Vampire Savior/Sasquatch/Miscellaneous
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Sasquatch Memos
- Character highlights from Twitter
- HK-Guard Cancel, on a trade, can lead to big damage
- Use close.HP to Guard Cancel bait against Demitri
- Cr.hp & no chain is better recovery then cr.hp, st.hk
- It's possible to get (3) attacks from a single long-dash using (3) 1-frame links
- Punish Tenraiha on block examples
- Mid-Screen throw-tech follow-ups
- Punish/Option-Select for Zabel's Hell-Gate on wake-up
- Punish Aulbath's mid-screen throw-tech x Bubble
- Punish ES-C>R x TK-Quick Jelly setup
- Unlike most projectiles, Sasquatch can issue a Big-Towers while another one is still on the screen
- If using super-armor to beat Aulbath's Water-Jail, do not block. you have to use an attack or be in neutral
- Guard-Lock Unblock will not work with Dark Force Penguins as they have no hitstop.
- The distance & frame advantage after Big-Brunch varies by the opponent. See the frame data here:
- Cr.mk hits low & is tall enough to hit air-opponents. Because of these properties, it's super effective to beat Felicia's Cat-Guard Bug
- Ascending J.mp will hit against - Victor, Bishamon, Jedah & Anakaris
- Brunch combos are specific to the opponent. Some opponents require a long-dash instant J.lp then LINK J.mk afterwards.
- Although ES-towers is not invulnerable, it's still very strong & you should be confident to use the technique as a REVERSAL.
- While in Dark Force-Armor, Sasquatch can chain from dash attacks
- To do short-hop j.lp, x short-hop j.mp at the fastest possible timing causes the opponent to remain in block-stun such that a Guard Cancel or an invincible attack cannot be accepted.
- How to ground roll to avoid Sasquatch's ES-Pursuit: By Hosokawa
- Sasquatch has a secret Draw Game Animation
- Big-Trap Combos
- Big-Trap does not interrupt throw, air-throw, 360, 720 or Puddle for additional damage/combo potential
- Extended corner Big-brunch combo against Gallon'
- 1998 Combo Video
- Meaty Typhoon x LINK st.mp combo
- Win Poses
- You can manually select your win pose in this game by holding down a button after the KO:
- LP: Sasquatch puffs twice in triumph as two snowmen cheer for him.
- LK: Same as LP, but Sasquatch puffs repeatedly.
- MP/MK/HK: Sasquatch pulls a backflip, raises his fist, and roars in triumph as two snowmen cheer for him.
- HP: Sasquatch strikes a cute, bashful pose as a parade of snowmen cheer him on and shower him in snow.
- You can manually select your win pose in this game by holding down a button after the KO:
- Big Brunch x Taunt
Sasquatch Bugs
- Sasquatch can inconsistently hit a long-dash link after Brunchie on certain opponents
- Super Armor Blocks Command Overheads
- Super Armor can avoid certain knockdowns & force Sasquatch to disjoint projectile graphics
- Y-axis During cr.lk x Throw
- Standing Animation x Sprite Layer
- 2-Hit Ice Tower
- https://twitter.com/VMP_KyleW/status/891746082484506625
- https://twitter.com/VMP_KyleW/status/891585374425718784
- https://twitter.com/VMP_KyleW/status/915418732553310208
- https://twitter.com/VMP_KyleW/status/944096741233590273
- http://seesaawiki.jp/vswiki/d/%a1%da%a5%b5%a5%b9%a5%ab%a5%c3%a5%c1%a1%dbES%a5%bf%a5%ef%a1%bc%a4%ce2%a5%d2%a5%c3%a5%c8
- Post ES-Brunch, Resets = Forced Knockdown
- ES-Typhoon Graphical Bug -
- ES-Big Typhoon must be interrupted on specific frames then Sasquatch must go to player-2 side.
- https://twitter.com/egooolei/status/992750948870111232
- https://www.youtube.com/watch?v=7-F3xtqDuZM#t=29m20s
- https://twitter.com/VMP_KyleW/status/992248319068979201
- https://twitter.com/VMP_KyleW/status/992254593277964288
- https://youtu.be/uyhq_jZcXj0?t=12m35s
- https://twitter.com/egooolei/status/1008340868015611905
- https://twitter.com/egooolei/status/1008342223446990853
- https://twitter.com/VMP_KyleW/status/1155653085353541633?s=20
- https://twitter.com/VMP_KyleW/status/1155683341955260416?s=20
- ES-Big Typhoon must be interrupted on specific frames then Sasquatch must go to player-2 side.
- Tech-Hit x Projectile Displacement w/ Puddle
- if the opponent is hit, the animation transports to the original position
- Turn-Around Priority x ES-Brunch
- Similar to Anakaris's curses, Sasquatch's "Big-trap (Banana)" has no guard-stop graphic. It's easy to confirm because the animation is there in AUTO-GUARD mode.
- Big-Blow will buffer punch inputs causing some execution challenges. Even if the buttons are pressed 1-frame apart, the input is still retained.
- Unblock ES-Guard Cancel Frames
- See The first chart here - Sasquatch is at frame# 07
- ES-Big Breath graphical errors
- ES-Breath into any other ice animation can retains an ice animation
- ES Breath into an instant attack (sweep, D.lp, Etc.) retains the ice animation longer than normal - Ice may have a minimum duration.
- Super Armor x Big Towers graphical error
- Head-Ride canceling Big Towers will cause graphical to remain unti the move is executed again
- Hyper Armor does not trigger a FIRST ATTACK