Bionicle: Kanohi Klash/Tahu: Difference between revisions

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[[image:BKK-Portrait-Tahu.png|410px|frame|right]]
[[File:BKK-Colors-Tahu.png|410px|thumb|right|Tahu's colors (with references)]]
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== Background ==
== Background ==
The hot-headed but selfless leader of the Toa Mata. After awakening on the shores of Ta-Wahi with no memory, Tahu begins his quest to find six great masks.
The hot-headed but selfless leader of the Toa Mata. After awakening on the shores of Ta-Wahi with no memory, Tahu begins his quest to find six great masks.
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'''Similar to:''' Ryu (USF4), Genjuro (SS2)
'''Similar to:''' Ryu (USF4), Genjuro (SS2)
{{ProConTable|width=100
 
{{StrengthsAndWeaknesses
| intro =[[file:BKK-Portrait-Tahu.png|32px]] '''Tahu''' is an all-rounder who thrives off of strong mix-ups and can play well at any range.
|pros=
|pros=
*'''Defense''': Parries and reversal DPs make Tahu a strong character on defense.
*'''Defense''': Parries and reversal DPs make Tahu a strong character on defense.
*'''Range''': Tahu sports some great pokes, a very fast HP fireball, and a beam super. This makes him quite a threat at mid-to-long range.
*'''Range''': Tahu sports some great pokes, a very fast HP fireball, and a beam super. This makes him quite a threat at mid-to-long range.
*'''Mix-ups''': In addition to a fairly fast overhead and some good lows, Tahu also boasts a command grab and some tricky left-right mixups with his Trailblazer rekkas.
*'''Mix-ups''': In addition to a fairly fast overhead and some good lows, Tahu also boasts a command grab and some tricky left-right mixups with his Trailblazer rekkas.
|cons=
|cons =
*'''No Sauce''': Tahu has a hard time doing substantial damage once he opens up his opponent.
*'''No Sauce''': Tahu has a hard time doing substantial damage once he opens up his opponent. His only juggle opener is j.2HK which doesn't launch very high and adds quite a few juggle points to boot.
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==Move List==
===Normal Moves===
====Command Normals====
===Universal Mechanics===
===Special Moves===
===Super Moves===
==Combos==
==Colors==
[[File:BKK-Colors-Tahu.png|thumb|Tahu's colors (with references)]]


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{{BKK}}
[[Category:Bionicle: Kanohi Klash]]
[[Category:Bionicle: Kanohi Klash]]

Revision as of 12:50, 2 July 2023

Background

The hot-headed but selfless leader of the Toa Mata. After awakening on the shores of Ta-Wahi with no memory, Tahu begins his quest to find six great masks.

Introduction

Tahu, being the de-facto mascot for Bionicle, slots in as Kanohi Klash's "shoto". True to this nature, he is equipped with a fireball, an invincible uppercut, and a gap-closing move (a rekka, in this case).

  • Mask: Kanohi Hau - Mask of Shielding: Gives access to a parry (both grounded and aerial) as well as a pushblock. The parry can be dash-cancelled.

Similar to: Ryu (USF4), Genjuro (SS2)

Playstyle
BKK-Portrait-Tahu.png Tahu is an all-rounder who thrives off of strong mix-ups and can play well at any range.
Pros Cons
  • Defense: Parries and reversal DPs make Tahu a strong character on defense.
  • Range: Tahu sports some great pokes, a very fast HP fireball, and a beam super. This makes him quite a threat at mid-to-long range.
  • Mix-ups: In addition to a fairly fast overhead and some good lows, Tahu also boasts a command grab and some tricky left-right mixups with his Trailblazer rekkas.
  • No Sauce: Tahu has a hard time doing substantial damage once he opens up his opponent. His only juggle opener is j.2HK which doesn't launch very high and adds quite a few juggle points to boot.

Move List

Normal Moves

Command Normals

Universal Mechanics

Special Moves

Super Moves

Combos

Colors

Tahu's colors (with references)


General
FAQ
Controls
Netplay
Characters
Tahu
Gali
Onua
Mechanics