Theatre of Light/Samurai

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TOL SamuraiPortrait.png
Archetype: All-rounder
Health Defense Multiplier:
  • Melee: x1.0
  • Ranged: x1.0
Stagger Defense Multiplier:
  • Melee: x1.5
  • Ranged: x1.5
Walk Speed: 17
Max Light: 3

Introduction

Overview

Playstyle
link

Samurai is a defensive all-rounder character.

Pick if you like Avoid if you dislike

Strategy

Moves

Normal moves

Gleaming Step
SP
TOL SamuraiSP.png
Base damage P1 Scaling Value P2 Scaling Value Light cost Emo level Hit type Properties Startup Active Recovery
- - - 0 0 - - - - -
  • Can be canceled into out of all of his moves other than his parries.


Draw of the Sword
ATK
TOL SamuraiATK.png
Version Base damage P1 Scaling Value P2 Scaling Value Light cost Emo level Hit type Properties Startup Active Recovery
Grounded 6 0.9 - 0 0 Melee - - - -
  • Gives 1 light on hit.
Air 8 0.9 - 0 0 Melee - - - -


Slay
ATK~ATK
TOL SamuraiATKATK.png
Base damage P1 Scaling Value P2 Scaling Value Light cost Emo level Hit type Properties Startup Active Recovery
4 - - 1 0 Melee - - - -
  • Can't be done after air ATK.
  • Gives Samurai 2 strength, applies when the turn ends.
  • Strength will go away when Samurai is hit.


Overthrow
S1
TOL SamuraiS1.png
IIIII SEE THE CIIIRCLE
IIIII SEE THE CIIIRCLE
Base damage P1 Scaling Value P2 Scaling Value Light cost Emo level Hit type Properties Startup Active Recovery
  • 7 (normal)
  • 8 (sweetspot)
1 - 1 0 Melee - - - -
  • Has a sweetspot at the farthest point of the move that starts combos and does a bit more damage.


Deflect
S1 (hold)
TOL SamuraiS1 2.png
Base damage P1 Scaling Value P2 Scaling Value Light cost Emo level Hit type Properties Startup Active Recovery
0 - - 1 0 - Block - - -

Parry

  • Landing this refunds 2 light and cancels the recovery of the move.
  • Cooldown only starts if it's whiffed


Rising Blade
S2
TOL SamuraiS2.png
Base damage P1 Scaling Value P2 Scaling Value Light cost Emo level Hit type Properties Startup Active Recovery
10 1.1 - 2 0 Melee Evade - - -

Psyches

To Claim Their Bones
S1~ATK
TOL SamuraiTCTB.png
The Health Destroyer™
The Health Destroyer™
Base damage P1 Scaling Value P2 Scaling Value Light cost Emo level Hit type Properties Startup Active Recovery
10 + (damage reflected*2) 0.5 - 0 0 Melee - - - -

Counter Psyche.


Wrathful Rave
S2 (hold), ATK>S2>ATK>S1>ATK>S1>S1
"How do I input Wrathful Rave?"
"How do I input Wrathful Rave?"
Base damage P1 Scaling Value P2 Scaling Value Light cost Emo level Hit type Properties Startup Active Recovery
50 1 - 0 0 Melee Evade - - -

Deadly Rave.

Theatre of Light Navigation

General
Controls
Systems
HUD
Glossary
FAQ
Mechanics
Chapter 1
Samurai
Brawler
Ranger
Charger
Vanguard
Vigilante
Gunner
Assassin
Single Entry 1
Knight