Theatre of Light/Abnormality Cards
Abnormality Cards are passive abilities that activate whenever your Emotion Level (EL) reaches a certain point. You can choose 1 card for each Emotion Level.
As of currently, there are no EL3 Abnormality Cards. More are likely planned to be added in the future as the game is still under development.
Breakdown cards have powerful passives that usually come with a big downside, whilst Awakening cards are usually weaker but have no downside.
Floor of General Works
Bloodbath
(EL1) Blood: Upon evading, do 1/4th of the Evade back as Stagger damage.
(EL1) Scars: Reduce damage by 5%, at a 1/3 chance, instead reduce damage by 35%.
(EL2) Pale Hands: Every 3 hits in a combo, build up a counter, whenever this counter reaches three, proc a hand that deals 2-4 stagger damage.
Floor of History
Spider Bud
(EL1) Cocoon: Whenever you hit someone, have a 50% chance to inflict 1 bind and 1 fragile (max 3).
(EL1) Meal: Whenever hitting a staggered opponent, heal 2-5 health.
(EL2) Alertness: Take 25% less damage from the first attack in a turn, whenever hitting someone, have a 50% chance to inflict 1 Fragile (max 3).
Floor of Technological Sciences
Forsaken Murderer
(EL1) Violence: Inflict 1 bind to self. Deal 30% more or less damage on each melee hit. (A red flash indicates more, a white flash indicates less)
(EL1) Metallic Ringing: Inflict 2 Bind to self. All hits now have a 50% chance to inflict 1 Bind and 1 Paralysis (Max 3).
(EL2) Chained Wrath: Inflict 3 Bind to self. All melee hits now do 10%-40% more damage.
Floor of Literature
Fairy Festival
(EL1) Fairies Care: On Turn End, heal 5% health at a 50% chance. Whenever hit in a combo gain a counter at a 50% chance. If this counter reaches 3, take 10 damage (Once Per Turn).
(EL2) Predation: Permanently lose 25% of your Max Health. gain 3 Strength and Haste for the rest of the fight.
(EL2) Gluttony: Heal 1-2 health when you attack someone more than once in a Turn.