User:Pixloen/sandbox: Difference between revisions

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Latest revision as of 22:06, 27 March 2024

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Welcome to the French Bread Modding Wiki! This wiki is meant to provide a comprehensive documentation of the engine used in modern French Bread games, as well as basic examples and tutorials.

Games covered include UNDER NIGHT IN-BIRTH II: Sys:Celes, UNDER NIGHT IN-BIRTH Exe:Late [cl-r], and MELTY BLOOD: TYPE LUMINA. Some minor information about Blazblue Cross Tag Battle and Dengeki Bunko Fighting Climax Ignition is included too!

Credits

  • pixloen - Lead writer, proofreader and formatter
  • _Bootysama - Proofreader and Known Gatekeeper
  • Blake - Writer on .pat and Audio sections

Contributors

  • NerfNoobPls - MBTL section in HA6 Pattern Reference
French Bread Modding Wiki
(FBModdingWiki)
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Systems

Steam / PC Versions of Games Only

Community Channels

UNICLR Color Vault

Melty Blood Server
MBTL Palette Gallery
Melty Blood Community Server
Note
The Under Night In-Birth Player Hub has a rule that bans discussion of modding any games. Don't go there expecting any help with mods!

For Beginners

For Beginners

Getting Started
File Structure
Installing Mods
Example Mods
Glossary
Links and Resources

File Formats & Software Guide

File Formats & Software Guide

Hanteichan
CG
Pat Effects
Palettes
DDS Images

Engine Documentation

Engine Documentation

Audio
Backgrounds
Classes and Methods
Cutscenes
D File
Functions

Guides & Tutorials

Guides & Tutorials

PIXL hyde.png Disclaimer: Better not die on me!
This section of the wiki isn't ready yet. If you are knowledgeable enough in modding, please consider helping!

Navigation

For Beginners
Getting Started
File Structure
Installing Mods
Example Mods
Glossary
Links & Resources
File Formats & Software Guide
Hantei-chan
CGTOOL & CGLIB
.pat Effects
Palettes
DDS Images
Engine Documentation
Audio
Backgrounds
Classes and Methods
Cutscenes
D File Folder
Functions
Shaders
Quick Start
Getting Started
Installing Mods
Mods List
Guides
Character File Setup
Using Hantei-chan
Character Scripts
Miscellaneous
Dialogue
HUD and UI
Stages
Audio
Battle Scripts
CG & Patterns
Editng Vectors
Define
Documentation
Classes and Methods
Functions
HA6 Pattern Reference
UNI2 Modding Notes

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