User:Pixloen/FPANModding/Files: Difference between revisions
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Revision as of 16:46, 28 January 2023
Basic Character File Structure
Head to /data and you'll see a folder for every character. You can either edit these or make new characters (more info down below). Every character folder in modern French Bread games have some variation of these files:
Name | File | Comment |
---|---|---|
Project / System | character_0.txt | Contains a list of files to load. Usually references the .ha6, the .cg and the .pat. |
CommandTable | character_cmd_0.txt | Contains the move list. |
MoveTable | character_mv_0.txt | Contains the move logic and specific code for unique moves or projectiles. |
Sound Effect List | character_se_0.txt | Contains the location of sound effects found in ROOTFOLDER/se |
Hantei-kun Project File | character.ha6 | Stores move animations, hitboxes and hit data. |
CG | character.cg | Stores character sprites. |
Pattern | character.pat | Stores images that aren't sprites. Incl. effects such as sword swipes or wings, or MBTL cut-ins. |
Base files | BaseData.LST / _temp.ha6 / _temp.LST | Files fpan used for testing. _temp.ha6 might have some cool data in it that was planned for the character but ended up unused, but these are mostly useless and do nothing. |
In short, the CommandTable gives a character inputs which are assigned to patterns in the Hantei-kun Project File, which can feed information to the MoveTable. The MoveTable can then create new functions.
Grpdat Files
\grpdat also contains character-related visuals which while not necessary for gameplay, are quite nice to have.
Name | File Location | Comment |
---|---|---|
Cockpit Icon | \grpdat\Cockpit\chara or \grpdat\Cockpit\gface | The character art that is located on the Battle UI. |
Announce Art | \grpdat\Announce\round_cha | Contains the art used for the VS Screen. |
Win Screen Art | \grpdat\Winner | Contains the art found in the Win Screen. |
Character Select Art | \grpdat\CSel\chara | Contains the Character Select portraits. |