Koihime Enbu/RyoRaiRai/Kannei

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Profile

Name: 甘寧 興覇 (Kannei Kōha)
Real Name: Shishun
Chinese Counterpart: Gan Ning - Xingba
Voice Actress: Ryōko Tanaka

Sonken's loyal bodyguard, she can always be found by Sonken's side. A swordswoman of great renown within the Kingdom of Go, she wields the broad-bladed Bell's Clamor in battle. A talented leader, she is the finest naval commander in the Go Army.

Gameplan

Normal Moves

5A
5A
Koihime Kannei 5A.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
300 Mid 5 2 10 ±0 -2 Knockback
c.B
c.B
Koihime Kannei cB.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
800 Mid 6 3 20 +9 -1 Knockback
f.B
f.B
Koihime Kannei fB.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
1100 Mid 10 3 25 +4 -6 Knockback
c.C
c.C
Koihime Kannei cC.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
1200 Mid 22 4 26 +1 -13 Floor Bounce
f.C
f.C
Koihime Kannei fC.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
550 x4 Mid 20 2, 2, 2, 2 12 +6 -6 Knockback
  • Airborne on frames 14-31.
  • Stops on hitting a projectile.
2A
2A
Koihime Kannei 2A.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
300 x2 Mid 5 21 2 8 +2 ±0 Knockback
2B
2B
Koihime Kannei 2B.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
900 Mid 11 3 25 +4 -6 Knockback
2C
2C
Koihime Kannei 2C.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
1300 Low 16 2 28 +4 -10 Hard Knockdown
j.A
j.A
Koihime Kannei jA.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
600 High 5 12 - +19 +7 Knockback
j.B
j.B
Koihime Kannei jB.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
900 High 6 5 - +19 +7 Knockback
j.C
j.C
Koihime Kannei jC.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
550 x4 High 10 2, 2, 2, 4 - +14 +6 Knockback

Command Moves

j.2X
j.2X
Koihime Kannei j2X.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
700 High 8 (Until ground) 6 +15 +5 Knockback

Hougeki Moves

6B
6B
Koihime Kannei 6B.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
900 High 24 2 27 ±0 -12 Collapse
  • Lower-body invul on frames 17-26.
  • Airborne on frames 17-30.
  • Floor bounces during a Hougeki.

Universal overhead with an obvious animation.

6C
6C
Koihime Kannei 6C.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
1200 Mid 18 6 32 +2 -12 Collapse
  • Wall bounces during a Hougeki.

Universal lunge move.

3B
3B
Koihime Kannei 3B.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
900 Mid 12 3 28 +1 -13 Blow away
  • Aerial invul on frames 13-15.
  • Airborne on frames 13-25.
  • Launches during a Hougeki.

Universal anti-air.

3C
3C
Koihime Kannei 3C.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
1100 Low 14 9 26 +44 -19 Collapse

Universal sweep.

Throws

Forward Throw
Forward Throw
5D/6D
Koihime Kannei FT.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
1600 Throw 7 1 24 +23 - Throw

Initial hit causes proration, leading to 1280 actual damage.

Back Throw
Back Throw
4D
Koihime Kannei BT.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
1600 Throw 7 1 24 +23 - Throw

Initial hit causes proration, leading to 1280 actual damage.

Special Moves

Hell Slash
Hell Slash
236A/B/C
Version Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
A - - - - - - - -

Use this template for moves with different frame data on A, B, C, and EX versions.

B - - - - - - - -
C - - - - - - - -
EX - - - - - - - -
Abnegation
Abnegation
623A/B/C
Version Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
A - - - - - - - -

Use this template for moves with different frame data on A, B, C, and EX versions.

B - - - - - - - -
C - - - - - - - -
EX - - - - - - - -
Decapitation Shot
Decapitation Shot
214A/B/C
Koihime Kannei DecapitationShot.png
Koihime Kannei DecapitationShotEX.png
Version Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
Any 1000 Mid 14 - 40 / 41 / 42 +7 -14 / -15 / -16 Knockback

Recovery and Adv on block are listed as A/B/C.

EX 1600 Mid 14 - 57 +58 -19 Blow away
  • Fully invul on frames 1-14.
  • Wall bounces during a Hougeki.
  • Recovery changes on hit during a Hougeki only.

Ougi

Ougi Name
2363214D
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
- - - - - - - -

Hiougi

Hiougi Name
236BC
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
- - - - - - - -

Combos

Combo video by Unknown Games (2014):

Combo video by Unknown Games (2018):

Colors

A Button B Button C Button
KanneiA.png
KanneiB.png
KanneiC.png
D Button A+B Button B+C Button
KanneiD.png
KanneiAB.png
KanneiBC.png

Links

Template:KoihimeEnbu