Numpad notation
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=
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=
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up-back |
up |
up-forward
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back |
neutral |
forward
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down-back |
down |
down-forward
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- 236 =
![Sg 236.png](/images/thumb/c/cc/Sg_236.png/30px-Sg_236.png)
- 214 =
![Sg 214.png](/images/thumb/8/85/Sg_214.png/30px-Sg_214.png)
- 623 =
![Sg 623.png](/images/thumb/d/de/Sg_623.png/30px-Sg_623.png)
- 421 =
![Sg 421.png](/images/thumb/e/e3/Sg_421.png/30px-Sg_421.png)
- [4]6 =
(hold for 35 frames), ![6.gif](/images/b/bd/6.gif)
- [2]8 =
(hold for 35 frames), ![8.gif](/images/4/40/8.gif)
- 360 =
![Sg 360.png](/images/thumb/5/5f/Sg_360.png/30px-Sg_360.png)
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- (N) = Multi-hit move hits only N times. May be omitted if all hits are used.
- xN = Normal that chains into itself pressed N times. May be omitted if all hits are used.
- [X] = Hold down X
- ]X[ = Release X
- X~Y = X then Y done in quick succession
- X/Y = X or Y
- !X = X triggers a burst
- OTG = Following move hits off the ground, after a red bounce
- CH = Counter hit
- fastfall = Cancelling an air normal into another move to change momentum and land early. The second move doesn't hit, it gets canceled when landing. Example: Double jHP(1) > jHK lets Double land from the multi-hit jHP early.
- sj = Super jump
- dj = Double jump
- jc = Jump cancel
- ADC = Airdash cancel
- IAD = Instant airdash
- TK = Tiger knee (doing an air move the moment a jump sends you airborne, typically by inputting a special move motion followed by jump+button. Example: 2147LK for TK Airball)
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- Character Weight Classes
- Light: Filia/Fukua, Peacock, Ms. Fortune, Painwheel, Valentine, Squigly, Annie, Umbrella
- Middle: Cerebella, Parasoul, Eliza (for combos), Beowulf, Robo-Fortune, Black Dahlia
- Heavy: Double, Big Band
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Hit Confirms
- 2LK is your low, starter and hitconfirm. You can let it hit 3 times to give you time to react to a block or to convert with 2MP on hit.
- 2LK(1) 5HP Empower is also a common hitconfirm that puts the oponent on a fixed place at the cost of scaling your combo to x0.5.
- jLP jHP is your other hitconfirm.
BnB Combos
Beginner
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- 2LK(1) 2MP 5HK
- jMK jHP
- 2MP 5HK
- jLP jMK jHP
- 2LK 5MP 236LP+LK 236KK
- 5LP 2LK 5MP 2[HP]
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1
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Anywhere
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Universal
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- Easy BnB to start, that does not depend on bullets
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[]
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Intermediate
Advanced
Conversions
- jHK
- j236LP(Any but fire) > jKK jHP
Enders
- 5LP 2LK 5MP 5HP 236LP+LK is your standard ender.
- Change 236LP+LK for 236P if your next bullet is either Shotgun, Lightning, Ice or Laser.
- You can do Stage Hazard before the last string and end with 2HP 236P for more damage at the cost of 1 meter.
- You can Parting Gift after Lighting up Stage Hazard, to place it during the explosion and trigger it after for a pseudo lvl 3.
Tips & Tricks
Combos By Starter
2LK
Notation
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Damage
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Meter Cost
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Location
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Character Specific?
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Notes
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Video
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- 2LK(1) 2MP 5HK
- jMK jHP
- 5HP 236LP+LK
- 2MP 5[HP] 214P~P
- 5LK 5MK 2HP 236LP
- 5LP 2LK 5MP 5HP 236LP+LK
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5833
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0
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Anywhere
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Universal
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- BnB for when you dont have bullets or meter
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(video)
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- 2LK(1) 2MP 5HK 236HP(LP)
- dash 5MK 5HP 236LP+LK
- 2MP 5[HP] 214P~P
- 5LK 5HK
- jMK jHP j236HP(LP) ("it can be LP or MP too")
- 5LP 2LK 5MP 5HP 236LP+LK
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6106
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0
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Anywhere
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Universal
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- Meterless BnB starting with 1 (LP) bullet
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(video)
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- 2LK(1) 2MP 5HK 236HP(LP)
- 5HP 214K
- OTG 2HK 236LP+LK
- 2MP 5[HP] 236LP(LP)
- 5MK 5HK
- jLP jMK
- 5LP 2LK 5MP 5HP 236LP+LK
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6472
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0
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Corner
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Lights/Mediums
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- Meterless Corner BnB starting with 2 (LP) bullets
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(video)
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- 2LK(1) 2MP 5HK 236HP(LP) 214KK(MPx5, X)
- dash 5[HP] 236HP
- dash 5MK 5HP 236MP
- dash KK jHP(on the way down) j236HP
- dash KK jMP(on the way up) j236MP
- dash 236LP+LK
- 5LP 2LK 5MP 5[HP] 236MP
- dash 2HK
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7413
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1
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Midscreen
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Universal
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- Go to Install BnB when far away from the corner
- Skip the dash before KK jHP and the dash KK before jMP when at the corner
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(video)
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- 2LK(1) 2MP 5HK 236HP(LP) 214KK(MPx5, X)
- dash 5[HP] 236HP
- KK jMK j236MP
- KK jHP j236HP
- 5MK 5HP 236LP
- 236LP+LK
- 5LP 2LK 5MP 5[HP] 236MP
- dash 2HK
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7419
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1
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Near Corner
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Universal
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- Go to Install BnB when close to the corner
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(video)
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Throw
Air Throw
Notation
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Damage
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Meter Cost
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Location
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Character Specific?
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Notes
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Video
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- Airthrow
- OTG 2HK 236LP+LK
- 2MP 5[HP] 214K
- 5MK 5HK
- jMK jHP
- 2LK 5MP 2HP 236LP(LP)
- 5LP 2LK 5MP 5HP 236LP+LK
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4527
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0
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Anywhere
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Lights/Mediums
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- Standard route for Lights/Mediums.
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(video)
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- Airthrow
- OTG 2HK 236LP+LK
- 2MP 5[HP] 214K
- 5LK 5MP 5HK
- jMK jHP
- 5MK 2HP 236LP(LP)
- 5LP 2LK 5MP 5HP 236LP+LK
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4440
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0
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Anywhere
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Heavies
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- Standard route for Heavies.
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(video)
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Counter Hit Punishes
Double Snap
Notation
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Damage
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Meter Cost
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Location
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Character Specific?
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Notes
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Video
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- Snapback
- 2LP 2MP 5HK
- jHP
- repeat
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N/A
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1
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Corner
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(video)
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Midscreen Assist Kill