Tinker & Linker
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Speed |
2 Stars
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Shot |
2 Stars
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Story
Tinker and Linker are two of the many servants in Wonder Land who serve the queen. They are tasked with multiple tasks and act as the bodyguards, mentors, maids, cooks, and housekeepers of the royal family. When they are not busy preparing one of Queen Memory's hefty meals, they are charged with being Ran's watch keepers.
Gameplay Overview
Tinker and Linker have a Speed of Shot and 2 stars. They are Loyal servants to the queen and hard workers. They try their best to keep a good eye on Ran. their fly and fight as themselves.
Normals
Standing
5LP
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Advantage
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Block Advantage
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Guard
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Cancel
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Invuln
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Juggle
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3
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32
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2
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4
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5
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+4
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+2
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HL
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N
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-
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Reset
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Standard mashable jab. Prone to being low profiled, limiting its usefulness.
Crouched by Wulong, Liza.
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n.5LP
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Advantage
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Block Advantage
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Guard
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Cancel
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Invuln
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Juggle
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3
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32
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2
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4
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5
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+4
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+2
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HL
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Y
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-
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Reset
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Same as above, but the hitbox is slightly higher.
Crouched by Kazuya, Barts (crouch blocks it), Gekkou, Wulong, Lihua, Liza, J. McCoy, Marco, Azteca.
Max activation range is 66px
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5MP
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Advantage
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Block Advantage
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Guard
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Cancel
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Invuln
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Juggle
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10
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64
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4
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4
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8
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+6
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+4
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HL
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N
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-
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Reset
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Fine ground poke, has good disjoint but pretty lame range.
Crouched by Liza (crouch blocks it).
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n.5MP
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Advantage
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Block Advantage
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Guard
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Cancel
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Invuln
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Juggle
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10
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32
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2
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2
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14
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+2
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±0
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HL
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Y
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-
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Reset
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Kazuya does a sideways chop. Generally outclassed by n.5LK and n.5MK, but it might catch people jumping.
Crouched by Gekkou, Wulong, Lihua, Liza, Marco.
Max activation range is 77px
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5HP
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Advantage
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Block Advantage
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Guard
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Cancel
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Invuln
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Juggle
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14
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128
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4
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8
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16
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-2
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-4
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HL
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N
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-
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Reset
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This has disjoint which is rare for a standing HP. Quick startup makes it a great anti-air for lower angles and a decent committal counter-poke. It can also be low profiled by some crouching pokes.
Crouched by Wulong, Liza.
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n.5HP
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Advantage
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Block Advantage
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Guard
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Cancel
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Invuln
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Juggle
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8+4(5)
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128+32
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6
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2+8
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12
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+2
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±0
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HL
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Y/N
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-
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Reset (x2)
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A 2-hit punch that's pretty outclassed by n.5MK (better frames and cancellable for ground use) and f.5HP (gives you a reset instead of a KD on anti-air). Chances are you should only see this on accident.
Crouched by Wulong, Liza.
Max activation range is 66px
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5LK
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Advantage
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Block Advantage
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Guard
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Cancel
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Invuln
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Juggle
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3
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32
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4
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4
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4
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+5
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+3
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HL
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N
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-
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Reset
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Kazuya leans back and kicks, mashable and pretty disjoined. Rarely comes out to contact due to n.5LK's large activation range, which is the normal you want for combos/pressure.
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n.5LK
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Advantage
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Block Advantage
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Guard
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Cancel
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Invuln
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Juggle
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4
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32
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3
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3
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4
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+6
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+4
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HL
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Y
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-
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Reset
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Kazuya does a knee that's chainable and stupid plus. Link it into 2MK xx Genroudan, and apply liberally in pressure. By far his best light and arguably his best button up close.
Max activation range is 78px
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5MK
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Advantage
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Block Advantage
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Guard
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Cancel
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Invuln
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Juggle
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10
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32
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5
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6
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8
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+4
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+2
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HL
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N
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-
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Reset
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Kazuya does a funny-looking kick. This is his farthest reaching disjointed normal, only outranged by 2MK and 2HK. It's not all too rewarding, though.
Crouched by Liza (crouch blocks it).
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n.5MK
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Advantage
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Block Advantage
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Guard
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Cancel
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Invuln
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Juggle
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11
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32
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4
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5
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6
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+7
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+5
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HL
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Y
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-
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Reset
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A good meaty and all-purpose close normal. It's more active and vertical than n.5LK with a somewhat shitty grab OS, all in return for not being self-chainable.
Max activation range is 78px
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5HK
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Advantage
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Block Advantage
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Guard
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Cancel
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Invuln
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Juggle
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15*
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128
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6
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3/3
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16
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±0
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-2
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HL
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N
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-
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Reset
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Your standard shoto standing HK. Can be used as an emergency anti-air - the more vertical close version helps with this. Don't even try to make this work as a poke. Usually won't hit for the first part, since n.5HK will activate, so it's usually +3/+1.
Crouched by Kazuya, Barts (crouch blocks it), Gekkou, Wulong, Liza, Lihua, J. McCoy, Marco, Azteca.
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n.5HK
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Advantage
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Block Advantage
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Guard
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Cancel
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Invuln
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Juggle
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9+3(4)
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128+32
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5
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6+2
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15
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+5
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+3
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HL
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N
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-
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Reset (x2)
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Kazuya does an axe kick, see above. No reason to press this vs a grounded opponent whatsoever.
Crouched by Liza (crouch blocks it).
Max activation range is 78px
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Strategy
How Should someone play as Tinker & Linker? [NEEDS EDITS]
General
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Characters
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Banned Characters
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