Vampire Savior/Sasquatch/Miscellaneous

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Sasquatch Memos

  • Character highlights from Twitter
https://twitter.com/search?q=%40VMP_KyleW%20(SA)&src=typd
  • HK-Guard Cancel, on a trade, can lead to big damage
https://youtu.be/dALn_fhxp0U
https://twitter.com/hosoquatch/status/1256074016550293504
https://twitter.com/hosoquatch/status/1256578927977353217
  • Use close.HP to Guard Cancel bait against Demitri
https://www.youtube.com/watch?v=-Xtb4ZXuafA
  • Cr.hp & no chain is better recovery then cr.hp, st.hk
https://www.youtube.com/watch?v=YDu-KaJrhoA
  • It's possible to get (3) attacks from a single long-dash using (3) 1-frame links
https://youtu.be/dher-j0ut1Q
  • Punish Tenraiha on block examples
https://youtu.be/J0frGghL2OQ?t=47s
https://www.youtube.com/watch?v=nmoD1FjgUds
  • Mid-Screen throw-tech follow-ups
https://www.youtube.com/watch?v=63nU8o2yuhE
  • Punish/Option-Select for Zabel's Hell-Gate on wake-up
https://twitter.com/VMP_KyleW/status/915786643008712705
https://www.youtube.com/watch?v=xjsWePYliCU
https://twitter.com/hosoquatch/status/1259272538409955328
  • Punish Aulbath's mid-screen throw-tech x Bubble
https://youtu.be/mfnBjpS1o1I?t=24s
  • Punish ES-C>R x TK-Quick Jelly setup
https://youtu.be/cwEqOk4Nitg?t=2m33s
  • Unlike most projectiles, Sasquatch can issue a Big-Towers while another one is still on the screen
  • If using super-armor to beat Aulbath's Water-Jail, do not block. you have to use an attack or be in neutral
  • Guard-Lock Unblock will not work with Dark Force Penguins as they have no hitstop.
  • The distance & frame advantage after Big-Brunch varies by the opponent. See the frame data here:
http://darkstalkers.web.fc2.com/savior/data-s/sasquatch-s/sasquatch-s-sp-bigblanch.html
  • Cr.mk hits low & is tall enough to hit air-opponents. Because of these properties, it's super effective to beat Felicia's Cat-Guard Bug
  • Ascending J.mp will hit against - Victor, Bishamon, Jedah & Anakaris
  • Brunch combos are specific to the opponent. Some opponents require a long-dash instant J.lp then LINK J.mk afterwards.
https://youtu.be/255WVN6o1gw
https://twitter.com/hosoquatch/status/1301515158867636231
  • Although ES-towers is not invulnerable, it's still very strong & you should be confident to use the technique as a REVERSAL.
  • While in Dark Force-Armor, Sasquatch can chain from dash attacks
  • To do short-hop j.lp, x short-hop j.mp at the fastest possible timing causes the opponent to remain in block-stun such that a Guard Cancel or an invincible attack cannot be accepted.
https://twitter.com/shu180sx/status/926125211103117312
  • How to ground roll to avoid Sasquatch's ES-Pursuit: By Hosokawa
https://youtu.be/AtQcdHaykhA
  • Sasquatch has a secret Draw Game Animation
https://youtu.be/vfS9rrjxuu4?t=19m31s
  • Big-Trap Combos
https://twitter.com/VMP_KyleW/status/1014710525555425281
https://twitter.com/VMP_KyleW/status/1014719809773232128
  • Big-Trap does not interrupt throw, air-throw, 360, 720 or Puddle for additional damage/combo potential
https://twitter.com/VMP_KyleW/status/1014723074476740608
https://twitter.com/VMP_KyleW/status/1014727731446071296
  • Extended corner Big-brunch combo against Gallon'
https://twitter.com/haru_space/status/1040536753642196992
  • 1998 Combo Video
https://youtu.be/uBvWH694wck?t=352
  • Meaty Typhoon x LINK st.mp combo
https://twitter.com/hosoquatch/status/1277113138207309824
  • Win Poses
You can manually select your win pose in this game by holding down a button after the KO:
LP: Sasquatch puffs twice in triumph as two snowmen cheer for him.
LK: Same as LP, but Sasquatch puffs repeatedly.
MP/MK/HK: Sasquatch pulls a backflip, raises his fist, and roars in triumph as two snowmen cheer for him.
HP: Sasquatch strikes a cute, bashful pose as a parade of snowmen cheer him on and shower him in snow.
  • Big Brunch x Taunt
https://x.com/VMP_KyleW/status/1333906821396930563?s=20

