A>2C>236B>236B>236B
2C>5A (Whiff)>5B>j.B>j.C>3C>2B>Delay 3C>3C>236A>236A>236A
- 3C Starter
3C>236A>236A>2B>5C>j.B>j.C>3C>236B>236B>236B
3C>2B>3C>236A>236A>2B>5C>j.B>j.C>3C>236A>236A>236A
- 6B Starter
6B>22A>2B>236A>236A>2C>Charged j.C>j.A>j.B>3C>236A>236A>236A
6B>22A>3C>2B>5C>j.B>j.C>3C>236A>236A>236A
- Assault Starter
Assault j.C>5A>5B>5C>3C>236A>236A>2C>Charged j.C>3C>236A>236A>236A
Assault j.C>5B>2B>5C>3C>236A>236A>2C>Charged j.C>3C>236A>236A>236A
- Mortal Slide Starter
236A/B>236A/B>3C>2C>Charged j.C>3C>236A>236A>236A
236A/B>236A/B>3C>2B>5C>j.B>j.C>3C>236A>236A>236A
- Grim Reaper Starter
623A/B/C (Chain Shift)>(Dash)>j.B>j.C>5B>236B>236B>2C>Charged j.C>j.A>j.B>3C>236A>236A>236A
623A/B/C (Chain Shift)>(Dash>j.B>j.C>3C>236A>236A>2C>Charged j.C>j.A>j.B>3C>236A>236A>236A
623A/B/C (Chain Shift)>(Dash)>j.B>j.C>5B>236B>236B>2B>5C>j.B>j.C>3C>236A>236A>236A
623A/B/C (Chain Shift)>(Dash)>j.B>j.C>3C>236A>236A>2B>5C>j.B>j.C>3C>236A>236A>236A
623A/B (Aerial hit)>22C>(Dash)>2C>Charged j.C>j.A>j.B>3C>236A>236A>236A
623A/B (Aerial hit)>22C>(Dash)>2B>5C>j.B>j.C>3C>236A>236A>236A
- A or EX Assimilation Starter
214A/C (Chain Shift)>5C>3C>236A>236A>2B>5C>j.B>j.C>3C>236B>236B>236B
214A/C (Chain Shift)>22A>2C>236B>236B>2B>5C>j.B>j.C>3C>236A>236A>236A
- Throw Starter
Throw (Hold the stick down)>5A>5B>2C>2B>5C>3C>236B>236B>236B (Doesn't work on Linne)
Throw (Hold the stick down)>5A>2C>Charged j.C>3C>236A>236A>236A
- Notes:
2C>Charged j.C>j.A>j.B drops really easily against Vatista and Chaos. Recommended to use other routes against them.
2B>5C>j.B>j.C>3C often drops against Eltnum. Try to evade using that route.
CORNER COMBOS
- 5B Starter
5B>2B>5C>236A>236A>Dash C>22A>5B>j.B>j.C>3C>236A>236A>236A
5B>5C>3C>22B>2B>22A>5B>j.B>j.C>3C>236A>236A>236A
- 2B Starter
2B>5C>3C>22B>2C>22A>5B>j.B>j.C>3C>236A>236A>236A
Filler:
Combo 1: [j.C] > 3C > 236A > 236A > 236A
Combo 2: j.B(2) > j.C > 3C > 236A > 236A > 236A
Combo 3: [j.C] > j.A > j.B(1) > 3C > 236A > 236A > 236A
Combo 4: j.B(2nd hit only) > j.C > j.B(2) > j.C > 5B > 236A > 236A > 236A (might be char specific?)
Combo 5: j.B(2) > j.C > 3C > 2B > 3C > 3C > 236A > 236A > 236A
Starters:
2Ax3 > 2B > 5C > 236A > 236A > 2C > Combo 1
5A > 5B > 5C > 236A > 236A > 2C > Combo 1
(near corner) 5B > 5C > 236A > 236A > dash C > 22A > 5B > Combo 2
2B > 5C > (3C) > 236A > 236A > 3C > 2C(1) > Combo 2
236A > 236A > 2C > Combos 1-4
236A > 236A > 3C > 2B > 5C > Combo 2
(near corner) 236A > 236A > 3C > 22B > 2B > 5C > Combo 2
B+C > 236A > 236A > 2C > Combo 1
Throw (hold 2) > 5A > 2C > Combo 1
Throw (hold 2) > 5A > 5B > 2B > 5C > 3C > 22B > (41236D)
(corner) 22B > 2B > 5C > Combo 2
6B > 22A > 2B > 236A > 236A > 2C > Combo 3
6B > 22A > 3C > 2B > 5C > Combo 2
(near corner) dash C > 22A > 5B > 236A > 236A > 2B > 5C > Combo 2
2C > Combo 5
623A/B > 236C
Chain Shift:
5A > 5B > 5C > 3C > 236A > 236A > 2C > j.%5BC%5D > j.A > j.B(1) > 5B > 22C > CS > Veil Off > 41236D
Throw (hold 2) > 5A > 5B > 2B > 2C > 5C > 3C > 22B > 22C > CS > Veil Off > 41236D
(corner only?) 214A > CS > 22A > 2C(1) > 236A > 236A > 2B > 5C > Combo 2
(side switch combo) 214A > CS > 6D > j.%5BC%5D > 5C > 236A > 236A > 2B > 5C > Combo 2
623A/B > CS > dash j.B(2) > j.C > 5B > 236A > 236A > 2B > 5C > Combo 2
623A/B(only specific version?) > CS > j.B(2) > j.C > 3C > 236A > 236A > 2B > 5C > j.B(2) > j.C > 3C > 22B > (214C)
(near corner) 623A/B > CS > 22A > 3C > 22B > 2B > 5C > j.B(2) > j.C > 3C > 22B > (41236D)
623A/B > 236C > CS > Assault > j.%5BC%5D > dash 2B > 5C > Combo 2
623C > CS > dash j.B(2) > j.C > 5B > 236B > 236B > 2C(2) > Combo 3
(corner) 623C > CS > 22A > 3C > 22B > 2B > 22A > 5B > Combo 2