hi im bel
play my game, Bionicle Kanohi Klash
Cross Jab Toggle Hitboxes Toggle Hitboxes
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5LP
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s.
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x1, x2
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Guard
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Properties
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Damage
|
Meter
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On Hit
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On Block
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On Pushblock
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Mid
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Chains Into Self
|
30
|
2.5%
|
+1
|
+1
|
|
Startup
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Active
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Recovery
|
Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
|
3
|
3
|
9
|
13
|
13
|
8
|
N/A
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- Rapid-fire jab not unlike Akatsuki's.
- Incredibly stubby but sees use as an anti-hop attack sometimes.
- As far as gatlings go, just use 5LK as an opener instead.
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Brush Cutter Toggle Hitboxes Toggle Hitboxes
|
5MP
|
s.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
-
|
60
|
5%
|
+1
|
+1
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
9
|
2
|
15
|
17
|
17
|
12
|
N/A
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|
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- Head-invulnerable anti-air.
- Chains from lights unlike 5MK but is awfully stubby by comparison.
- Decent kara throw button but 5HK might be a little better.
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Burning Slash Toggle Hitboxes Toggle Hitboxes
|
5HP
|
s.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
-
|
200
|
0%
|
-7
|
-14
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
17
|
2
|
34
|
28
|
24
|
16
|
N/A
|
|
|
- Samurai Shodown heavy slash. More damage than Tahu's specials and slightly less than his supers.
- Minus on hit, but a) the pushback makes that sting less and b) it is super-cancellable like all non-airborne normals.
- If blocked, goes into a recoil state that can be cancelled into any special move on frame 11 and beyond.
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