Vampire Savior/Sasquatch/Data
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Vampire Savior
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Sasquatch
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Overview
Combos
Matchups
Strategy
Misc.
Data
Archive
Contents
1
standing normal
1.1
5LP
1.2
5MP
1.3
5HP
1.4
5LK
1.5
5MK
1.6
5HK
2
close normal
2.1
CL.5LP
2.2
CL.5LK
3
crouching normal
3.1
2LP
3.2
2MP
3.3
2HP
3.4
2LK
3.5
2MK
3.6
2HK
4
air normal
4.1
J.LP
4.2
8J.MP
4.3
9J.MP
4.4
8J.HP
4.5
9J.HP
4.6
J.LK
4.7
J.MK
4.8
J.HK
5
special projectile
5.1
236LP
5.2
236MP
5.3
236HP
6
es special projectile
6.1
236PP
7
special
7.1
623P
7.2
623[P]
7.3
623[P]
8
es special
8.1
623PP
9
special
9.1
623LK
9.2
623MK
9.3
623HK
10
es special
10.1
623KK
11
GC
11.1
623LK
11.2
623MK
11.3
623HK
12
es GC
12.1
623KK
13
special
13.1
22LP
13.2
22MP
13.3
22HP
14
es special projectile
14.1
22PP
15
command throw
15.1
632[4]P
16
es command throw
16.1
632[4]PP
17
command throw
17.1
360+K
18
es command throw
18.1
360+KK
19
ex
19.1
412[6]PP
19.2
412[6]KK
19.3
720+KK
20
ex projectile
20.1
412[6]START
21
pursuit
21.1
8P or 8K
22
es pursuit
22.1
8PP or 8KK
23
ground throw
23.1
6MP or 6HP
24
air throw
24.1
J.6P or J.4P
standing normal
5LP
Sasquatch
SA_5LP
5LP
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
9
5
yes
mid
-
5
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
3
8
5
4
H: 8 G: 7
H: 6 G: 3 W: 0
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockback
-
5MP
Sasquatch
SA_5MP
5MP
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
17
7
yes
mid
-
6
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
3
16
5
4
N/A
H: 15 G: 9 W: 3
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockback
-
5HP
Sasquatch
SA_5HP
5HP
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
24,20
9,8
no
mid
-
8
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
5
26
6
-7
N/A
H: 24 G: 15 W: 6
Throw Tech Advantage
Hit Reaction
Curse Time
-
blowback
-
5LK
Sasquatch
SA_5LK
5LK
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
9
4
yes
mid
-
5
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
3
11
5
4
N/A
H: 6 G: 3 W: 0
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockback
-
5MK
Sasquatch
SA_5MK
5MK
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
18
8
no
mid
-
7
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
3
21
0
-1
N/A
H: 15 G: 9 W: 3
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockback
-
5HK
Sasquatch
SA_5HK
5HK
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
22,22
8,8
no
mid
8-25 lowerbody
8
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
2(2)3
21
11
-2
N/A
H: 24 G: 15+9 W: 6
Throw Tech Advantage
Hit Reaction
Curse Time
-
blowback
-
close normal
CL.5LP
Sasquatch
SA_CL_5LP
CL.5LP
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
9
5
yes
mid
-
5
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
3
8
8
7
H: 11 G: 10
H: 6 G: 3 W: 0
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockback
-
CL.5LK
Sasquatch
SA_CL_5LK
CL.5LK
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
9
4
yes
mid
-
5
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
3
9
7
6
N/A
H: 6 G: 3 W: 0
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockback
-
crouching normal
2LP
Sasquatch
SA_2LP
2LP
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
8
4
yes
mid
-
5
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
3
7
6
5
H: 9 G: 8
H: 6 G: 3 W: 0
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockback
-
2MP
Sasquatch
SA_2MP
2MP
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
17
7
yes
mid
-
6
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
3
14
4
3
N/A
H: 15 G: 9 W: 3
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockback
-
2HP
Sasquatch
SA_2HP
2HP
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
23,20
9,8
no
mid
-
7
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
2(2)3
27
3
-10
N/A
H: 24 G: 15+9 W: 6
Throw Tech Advantage
Hit Reaction
Curse Time
-
blowback
-
2LK
Sasquatch
SA_2LK
2LK
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
7
4
no
low
4-13 feet
5
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
3
11
5
4
N/A
H: 6 G: 3 W: 0
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockback
-
2MK
Sasquatch
SA_2MK
2MK
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
17
8
yes
low
-
6
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
3
16
5
4
N/A
H: 15 G: 9 W: 3
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockback
-
2HK
Sasquatch
SA_2HK
2HK
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
18
8
no
low
-
10
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
4
30
-
-6
N/A
H: 24 G: 15 W: 6
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockdown
-
air normal
J.LP
Sasquatch
SA_J_LP
J.LP
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
9
5
no
overhead
-
5
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
6
4
-
-
N/A
H: 6 G: 3 W: 0
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockback
-
8J.MP
Sasquatch
SA_8J_MP
8J.MP
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
18
8
no
overhead
-
5
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
6
15
-
