Bionicle: Kanohi Klash/Tahu: Difference between revisions
Jump to navigation
Jump to search
(Laid out rough outline of character page introduction) |
mNo edit summary |
||
(2 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
__TOC__ | __TOC__ | ||
== Background == | == Background == | ||
The hot-headed but selfless leader of the Toa Mata. After awakening on the shores of Ta-Wahi with no memory, Tahu begins his quest to find six great masks. | The hot-headed but selfless leader of the Toa Mata. After awakening on the shores of Ta-Wahi with no memory, Tahu begins his quest to find six great masks. | ||
Line 14: | Line 7: | ||
'''Similar to:''' Ryu (USF4), Genjuro (SS2) | '''Similar to:''' Ryu (USF4), Genjuro (SS2) | ||
{{ | |||
{{StrengthsAndWeaknesses | |||
| intro =[[file:BKK-Portrait-Tahu.png|32px]] '''Tahu''' is an all-rounder who thrives off of strong mix-ups and can play well at any range. | |||
|pros= | |pros= | ||
*'''Defense''': Parries and reversal DPs make Tahu a strong character on defense. | *'''Defense''': Parries and reversal DPs make Tahu a strong character on defense. | ||
*'''Range''': Tahu sports some great pokes, a very fast HP fireball, and a beam super. This makes him quite a threat at mid-to-long range. | *'''Range''': Tahu sports some great pokes, a very fast HP fireball, and a beam super. This makes him quite a threat at mid-to-long range. | ||
*'''Mix-ups''': In addition to a fairly fast overhead and some good lows, Tahu also boasts a command grab and some tricky left-right mixups with his Trailblazer rekkas. | *'''Mix-ups''': In addition to a fairly fast overhead and some good lows, Tahu also boasts a command grab and some tricky left-right mixups with his Trailblazer rekkas. | ||
|cons= | |cons = | ||
*'''No Sauce''': Tahu has a hard time doing substantial damage once he opens up his opponent. | *'''No Sauce''': Tahu has a hard time doing substantial damage once he opens up his opponent. His only juggle opener is j.2HK which doesn't launch very high and adds quite a few juggle points to boot. | ||
| tablewidth = 80 | |||
}} | |||
==Move List== | |||
Note: blue and cyan hurtboxes don't have any difference in-game | |||
====Standing Normals==== | |||
{{MoveData | |||
|name=5LP | |||
|image=BKK-Tahu-5LP.png | |||
|image2=BKK-Tahu-5LP2.png | |||
}} | |||
{{MoveData | |||
|name=5MP | |||
}} | |||
{{MoveData | |||
|name=5HP | |||
}} | |||
{{MoveData | |||
|name=5LK | |||
}} | |||
{{MoveData | |||
|name=5MK | |||
}} | }} | ||
{{MoveData | |||
|name=5HK | |||
}} | }} | ||
====Crouching Normals==== | |||
{{MoveData | |||
|name=2LP | |||
}} | |||
{{MoveData | |||
|name=2MP | |||
}} | |||
{{MoveData | |||
|name=2HP | |||
}} | |||
{{MoveData | |||
|name=2LK | |||
}} | |||
{{MoveData | |||
|name=2MK | |||
}} | |||
{{MoveData | |||
|name=2HK | |||
}} | |||
====Jumping Normals==== | |||
===Command Normals=== | |||
===Universal Mechanics=== | |||
===Special Moves=== | |||
===Super Moves=== | |||
==Combos== | |||
==Colors== | |||
[[File:BKK-Colors-Tahu.png|thumb|Tahu's colors (with references)]] | |||
{{BKK}} | |||
[[Category:Bionicle: Kanohi Klash]] | [[Category:Bionicle: Kanohi Klash]] |
Revision as of 12:31, 3 July 2023
Background
The hot-headed but selfless leader of the Toa Mata. After awakening on the shores of Ta-Wahi with no memory, Tahu begins his quest to find six great masks.
Introduction
Tahu, being the de-facto mascot for Bionicle, slots in as Kanohi Klash's "shoto". True to this nature, he is equipped with a fireball, an invincible uppercut, and a gap-closing move (a rekka, in this case).
- Mask: Kanohi Hau - Mask of Shielding: Gives access to a parry (both grounded and aerial) as well as a pushblock. The parry can be dash-cancelled.
Similar to: Ryu (USF4), Genjuro (SS2)
Playstyle
Move List
Note: blue and cyan hurtboxes don't have any difference in-game
Standing Normals
5LP
|
---|
5MP
|
---|
5HP
|
---|
5LK
|
---|
5MK
|
---|
5HK
|
---|
Crouching Normals
2LP
|
---|
2MP
|
---|
2HP
|
---|
2LK
|
---|
2MK
|
---|
2HK
|
---|
Jumping Normals
Command Normals
Universal Mechanics
Special Moves
Super Moves
Combos
Colors