User:Pixloen/FPANModding/Stages

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Wait, you can't edit the models?

Well you can, but there is zero documentation on the format that French Bread uses (fbx.bin). MELTY BLOOD TYPE LUMINA also contains fbx.json, which can be used to reverse engineer the format but no one has bothered enough to do that yet. That means there are no conversion tools for fbx to fbx.bin / fbx.json either.

Most stage mods are texture edits of exisitng UNI / MBTL / DFCI stages, or ports of said stages.

Editing Stage Data

Aside from editing textures, which is just a collection of .dds files, the lighting and positioning of stages can be edited through simple txt editing. Stage data is found in the file [ROOT]\bg\BgList.txt

Common Constants

Constant Comment
DataFile Which folder this bg loads from.
Scale How large the model appears in-game. X/Y/Z values.
Position Offsets the position of the model. X/Y/Z values.
ViewGrid Enabling this renders a simple looping grid on the floor.
FOV Changes the FOV.
IsFog Enables fog.
FogColor RBGA value for the fog.
FogStart Where the fog starts, distance from the camera.
FogEnd Where the fog ends, distance from the camera.
IsBloom Enables bloom.
StageSelTex Changes what texture is used for the stages icon on the CSS.

MBTL-Only Constants

Constant Comment
BGBloomEnable
BGBloomBlightness
BGBloomBiass (R/G/B)
BGBloomBlurRadius
BGBloomTextureSize
BGBloomAlpha
BGTinyFXAAEnable
BGTinyFXAAThreshold
BGTinyFXAALerpT

Making Them Selectable in CSel

Quick Start
Getting Started
Installing Mods
Mods List
Guides
Character File Setup
Using Hantei-chan
Character Scripts
Miscellaneous
Dialogue
HUD and UI
Stages
Audio
Battle Scripts
CG & Patterns
Editng Vectors
Define
Documentation
Classes and Methods
Functions
HA6 Pattern Reference
UNI2 Modding Notes