Theatre of Light/Gunner
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Archetype: | Zoner |
Health Defense Multiplier: |
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Stagger Defense Multiplier: |
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Walk Speed: | 16 |
Max Light: | 3 |
Overview
The games dedicated and incredibly hated Zoner, Gunner is a fragile class that plays keepaway with his array of grenades, sniper shots, and a unique parry to keep enemies off him. However despite his zoner status, he can be played as a semi-rushdown using his high light gain and incredibly versatile Swift Strike in order to breeze past traditional wake-up options.
![]() Gunner sits across the map and aims for perfect reloads to setup area denial |
Strengths | Weaknesses |
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Move List
Normal moves
Double Tap ATK 2 Ammo per use. 2 Ammo per use.
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Headshot S1 Boom, Headshot. Boom, Headshot. Has bonus P1 if you hit it raw. Has bonus P1 if you hit it raw.
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Pineapple Surprise S2 Area Denial 101 Area Denial 101
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Knife Slash ATK S1 Minus on Hit Minus on Hit
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Reload
SP |
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Psyches
Swift Strike ATK > S2 (HOLD) Has high evade, and a huge hitbox. Has high evade, and a huge hitbox.
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Over The Limit S1 > S2 (HOLD) Giant Hitscan Gun Giant Hitscan Gun
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Strategy
Recommended Cards
EL1: ?
EL2: ?
EL3: N/A