Matrimelee/Olof

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Olof Linderoth

Overview

Strengths Weaknesses
  • Good range to keep the opponent controlled.
  • His punishing game is really good.
  • Incredibly Damaging and Unblockable Ippatsu Ougi.
  • His juggles can lead to massive damage.
  • The range of his Normals and Specials are balanced with pretty bad recovery times.
  • Struggles in pressure without Stress Meter.
  • No reliable pressure or chipping tools.
  • Counter hit moves needs to be deeply calculated, especially with Stress Shot.
  • Has a tall hurt box and can be hit easier by overheads.
  • His best combos have high execution requirements and can drop easely

Strategy

Olof is a character who bases his gameplan on Hit n 'Run and 50/50, his best moves are used in his 50/50 setups with his 236B, juggling his j.214D and punishing jumps thanks to his 623A/C. His potential for combos is very good since he can cancel any of his normals in 3B and then finish with 214B or 623A, in addition to using his fake Ippatsu Ougi to cancel recovery times and extend his combos.

All this is balanced by his bad defensive game since thanks to his stature he can be reached by many crossups which puts him in very bad situations. Added to this, his Stress Shot is very difficult to use in combos or as a punish, since although it has invulnerability frames during the dash, it is very slow and can be easily blocked which leaves you exposed to any kind of punishment.

If you decide to play with Olof you will have to be both patient and aggressive and have a good understanding of your opponent's movements.

What you want to do:

  • Bait your opponent's offensive to get a chance of land your combos.
  • Use your 50/50 game to force damage.
  • Setup your Ippatsu Ougi to get a huge advantage on the match.
  • Get Matchup Knowledge and be ready for your opponent's moves.

What you want to avoid:

  • Getting cornered.
  • Beign predictable, specially with your punishes.
  • Face opponents with good Air-to-Air moves during a Jump.

Normal Moves

Coming soon...

Special Moves

Special Total Damage Permanant Damage Notes
Counter Trick
5 35T 17P Automatic counter. Triggers after being idle for 4 seconds.
Battle (Битва)
236.A/C 15T 7P Heavy version is faster.
236.B 15T 7P Projectile moves towards the bottom corner of the screen.
236.D 15T 7P Projectile moves towards the top corner of the screen.
Sanctions (санкций)
623.B 20T 10P Second hit is an overhead.
623.D 22T 11P Third hit is an overhead.
Dashing 623.K 30T 15P 5th hit is an overhead.
Surprise Attack (внезапное нападение)
214.B 20T 20P WallSlam finish.
214.D 22T 22P WallSlam finish.
Dashing 214.K 30T 30P WallSlam finish.
In Squares (По Квадратам)
J.214.B 20T 10P
J.214.D 22T 10P Launches higher than the light version.

Super Moves

Super Total Damage Permanant Damage Notes
Stress Shot - Blockade (Блокада)
2363214.D 50T 25P
Ippatsu Ougi - Extreme Case (Крайний Случай)
4146.C 90T 45P Unblockable. Deals 40 damage to Olof & cannot kill Olof.
4146.A 0T 0P Feign Super. It only costs 1 bar.

Combos

Combo Total Damage Permanant Damage Notes
BnB Combos
cl.5a > cl.5a > cl.5a xx 214.B 30T 15P
cl.5A > cl.5A > cl.5A > 3.B xx 214.D 35T 35P Cancel on the first hit of 3.B.
cl.5b > cl.5b > cl.5b > 5.B > 3.B xx 214.D 33T 33P Cancel on the first hit of 3.B.
6.A xx 214.D 32T 32P
9.B >> cl.5B > 5.B xx 214.B 30T 15P
9.B >> cl.5B xx 623.D 31T 15P
9.B >> cl.5C > 3.B xx 214.D 38T 38P Cancel on first hit of 3.B.
2.CD xx 2363214.D 62T 31P Requires 1 Stress Meter.
2.CD xx 4146.C Requires 2 Stress Meter.
Intermediate Combos
cl.5A > cl.5A >> 2.B xx 214.B 32T 16P cl.5A >> 2.B requires a CPS1 Chain.
cl.5A > cl.5A >> 2.C xx 214.B 34T 17P 5.A >> 2.C requires a CPS1 Chain.
cl.5A > cl.5A >> 2.C > 3.B xx 214.D 41T 41P 5.A >> 2.C requires a CPS1 Chain. Cancel on 1st hit of 3.B.
cl.5A >> 2.C > 6.A xx 214.D 43T 41P 5.A >> 2.C requires a CPS1 Chain.
Cross-up 9.B >> 5.A > 5.A >> 2.C xx 623.D 39T 19P 5.A >> 2.C requires a CPS1 Chain.
Cross-up 9.B >> cl.5B > cl.5B > 5.B > 3.B xx 214.D 39T 39P Cancel on 1st hit of 3.B.
6.A >> 2.B xx 214.B 37T 18P 6.A >> 2.B is a low frame link.
6.A >> 2.B > 3.B xx 214.D 39T 39P 6.A >> 2.B is a low frame link.
(Corner Only) 9.D > D xx J.214.D >> 623.D 47T 23P
9.D > D >> 2.CD xx 2363214.D 72T 36P Requires 1 Stress Meter.
Advanced Combos
(juggle) 9.C > j.214.D >> 9.C > j.214.D >> 5.C > 3.B xx 623.D T P J.214.D must launch high enough. Must corner carry.
9.D > D xx J.214.D >> 214.D T P 2nd hit on 214.D whiffs.
9.D > D >> cl.5A >> 2.B > 3.B xx 214.D T P cl.5A >> 2.B requires a CPS1 Chain. Cancel 3.B on the 1st hit.
(Corner only) 9.D > D > j.214.D > cl.5C > 3.B xx 623.D T P Cancel 3.B on the 1st hit.
(Corner Only) 9.D >> 2.CD xx 4146.A >> Dashing 623.K T P Must instantly dash to connect 623.K Requires 1 Stress Meter.
6[6].A xx 4146.A >> 2.C > 3.B xx 4146.A >> 2.B > 3.B xx 236.C T P Cancel all 3.B's on the first hit. Requires 2 Stress Meter.
9.b >> cl.5B > cl.5B > 5.B xx 4146.A >> 2.C > 3.B xx 4146.A >> 2.C > 3.B xx 214.D T P Cancel all 3.B's on the first hit. Requires 2 Stress meter.

Colors

Matrimelee Olof Palettes.png