-
N/A
H: 15 G: 9 W: 3
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockback
-
9J.MP
Sasquatch
SA_9J_MP
9J.MP
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
18
8
no
overhead
-
5
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
6
15
-
-
N/A
H: 15 G: 9 W: 3
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockback
-
8J.HP
Sasquatch
SA_8J_HP
8J.HP
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
21
9
no
overhead
-
10
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
4
17
-
-
N/A
H: 24 G: 15 W: 6
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockdown
-
9J.HP
Sasquatch
SA_9J_HP
9J.HP
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
21
9
no
overhead
-
10
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
4
17
-
-
N/A
H: 24 G: 15 W: 6
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockdown
-
J.LK
Sasquatch
SA_J_LK
J.LK
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
9
5
no
overhead
-
5
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
6
5
-
-
N/A
H: 6 G: 3 W: 0
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockback
-
J.MK
Sasquatch
SA_J_MK
J.MK
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
17
7
no
overhead
-
6
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
6
7
-
-
N/A
H: 15 G: 9 W: 3
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockback
-
J.HK
Sasquatch
SA_J_HK
J.HK
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
11,11
4,4
no
overhead
-
8
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
3,3
13
-
-
N/A
H: 15+9 G: 10+4 W: 6
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockback
-
special projectile
236LP
Sasquatch
SA_236LP
236LP
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
18
6
-
mid
-
28
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
-
10
60
24
N/A
H: 12 G: 12 W: 12
Throw Tech Advantage
Hit Reaction
Curse Time
-
freeze
-
236MP
Sasquatch
SA_236MP
236MP
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
18
6
-
mid
-
28
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
-
10
60
24
N/A
H: 12 G: 12 W: 12
Throw Tech Advantage
Hit Reaction
Curse Time
-
freeze
-
236HP
Sasquatch
SA_236HP
236HP
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
18
6
-
mid
-
30
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
-
8
62
26
N/A
H: 12 G: 12 W: 12
Throw Tech Advantage
Hit Reaction
Curse Time
-
freeze
-
es special projectile
236PP
Sasquatch
SA_236PP
236PP
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
23
8
-
mid
-
30
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
-
8
110
26
N/A
H: 0 G: 0 W: 0
Throw Tech Advantage
Hit Reaction
Curse Time
-
freeze
-
special
623P
Sasquatch
SA_623P
623P
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
23,18
6,5
-
mid
-
18,33
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
4,8
31
-
-19
N/A
H: 26 G: 22 W: 18
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockdown
-
623[P]
Sasquatch
SA_623[P]
623[P]
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
25,19
7,5
-
mid
-
37,68
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
4,12
39
-
-31
N/A
H: 0 G: 0 W: 0
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockdown
-
623[P]
Sasquatch
SA_623[P]-1
623[P]
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
27,20
8,5
-
mid
-
69,100
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
16,16
39
-
-47
N/A
H: 0 G: 0 W: 0
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockdown
-
es special
623PP
Sasquatch
SA_623PP
623PP
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
14x3
4x3
-
mid
-
22,53
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
4(2),8,10
55
-
-45
N/A
H: 0 G: 0 W: 0
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockdown
-
special
623LK
Sasquatch
SA_623LK
623LK
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
14x2
4x2
-
mid
-
8
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
3,8
23
-5
-6
N/A
H: 21+3 G: 19+1 W: 18
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockback
-
623MK
Sasquatch
SA_623MK
623MK
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
10x3
3x3
-
mid
-
11
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
3,5,14
25
2
-15
N/A
H: 21+3+3 G: 19+1+1 W: 18
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockback
-
623HK
Sasquatch
SA_623HK
623HK
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
9x4
3x4
-
mid
-
10
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
3,4,4,22
26
-5
-22
N/A
H: 21+3+3+3 G: 19+1+1+1 W: 19
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockback
-
es special
623KK
Sasquatch
SA_623KK_GC
623KK
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
37
11
-
mid
-
9
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
48
28
-
-52
N/A
H: 0 G: 0 W: 0
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockdown
-
GC
623LK
Sasquatch
SA_623LK_GC
623LK
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
7x2
2x2
-
mid
-
8
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
3,8
23
-5
-6
N/A
H: 21+3 G: 19+1 W: 18
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockback
-
623MK
Sasquatch
SA_623MK_GC
623MK
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
4x3
1x3
-
mid
-
