User:Pixloen/FPANModding/Classes and Methods: Difference between revisions

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(added terminology guide for new modders)
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= Terminology Guide =
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    note: i don't actually know what im talking about here. i'm basing this off of several other documentations ive read
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{| class="wikitable mw-collapsible mw-collapsed" style="width:60%"
|-
! colspan="2" | Terminology
|-
| colspan="2" |'''Disclaimer''': Writer pixloen has no idea what she's talking about.
|-
! ''void''
| Nothing needs to be put into the brackets of the function. Usually reserved for functions that return a value.
|-
! ''int''
| An integer can be supplied.
|-
! ''float''
| A float can be supplied.
|-
! ''string''
| A line of text surrounded by ".
|-
! ''text''
| A line of text. Not surrounded by ".
|-
! ''flags''
| Flags that can change properties can be supplied. If more than one is specified, they are to be separated using a vertical slash.
|}
= Classes and Methods =
==BMvEff==
==BMvEff==


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''int'' start_pat = Sets the pattern based on it's number in the HA6.<br />
''int'' start_pat = Sets the pattern based on it's number in the HA6.<br />
''string'' mvname = Sets the mv clause based on the name. e.g. <code>mvname = "Mv_Startup"</code><br />
''string'' mvname = Sets the mv clause based on the name. e.g. <code>mvname = "Mv_Startup"</code><br />
''flags'' flags = Assigns the object flags. Flags are to be seperated with {{!}}. e.g. <code>flags=_ObjFlags_NoRender_{{!}}ObjFlags_NoGround</code>
''flags'' flags = Assigns the object flags.  
}}
}}



Revision as of 09:45, 21 December 2023

Terminology Guide

Terminology
Disclaimer: Writer pixloen has no idea what she's talking about.
void Nothing needs to be put into the brackets of the function. Usually reserved for functions that return a value.
int An integer can be supplied.
float A float can be supplied.
string A line of text surrounded by ".
text A line of text. Not surrounded by ".
flags Flags that can change properties can be supplied. If more than one is specified, they are to be separated using a vertical slash.

Classes and Methods

BMvEff

CreateObject({ x = int , y = int , pat = int , start_pat = int , mvname = string , flags = flags })

Creates an object that has properties based on the array. Not all of the above properties are needed.

int x = X position of the object.
int y = Y position of the object.
int pat = Sets the pattern based on it's number in the HA6.
int start_pat = Sets the pattern based on it's number in the HA6.
string mvname = Sets the mv clause based on the name. e.g. mvname = "Mv_Startup"

flags flags = Assigns the object flags.


BMvTbl

GetPlayerSide( void )

Returns the player side, as either 0 or 1 (Player 1 and Player 2 respectively).

SetPattern( int number or string name )

Sets the pattern of the object.

int number: Sets the pattern based on it's number in the HA6.

string name: Sets the pattern based on the code name in the HA6.

SetMuki( type direction )

Sets the facing direction of the object. type direction: _Direction_Left, _Direction_Right, _Direction_Auto, _Direction_Reverse

GetMuki( void )

Returns the facing direction of the object as either -1 or 1 (facing left and right respectively).


CBtlInfo

CBtlInfo( void )

Collects info about the current battle.

CBtlInfo.IsSelectBgm( void )

Whether the current playing BGM was player-chosen. Returns a bool.

CBtlInfo.SetSelectBgm( int number )

Sets the BGM. int number: The BGM number to play.

CBtlInfo.GetSelectBgm( void )

Returns the current BGM number. -2 is Off / MUTE.


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