User:Whatsfair/sandbox

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Standing Normals

SG val slp.png
SG val slp hb.png
Check-up
Toggle Hitboxes
Toggle Hitboxes
5LP s.Sg lp.png
x1 Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Chains Into Self 200 2.5% +1 +4
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
6 3 13 16 19 7 N/A
x2 Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Chains Into Self 200 2.5% -4 -1
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
7 3 18 16 19 7 N/A
x3 Guard Properties Damage Meter On Hit On Block On Pushblock
Mid - 200 2.5% -1 +2
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
8 2 16 16 19 7 N/A
  • Far disjointed range with 3 chainable hits.
  • Valentine's jabs with a randomly chosen scalpel, tongue depressor, or lollipop. All items have the same properties.
SG val smp.png
SG val smp hb.png
Transfemoral Amputation
Toggle Hitboxes
Toggle Hitboxes
5MP s.Sg mp.png
x1 Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Chains Into Self 140 x3, 325 2.25% x47.5%, 1.8% x4 -1 -2
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
13 1, 1, 1, 1 23 22 x4, 22 21 x4, 21 1 x3, 10 N/A
x2 Guard Properties Damage Meter On Hit On Block On Pushblock
Mid - 300, 100 x4 2.25% x5 +4 +3
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
14 3, (7), 3, (3), 3, (3), 3, (3), 3 16 22 x5 17, 21 x4 9, 1 x4 N/A
  • The first attack's 4 hit, single bonesaw swipe ends with more hit stun than the second's faster cuts. Valentine can't chain into 5HP off parts of the second attack.
  • Avoid using the second part of 5MP in hit confirms; the multihits don't add much at the start of a combo, while also ruining your damage scaling for the rest of the combo.
SG val shp.png
SG val shp hb.png
Thoracotomy
Toggle Hitboxes
Toggle Hitboxes
5HP s.Sg hp.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Mid - 950 10% +2 -3
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
21 2 26 29 24 14 N/A
  • Valentine leans backward during the startup of this move, allowing her to dodge attacks if done with the right spacing. She can also move backwards by kara-canceling into a special. This combined with it's large disjointed hitbox makes it a very strong midrange poke, especially when combined with an assist call.
SG val slk.png
SG val slk hb.png
Shin Splint
Toggle Hitboxes
Toggle Hitboxes
5LK s.Sg lk.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Mid - 275 2.5% +5 +3
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
11 2 16 22 20 7 N/A
  • Combo filler.
SG val smk.png
SG val smk hb.png
Chishibuki Juuji
Toggle Hitboxes
Toggle Hitboxes
5MK s.Sg mk.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Mid - 400, 75 x4 7.5%, 1.8% x4 -3 ±0
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
14 2, (4), 3, 3, 3, 5 22 22, 20 x4 25, 23 x4 9, 2 x4 N/A
  • Valentine performs a single hit kick followed by a 4 hit spinning cross attack that only requires a single button press. The kick causes the most hit stun, allowing you to chain into 5HP.
  • The long range of this move combined with it's several active frames make it useful as a long range poke, especially when combined with assists to hitconfirm.
SG val shk.png
SG val shk hb.png
IV Naginata
Toggle Hitboxes
Toggle Hitboxes
5HK s.Sg hk.png
x1 Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Chains Into Self 400 10% -11 -16
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
16 4 33 25 20 10 N/A
x2 Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Chains Into Self 450 4.5% -12 -17
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
16 4 34 25 20 10 N/A
x3 Guard Properties Damage Meter On Hit On Block On Pushblock
Mid - 600 4.5% Sliding KD -21
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
13 4 37 27 19 13 N/A
  • Valentine swings an IV pole like an axe, ending a ground chain with 3 damaging hits. All of the attacks are unsafe on block, but with so many other multi-hit moves Valentine has no reason to chain into HK without a hit confirm.
  • Due to the sliding knockdown of this move, canceling the third hit into a Vial Load lets Valentine load a poison while the opponent slides away. She can also use the time to dash in on the opponent for okizeme.
  • The first hit's large disjointed vertical reach makes this a decent long range anti-air but keep in mind the move's slow startup.
  • Be careful to not use this move as an ender in combos when otg has already been used, as typically the opponent will be forced to the ground and can immediately ground tech. If otg has been used and you want a full combo string, use 5HP instead.