Template:MoveData-AOS2
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This documentation is automatically transcluded from Template:MoveData-AOS2/Documentation and is not included when this page is transcluded.
Template DocumentationEdit This Documentation
Usage
Acceleration of Suguri move template. To be used with Template:NotationIcon-AOS2
Blank Template
{{MoveData-AOS2 | name = | image = | image2 = | image3 = | image4 = | icon = | icon2 = | icon3 = | icon4 = | icon5 = <!------------------> | type = | energy = | shots = <!------------------> | damage = | metergain = | grazedgain = <!------------------> | startup = | canceledrecovery = | fullrecovery = <!------------------> | description = }}
Template Parameters
| name =
- Name of the move
| image =
- Image file of the move
- Note: This parameter can be used up to 4 times, by using the parameter names
image
,image2
,image3
,image4
. - Note:
image3
will start a second row. | icon =
- Icons for the attack
- Note: This parameter can be used up to 5 times, by using the parameter names
icon
,icon2
, ...icon5
. | type =
- Type of action
| energy =
- Energy cost
| shots =
- Number of shots
| damage =
- Damage done
| metergain =
- Meter gained
| grazedgain =
- Meter gained when grazed
| startup =
- Startup in frames
| canceledrecovery =
- Recovery when canceled
| fullrecovery =
- Full recovery if not cancelled
| description =
- Description of what the move does
Example
Source
{{MoveData-AOS2 | name = Submachine Gun (Can also be held) | image = alte_wa.png | icon = a <!------------------> | type = Ballistic | energy = Primary: 5-100% | shots = 4 - 40 <!------------------> | damage = 30x | metergain = 6-60 | grazedgain = 1.5x <!------------------> | startup = 13 | canceledrecovery = 15-120 | fullrecovery = 24-136 <!------------------> | description =Fires bullets rapidly in a small spread. Can move while firing. Usable until ammo is depleted. Requires three hits in a single barrage to stun the opponent. One bullet comes out every three frames, which means the move doesn't cause hitstun until frame 19. The first shot that hits can put the opponent in hitstun if the opponent has just exited hitstun from another attack and the combo counter is still up. }}
This documentation is automatically transcluded from Template:MoveData-AOS2/Documentation and is not included when this page is transcluded.