11
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
3,5,14
25
2
-15
N/A
H: 21+3+3 G: 19+1+1 W: 18
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockback
-
623HK
Sasquatch
SA_623HK_GC
623HK
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
4x4
1x4
-
mid
-
10
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
3,4,4,22
26
-5
-22
N/A
H: 21+3+3+3 G: 19+1+1+1 W: 19
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockback
-
es GC
623KK
Sasquatch
SA_623KK
623KK
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
18
5
-
mid
-
9
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
48
28
-
-52
N/A
H: 0 G: 0 W: 0
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockdown
-
special
22LP
Sasquatch
SA_22LP
22LP
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
23
5
-
mid
-
7
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
12
24
24
-8
N/A
H: 24 G: 21 W: 18
Throw Tech Advantage
Hit Reaction
Curse Time
-
freeze
-
22MP
Sasquatch
SA_22MP
22MP
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
23
5
-
mid
-
7
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
22
24
14
-18
N/A
H: 24 G: 21 W: 18
Throw Tech Advantage
Hit Reaction
Curse Time
-
freeze
-
22HP
Sasquatch
SA_22HP
22HP
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
23
5
-
mid
-
10
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
32
24
4
-28
N/A
H: 24 G: 21 W: 18
Throw Tech Advantage
Hit Reaction
Curse Time
-
freeze
-
es special projectile
22PP
Sasquatch
SA_22PP
22PP
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
28
9
-
mid
-
9
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
-
52
-
-18
N/A
H: 0 G: 0 W: 0
Throw Tech Advantage
Hit Reaction
Curse Time
-
freeze
-
command throw
632[4]P
Sasquatch
SA_632[4]P
632[4]P
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
19
6
-
-
-
2
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
1
63
-
-
N/A
H: 22 G: 0 W: 12
Throw Tech Advantage
Hit Reaction
Curse Time
-
freeze
-
es command throw
632[4]PP
Sasquatch
SA_632[4]PP
632[4]PP
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
23
9
-
-
-
2
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
1
63
-
-
N/A
H: 0 G: 0 W: 0
Throw Tech Advantage
Hit Reaction
Curse Time
-
freeze
-
command throw
360+K
Sasquatch
SA_360+K
360+K
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
31
10
-
-
-
2
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
1
63
-
-
N/A
H: 42 G: 0 W: 12
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockdown
-
es command throw
360+KK
Sasquatch
SA_360+KK
360+KK
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
37
12
-
-
-
2
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
1
63
-
-
N/A
H: 0 G: 0 W: 0
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockdown
-
ex
412[6]PP
Sasquatch
SA_412[6]PP
412[6]PP
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
31
8
-
mid
-
38
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
49
11
-
-25
N/A
H: 0 G: 0 W: 0
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockdown
-
412[6]KK
Sasquatch
SA_412[6]KK
412[6]KK
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
39
10
-
unblockable
112-118 whole body
45
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
67
8
-
-
N/A
H: 0 G: 0 W: 0
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockdown
-
720+KK
Sasquatch
SA_720+KK
720+KK
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
36+16
8+6
-
-
-
2
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
1
63
-
-
N/A
H: 0 G: 0 W: 0
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockdown
-
ex projectile
412[6]START
Sasquatch
SA_412[6]START
412[6]START
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
2
1
-
unblockable
-
70
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
179
4
-
-
N/A
H: 0 G: 0 W: 0
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockdown
-
pursuit
8P or 8K
Sasquatch
SA_8P_or_8K
8P or 8K
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
6
6
no
mid
1-2 feet
17
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
18
landing 1
-
-
N/A
H: 24 G: 0 W: 6
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockback
-
es pursuit
8PP or 8KK
Sasquatch
SA_8PP_or_8KK
8PP or 8KK
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
5+7
4+6
no
mid
1-2 feet
17
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
18
landing 1
-
-
N/A
H: 0 G: 0 W: 0
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockback
-
ground throw
6MP or 6HP
Sasquatch
SA_6MP_or_6HP
6MP or 6HP
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
23 (11)
8 (4)
no
throw
1-47 whole body
1
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
-
48
-
-
N/A
H: 9 G: 0 W: 0
Throw Tech Advantage
Hit Reaction
Curse Time
11
knockdown
-
air throw
J.6P or J.4P
Sasquatch
SA_J_6P_or_J_4P
J.6P or J.4P
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
23 (11)
8 (4)
no
throw
1-23 whole body
1
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
-
23 + 38 + landing 12
-
-
N/A
H: 9 G: 0 W: 0
Throw Tech Advantage
Hit Reaction
Curse Time
-3
knockdown
-
Category
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Vampire Savior
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