Sasquatch Bugs

  • Sasquatch can inconsistently hit a long-dash link after Brunchie on certain opponents
https://twitter.com/hosoquatch/status/1259831772314886145
https://twitter.com/hosoquatch/status/1259837678448762880
https://twitter.com/hosoquatch/status/1259802527467311104
  • Super Armor Blocks Command Overheads
https://www.youtube.com/watch?v=858estCjzm0
  • Super Armor can avoid certain knockdowns & force Sasquatch to disjoint projectile graphics
https://twitter.com/hosoquatch/status/1256876794189234176
  • Y-axis During cr.lk x Throw
https://youtu.be/kiFGYpQmtJI
  • Standing Animation x Sprite Layer
https://twitter.com/VMP_KyleW/status/915417363645833216
  • 2-Hit Ice Tower
https://twitter.com/VMP_KyleW/status/891746082484506625
https://twitter.com/VMP_KyleW/status/891585374425718784
https://twitter.com/VMP_KyleW/status/915418732553310208
https://twitter.com/VMP_KyleW/status/944096741233590273
http://seesaawiki.jp/vswiki/d/%a1%da%a5%b5%a5%b9%a5%ab%a5%c3%a5%c1%a1%dbES%a5%bf%a5%ef%a1%bc%a4%ce2%a5%d2%a5%c3%a5%c8
  • Post ES-Brunch, Resets = Forced Knockdown
https://twitter.com/VMP_KyleW/status/929978279565467648
  • ES-Typhoon Graphical Bug -
ES-Big Typhoon must be interrupted on specific frames then Sasquatch must go to player-2 side.
https://twitter.com/egooolei/status/992750948870111232
https://www.youtube.com/watch?v=7-F3xtqDuZM#t=29m20s
https://twitter.com/VMP_KyleW/status/992248319068979201
https://twitter.com/VMP_KyleW/status/992254593277964288
https://youtu.be/uyhq_jZcXj0?t=12m35s
https://twitter.com/egooolei/status/1008340868015611905
https://twitter.com/egooolei/status/1008342223446990853
https://twitter.com/VMP_KyleW/status/1155653085353541633?s=20
https://twitter.com/VMP_KyleW/status/1155683341955260416?s=20
  • Tech-Hit x Projectile Displacement w/ Puddle
https://www.youtube.com/watch?v=myNFjgWlIYI
if the opponent is hit, the animation transports to the original position
https://twitter.com/JayOneTheSk8/status/994395290898755585
  • Turn-Around Priority x ES-Brunch
https://t.co/Uj4FHREb97#t=68m19s
https://twitter.com/VMP_KyleW/status/913388160515584000
  • Similar to Anakaris's curses, Sasquatch's "Big-trap (Banana)" has no guard-stop graphic. It's easy to confirm because the animation is there in AUTO-GUARD mode.
http://seesaawiki.jp/vswiki/d/%a1%da%a5%b5%a5%b9%a5%ab%a5%c3%a5%c1%a1%db%a5%d3%a5%c3%a5%af%a5%c8%a5%e9%a5%c3%a5%d7
  • Big-Blow will buffer punch inputs causing some execution challenges. Even if the buttons are pressed 1-frame apart, the input is still retained.
  • Unblock ES-Guard Cancel Frames
See The first chart here - Sasquatch is at frame# 07
http://darkstalkers.web.fc2.com/savior/system-s/bug-s/bug-s.html
  • ES-Big Breath graphical errors
ES-Breath into any other ice animation can retains an ice animation
ES Breath into an instant attack (sweep, D.lp, Etc.) retains the ice animation longer than normal - Ice may have a minimum duration.
https://twitter.com/JayOneTheSk8/status/994395290898755585
https://youtu.be/uBvWH694wck?t=1404
  • Super Armor x Big Towers graphical error
https://twitter.com/hosoquatch/status/1262715906670465024
  • Head-Ride canceling Big Towers will cause graphical to remain unti the move is executed again
https://twitter.com/hosoquatch/status/1310184544209784832?s=20
  • Hyper Armor does not trigger a FIRST ATTACK
https://twitter.com/VMP_KyleW/status/1421552096101339138
https://twitter.com/VMP_KyleW/status/1421554488712699905
https://twitter.com/VMP_KyleW/status/1421564712781697024


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