Bionicle: Kanohi Klash/Gali: Difference between revisions

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(Created page with "__TOC__ ==Background== The wise and compassionate Toa Mata of Water. ==Introduction== *'''Mask: Kanohi Kaukau - Mask of Water Breathing''': Gives access to a low-profile "swim" dash. '''Similar to:''' Balrog (SFV), King (KoF98) {{StrengthsAndWeaknesses | intro =32px '''Gali''' is a rushdown charge character who uses dash punches and strong normal chains to pin down and oppress her opponent. |pros= *'''Mixups and pressure''': Gali has gatl...")
 
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*'''Combo God''': In addition to having very robust gatling routes that minimize the need for charge time, Gali has two launchers and several ways to convert off of them anywhere on the screen (not that this matters, as her corner carry is incredible as well).
*'''Combo God''': In addition to having very robust gatling routes that minimize the need for charge time, Gali has two launchers and several ways to convert off of them anywhere on the screen (not that this matters, as her corner carry is incredible as well).
|cons =
|cons =
*'''Stubby''': Outside of 2MP and 5HP, her poking capability is highly limited.
*'''Defense''': Gali lacks in anti-fireball tools, and her flash kick-type move is only strike invulnerable.
*'''Anti-Zoning Tools''': Besides using nj.HP and [6]4P to get through fireballs, Gali has a rough time dealing with zoning at mid-to-full screen.
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Latest revision as of 23:31, 3 June 2024

Background

The wise and compassionate Toa Mata of Water.

Introduction

  • Mask: Kanohi Kaukau - Mask of Water Breathing: Gives access to a low-profile "swim" dash.

Similar to: Balrog (SFV), King (KoF98)

Playstyle
BKK-Portrait-Gali.png Gali is a rushdown charge character who uses dash punches and strong normal chains to pin down and oppress her opponent.
Pros Cons
  • Mixups and pressure: Gali has gatling routes into her 5[HK] overhead as well as a low-hitting "dash kick". Both dash "punches" are relatively safe on block.
  • Combo God: In addition to having very robust gatling routes that minimize the need for charge time, Gali has two launchers and several ways to convert off of them anywhere on the screen (not that this matters, as her corner carry is incredible as well).
  • Defense: Gali lacks in anti-fireball tools, and her flash kick-type move is only strike invulnerable.

Move List

Normal Moves

Standing Normals

5LP
5MP
5HP
5LK
5MK
5HK

Crouching Normals

2LP
2MP
2HP
2LK
2MK
2HK

Jumping Normals

Command Normals

Universal Mechanics

Special Moves

Super Moves

Combos

Colors

General
FAQ
Controls
Netplay
Characters
Tahu
Gali
Onua
Mechanics