Name: 甘寧 興覇 (Kannei Kōha) Real Name: Shishun Chinese Counterpart: Gan Ning - Xingba Voice Actress: Ryōko Tanaka
Sonken's loyal bodyguard, she can always be found by Sonken's side. A swordswoman of great renown within the Kingdom of Go, she wields the broad-bladed Bell's Clamor in battle. A talented leader, she is the finest naval commander in the Go Army.
Gameplan
Normal Moves
5A
5A
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
300
Mid
5
2
10
±0
-2
Knockback
c.B
c.B
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
800
Mid
6
3
20
+9
-1
Knockback
f.B
f.B
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
1100
Mid
10
3
25
+4
-6
Knockback
c.C
c.C
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
1200
Mid
22
4
26
+1
-13
Floor Bounce
f.C
f.C
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
550 x4
Mid
20
2, 2, 2, 2
12
+6
-6
Knockback
Airborne on frames 14-31.
Stops on hitting a projectile.
2A
2A
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
300 x2
Mid
5
21 2
8
+2
±0
Knockback
2B
2B
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
900
Mid
11
3
25
+4
-6
Knockback
2C
2C
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
1300
Low
16
2
28
+4
-10
Hard Knockdown
j.A
j.A
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
600
High
5
12
-
+19
+7
Knockback
j.B
j.B
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
900
High
6
5
-
+19
+7
Knockback
j.C
j.C
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
550 x4
High
10
2, 2, 2, 4
-
+14
+6
Knockback
Command Moves
j.2X
j.2X
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
700
High
8
(Until ground)
6
+15
+5
Knockback
Hougeki Moves
6B
6B
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
900
High
24
2
27
±0
-12
Collapse
Lower-body invul on frames 17-26.
Airborne on frames 17-30.
Floor bounces during a Hougeki.
Universal overhead with an obvious animation.
6C
6C
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
1200
Mid
18
6
32
+2
-12
Collapse
Wall bounces during a Hougeki.
Universal lunge move.
3B
3B
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
900
Mid
12
3
28
+1
-13
Blow away
Aerial invul on frames 13-15.
Airborne on frames 13-25.
Launches during a Hougeki.
Universal anti-air.
3C
3C
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
1100
Low
14
9
26
+44
-19
Collapse
Universal sweep.
Throws
Forward Throw
Forward Throw 5D/6D
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
1600
Throw
7
1
24
+23
-
Throw
Initial hit causes proration, leading to 1280 actual damage.
Back Throw
Back Throw 4D
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
1600
Throw
7
1
24
+23
-
Throw
Initial hit causes proration, leading to 1280 actual damage.