Theatre of Light/Abnormality Cards

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Revision as of 08:46, 19 March 2024 by Cyn (talk | contribs) (Created page with "<!---CA0101 Red, 46CB65 Green---> === General Works === <span style = "color: #46CB65;">(EL1)Blood:</span> Upon evading, do 1/4th of the Evade back as Stagger damage. <span style = "color: #46CB65;">(EL1)Scars:</span> Reduce damage by 5%, at a 1/3 chance, instead reduce damage by 35%. <span style = "color: #46CB65;">(EL2) Pale Hands:</span> Every 3 hits in a combo, build up a counter, whenever this counter reaches three, proc a hand that deals 2-4 stagger damage. === Ma...")
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General Works

(EL1)Blood: Upon evading, do 1/4th of the Evade back as Stagger damage. (EL1)Scars: Reduce damage by 5%, at a 1/3 chance, instead reduce damage by 35%. (EL2) Pale Hands: Every 3 hits in a combo, build up a counter, whenever this counter reaches three, proc a hand that deals 2-4 stagger damage.

Malkuth

(EL1)Cocoon: Whenever you hit someone, have a 50% chance to inflict 1 bind and 1 fragile (max 3). (EL1)Meal: Whenever hitting a staggered opponent, heal 2-5 health. (EL2)Alertness: Take 25% less damage from the first attack in a turn, whenever hitting someone, have a 50% chance to inflict 1 Fragile (max 3).

Technological Sciences

(EL1)Violence: Gain 2 bind, All melee hits now do 40% More or Less damage, Red indicates more, White indicates less.
(EL1)IDK: Gain 2 Bind, all hits now have a 50% Chance to inflict 1 bind and 1 paralysis (max 3).
(EL2)Chained Wrath: Gain 3 Bind, all melee hits now do 10% or 40% more damage.

Literature

(EL1)Fairies Care: Whenever you finish a combo, heal 5 health at a 50% chance. Whenever hit in a combo gain a counter at a 50% chance, if this counter hits 3, take 10 damage. (EL2)Predation: Lose 25 health, gain 3 Strength and 3 Haste. (EL2)Gluttony: Heal 1-2 health whenever you hit anyone.

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Single Entry 1
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