Load Ran
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Speed |
2 Stars
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Shot |
2 Stars
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Story
Load Ran is an girl that uses her broom to fly and fight. She has a counterpart named Dark Ran and she plays the same as her and is only a palette change.
Gameplay Overview
One of the fastest characters of the game and also has some of the best defense because of it. Her high speed can be hard to control, but once you learn how to control her movement, she can be impossible to hit.
Strengths |
Weaknesses
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- Speed: Load Ran is a pretty fast character to control, even at competitive skill level.
- Good Charge Attack: Load Ran has one of the best Charge Attacks in the game.
- Good EX Attack: Load Ran has one of the game's best EX attacks to exist, and it is very useful.
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- Bomb Animation is Unsafe: Her Bomb Animations leaves her with less invul time to move around than other characters.
- Hard to Control: Her speed is a double edged sword, while she's one of the fastest, she can also be hard to control. Making minor adjustments during bullet hell moments can be harder than normal.
- Her Dark Counterpart Is Just A Palette Swap: Dark Ran plays exactly the same as Load Ran and is only really a palette change.
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Normals
Standing
5LP
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Advantage
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Block Advantage
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Guard
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Cancel
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Invuln
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Juggle
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3
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32
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2
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4
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5
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+4
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+2
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HL
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N
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-
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Reset
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Standard mashable jab. Prone to being low profiled, limiting its usefulness.
Crouched by Wulong, Liza.
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n.5LP
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Advantage
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Block Advantage
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Guard
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Cancel
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Invuln
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Juggle
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3
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32
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2
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4
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5
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+4
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+2
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HL
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Y
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-
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Reset
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Same as above, but the hitbox is slightly higher.
Crouched by Kazuya, Barts (crouch blocks it), Gekkou, Wulong, Lihua, Liza, J. McCoy, Marco, Azteca.
Max activation range is 66px
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5MP
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Advantage
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Block Advantage
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Guard
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Cancel
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Invuln
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Juggle
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10
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64
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4
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4
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8
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+6
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+4
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HL
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N
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-
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Reset
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Fine ground poke, has good disjoint but pretty lame range.
Crouched by Liza (crouch blocks it).
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n.5MP
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Advantage
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Block Advantage
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Guard
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Cancel
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Invuln
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Juggle
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10
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32
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2
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2
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14
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+2
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±0
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HL
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Y
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-
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Reset
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Kazuya does a sideways chop. Generally outclassed by n.5LK and n.5MK, but it might catch people jumping.
Crouched by Gekkou, Wulong, Lihua, Liza, Marco.
Max activation range is 77px
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5HP
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Advantage
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Block Advantage
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Guard
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Cancel
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Invuln
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Juggle
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14
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128
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4
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8
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16
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-2
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-4
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HL
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N
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-
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Reset
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This has disjoint which is rare for a standing HP. Quick startup makes it a great anti-air for lower angles and a decent committal counter-poke. It can also be low profiled by some crouching pokes.
Crouched by Wulong, Liza.
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n.5HP
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Advantage
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Block Advantage
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Guard
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Cancel
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Invuln
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Juggle
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8+4(5)
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128+32
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6
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2+8
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12
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+2
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±0
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HL
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Y/N
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-
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Reset (x2)
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A 2-hit punch that's pretty outclassed by n.5MK (better frames and cancellable for ground use) and f.5HP (gives you a reset instead of a KD on anti-air). Chances are you should only see this on accident.
Crouched by Wulong, Liza.
Max activation range is 66px
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5LK
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Advantage
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Block Advantage
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Guard
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Cancel
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Invuln
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Juggle
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3
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32
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4
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4
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4
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+5
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+3
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HL
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N
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-
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Reset
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Kazuya leans back and kicks, mashable and pretty disjoined. Rarely comes out to contact due to n.5LK's large activation range, which is the normal you want for combos/pressure.
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n.5LK
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Advantage
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Block Advantage
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Guard
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Cancel
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Invuln
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Juggle
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4
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32
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3
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3
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4
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+6
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+4
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HL
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Y
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-
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Reset
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Kazuya does a knee that's chainable and stupid plus. Link it into 2MK xx Genroudan, and apply liberally in pressure. By far his best light and arguably his best button up close.
Max activation range is 78px
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5MK
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Advantage
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Block Advantage
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Guard
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Cancel
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Invuln
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Juggle
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10
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32
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5
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6
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8
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+4
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+2
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HL
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N
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-
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Reset
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Kazuya does a funny-looking kick. This is his farthest reaching disjointed normal, only outranged by 2MK and 2HK. It's not all too rewarding, though.
Crouched by Liza (crouch blocks it).
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n.5MK
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Advantage
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Block Advantage
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Guard
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Cancel
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Invuln
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Juggle
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11
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32
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4
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5
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6
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+7
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+5
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HL
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Y
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-
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Reset
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A good meaty and all-purpose close normal. It's more active and vertical than n.5LK with a somewhat shitty grab OS, all in return for not being self-chainable.
Max activation range is 78px
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5HK
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Advantage
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Block Advantage
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Guard
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Cancel
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Invuln
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Juggle
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15*
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128
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6
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3/3
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16
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±0
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-2
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HL
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N
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-
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Reset
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Your standard shoto standing HK. Can be used as an emergency anti-air - the more vertical close version helps with this. Don't even try to make this work as a poke. Usually won't hit for the first part, since n.5HK will activate, so it's usually +3/+1.
Crouched by Kazuya, Barts (crouch blocks it), Gekkou, Wulong, Liza, Lihua, J. McCoy, Marco, Azteca.
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Strategy
How Should someone play as Load Ran? [NEEDS EDITS]
General
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Characters
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Banned Characters
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