Input
|
Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Break
|
On Hit
|
On Block
|
P
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Jab string with excellent range.
|
Input
|
Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Break
|
On Hit
|
On Block
|
PP
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Really good range, will connect from roundstart.
|
Input
|
Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Break
|
On Hit
|
On Block
|
PPP
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Not a true combo, easy to Atemi.
|
Input
|
Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Break
|
On Hit
|
On Block
|
PPPP
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Green guard break. Theoretically good combo filler, but it's Noel so this won't see much application.
|
Input
|
Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Break
|
On Hit
|
On Block
|
PPPPK
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
String ender, good frame data and combos from PPPP if you can make it that far without getting Atemi'd.
|
Input
|
Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Break
|
On Hit
|
On Block
|
PP2K
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Decent low that knocks down, but lack of a mid option means this isn't really threatening.
|
Input
|
Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Break
|
On Hit
|
On Block
|
PPP2K
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Low with cool looking animation. Will probably catch someone the first few times, but very easy to see once you're used to the animation.
|