Theatre of Light/Gunner

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< Theatre of Light
Revision as of 13:38, 17 March 2024 by Cyn (talk | contribs) (Created page with "{| class="wikitable" style="float:right; margin-left: 10px;" |- | align="center" colspan="2" |center|frameless|500px |- | '''Archetype:''' || Zoner |- | '''Health Defense Multiplier:''' || * Melee: x1.5 * Ranged: x1 |- | '''Stagger Defense Multiplier:''' || * Melee: x2 * Ranged: x1.5 |- | '''Walk Speed:''' || 16 |- | '''Max Light:''' || 3 |} ==Overview== The games dedicated and incredibly hated Zoner, Gunner is a fragile class that play...")
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TOLGunnerPortrait.png
Archetype: Zoner
Health Defense Multiplier:
  • Melee: x1.5
  • Ranged: x1
Stagger Defense Multiplier:
  • Melee: x2
  • Ranged: x1.5
Walk Speed: 16
Max Light: 3

Overview

The games dedicated and incredibly hated Zoner, Gunner is a fragile class that plays keepaway with his array of grenades, sniper shots, and a unique parry to keep enemies off him. However despite his zoner status, he can be played as a semi-rushdown using his high light gain and incredibly versatile Swift Strike in order to breeze past traditional wake-up options.

Playstyle
link

Gunner sits across the map and aims for perfect reloads to setup area denial

Strengths Weaknesses
  • Area Denial: pine apple
  • Unique Defense: His knife parry is unique in the fact its stun is similar to a Stagger stun, along with his invincible reversal having heavy evade frames and chucking the opponent a good distance away
  • Bouncing Bullets: Doing perfect reloads enables his gimmick of Bouncing Bullets, which boost the damage and cause his bullets to bounce a variable amount of times.
  • Predictable Defense: As his defense is limited to "knife with guard" and "knife with evade", he has no great options to escape pressure against characters with guardpoint oki.
  • Ammo Count: As many benefits as perfect reloads give, there are clear breaks in offense against gunners, and the reload can be abused to essentially hardlock the gunner into a state of knife or grenade, shutting down most options.
  • Terrible Air Control: Has literally no way to hit any characters in the air due to a terrible Anti-Air in S1 Hold.

Move List

Normal moves

Double Tap
ATK
TOL GunnerATK.png
2 Ammo per use.
2 Ammo per use.
Base damage P1 Scaling Value P2 Scaling Value Light cost Emo level Hit type Properties Startup Active Recovery
3 (x2) 0.9 0.85 0 0 Ranged - - - -
Base damage P1 Scaling Value P2 Scaling Value Light cost Emo level Hit type Properties Startup Active Recovery
4 (x2) 0.9 0.85 0 0 Ranged - - - -

Bounces Once if you have a perfect reload.


Headshot
S1
TOL GunnerS1.png
Boom, Headshot.
Boom, Headshot.
TOL GunnerS1H.png
Has bonus P1 if you hit it raw.
Has bonus P1 if you hit it raw.
Base damage P1 Scaling Value P2 Scaling Value Light cost Emo level Hit type Properties Startup Active Recovery
10 1 0.9 1 0 Ranged - - - -
Base damage P1 Scaling Value P2 Scaling Value Light cost Emo level Hit type Properties Startup Active Recovery
10/12 1.2 0.85 1 0 Ranged - - - -

Bounces up to 4 times, but loses 2 damage per bounce.


Pineapple Surprise
S2
TOL GunnerS2.png
Area Denial 101
Area Denial 101
Base damage P1 Scaling Value P2 Scaling Value Light cost Emo level Hit type Properties Startup Active Recovery
10 1 0.8 0 0 Ranged - - - -

bomb


Knife Slash
ATK S1
Minus on Hit
Minus on Hit
Base damage P1 Scaling Value P2 Scaling Value Light cost Emo level Hit type Properties Startup Active Recovery
5 1 1 0 0 - Guard 1~10 - - -
Base damage P1 Scaling Value P2 Scaling Value Light cost Emo level Hit type Properties Startup Active Recovery
6 1 1 0 0 - Guard 1~10 - - -

Negative on hit, and negative if you block a projectile


Reload
SP
TOL GunnerSP.png
Base damage P1 Scaling Value P2 Scaling Value Light cost Emo level Hit type Properties Startup Active Recovery
- - - +1 0 - - - - -

Has a consistent timing to perfect reloads. Uniquely the only SP to give light back with no additional requirements.

Psyches

Swift Strike
ATK > S2 (HOLD)
TOL GunnerKnifeBig.png
Has high evade, and a huge hitbox.
Has high evade, and a huge hitbox.
TOL GunnerKnifeDone.png
Base damage P1 Scaling Value P2 Scaling Value Light cost Emo level Hit type Properties Startup Active Recovery
8 0.8 0.8 2 1 Melee Evade 1~24 - - -

A wide invincible reversal


Over The Limit
S1 > S2 (HOLD)
TOL GunnerRail.png
Giant Hitscan Gun
Giant Hitscan Gun
Base damage P1 Scaling Value P2 Scaling Value Light cost Emo level Hit type Properties Startup Active Recovery
20 1.2 1 2 2 Ranged - - - -

An incredibly slow, avoidable and blockable on reaction shot.

Strategy


Recommended Cards

EL1: ?
EL2: ?
EL3: N/A


Theatre of Light Navigation

General
Controls
Systems
HUD
Glossary
FAQ
Mechanics
Chapter 1
Samurai
Brawler
Ranger
Charger
Vanguard
Vigilante
Gunner
Assassin
Single Entry 1
Knight