User:Elsa12TMNT: Difference between revisions

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* Draft a revamped biography for Shanty
* Draft a revamped biography for Shanty
* Create .gifs of Pom's moves
* Create .gifs of Pom's moves
Sandbox:
{{MoveData-SG
| pic=[[File:SG_pwl_qcbk.png|225px]]
| caption=
| name=Flight
| input={{NotationIcon-SG|214}} + {{NotationIcon-SG|K}} '''(Air OK)'''
|{{AttackData-SG |
| version=Ground
| guard=N/A
| properties=-
| dmg=N/A
| meter=0%
| startup=12
| active=N/A
| recovery=N/A
| hitstop=N/A
| hitstun=N/A
| blockstun=N/A
| onhit=N/A
| onblock=N/A}}
|{{AttackData-SG |
| version=Air
| guard=N/A
| properties=-
| dmg=N/A
| meter=0%
| startup=10
| active=N/A
| recovery=N/A
| hitstop=N/A
| hitstun=N/A
| blockstun=N/A
| onhit=N/A
| onblock=N/A}}
|
<br>
* As a quick special move with no active or recovery frames, <b>Flight</b> is a powerful offensive tool for canceling the recovery of other moves and extending combos. Painwheel can fake <b>Hatred Guard</b> attacks by canceling to <b>Flight</b> during the charge.
* Going from flight directly into an attack has is a 9 frame buffer window for the normal during flight's startup.
* Attacks made from flight mode preserve <b>Flight</b>'s momentum, which can subtly change the behavior of her air normals.
* Starting <b>Flight</b> from the ground gives Painwheel enough height to use j.LP, j.LK, and j.MK as a fast overhead attack.
* Flight then ↗+j.MP will let Painwheel use j.MP before hitting the ground
* A PP command during <b>Flight</b> causes Painwheel to immediately stop flying, allowing her to block and preserving either half of her backward momentum or all of her forward momentum.
* Painwheel can call assists at any time while flying, even if <b>Flight</b> starts during a super jump.
<br>
|
|
|
|
}}
{{MoveData-SG
| pic=[[File:SG_pwl_shp.png|225px]]
| caption=Fury Sledge
|hitbox=[http://wiki.shoryuken.com/images/9/90/SG_pwl_shp_hb.png View hitbox]
| name=2B
| input={{File:Tfh_notation_9.png|caption}}
|{{AttackData-SG |
| version={{NotationIcon-SG|HP}}
| guard=Mid
| properties={{Property-SG|Hatred Guard}} (3 hits)
| dmg=900
| meter=10%
| startup=16
| active=3
| recovery=24
| hitstop=12
| hitstun=25
| blockstun=18
| onhit=-1
| onblock=-8
| framedata=[[File:SG_pwl_shp_fd.png|left]]}}
|{{AttackData-SG |
| version=[ {{NotationIcon-SG|HP}} ]
| guard=Mid
| properties={{Property-SG|Hatred Guard}} (3 hits)
| dmg=1100
| meter=10%
| startup=6, (27), 10
| active=3
| recovery=24
| hitstop=15
| hitstun=32
| blockstun=18
| onhit={{Property-SG|Stagger}} (+38 / +53 CH),<br>{{Property-SG|KD}} (vs air)
| onblock=-8
| framedata=[[File:SG_pwl_shp_hold_fd.png|left]]}}
|
<br>
* A slow, <b>Hatred Guard</b> normal that staggers on hit when fully charged. A chain cancel into this move can force a reset while Painwheel charges and absorbs a reversal attack.
* Charging this move in blockstrings is useful to see what the opponent is doing and absorb assists calls. If they block, fly canceling is safe.
<br>
|
|
|
|
|}}
{{TDoc}}

Latest revision as of 06:30, 15 February 2021

Hi! I'm Elsa12TMNT, a low-level Pom main. I hope to contribute the best I can!


Tasks:

  • Revamp Pom's biography
  • Tweak Pom's biography and compile references
  • Refine Pom's combo list
  • Revamp the description of Pom's magic system
  • Add list of the rules by which Pom's dogs are controlled.
  • Add dog profiles
  • Draft a revamped biography for Paprika
  • Draft a revamped biography for Oleander
  • Draft a revamped biography for Velvet
  • Draft a revamped biography for Arizona
  • Draft a revamped biography for Shanty
  • Create .gifs of Pom's moves

Sandbox:


SG pwl qcbk.png
Flight Sg 214.png + Sg k.png (Air OK)
Ground Guard Properties Damage Meter On Hit On Block On Pushblock
N/A - N/A 0% N/A N/A
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
12 N/A N/A N/A N/A N/A {{{superhitstop}}}
Air Guard Properties Damage Meter On Hit On Block On Pushblock
N/A - N/A 0% N/A N/A
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
10 N/A N/A N/A N/A N/A {{{superhitstop}}}


  • As a quick special move with no active or recovery frames, Flight is a powerful offensive tool for canceling the recovery of other moves and extending combos. Painwheel can fake Hatred Guard attacks by canceling to Flight during the charge.
  • Going from flight directly into an attack has is a 9 frame buffer window for the normal during flight's startup.
  • Attacks made from flight mode preserve Flight's momentum, which can subtly change the behavior of her air normals.
  • Starting Flight from the ground gives Painwheel enough height to use j.LP, j.LK, and j.MK as a fast overhead attack.
  • Flight then ↗+j.MP will let Painwheel use j.MP before hitting the ground
  • A PP command during Flight causes Painwheel to immediately stop flying, allowing her to block and preserving either half of her backward momentum or all of her forward momentum.
  • Painwheel can call assists at any time while flying, even if Flight starts during a super jump.


SG pwl shp.png
Fury Sledge
Toggle Hitboxes
Toggle Hitboxes
2B == Summary ==

Command input to be used for moveset lists.

License


Sg hp.png Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Hatred Guard (3 hits) 900 10% -1 -8
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
16 3 24 25 18 12 {{{superhitstop}}}
[ Sg hp.png ] Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Hatred Guard (3 hits) 1100 10% Stagger (+38 / +53 CH),
KD (vs air)
-8
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
6, (27), 10 3 24 32 18 15 {{{superhitstop}}}


  • A slow, Hatred Guard normal that staggers on hit when fully charged. A chain cancel into this move can force a reset while Painwheel charges and absorbs a reversal attack.
  • Charging this move in blockstrings is useful to see what the opponent is doing and absorb assists calls. If they block, fly canceling is safe.