Touki Denshou Angel Eyes/Highway Star: Difference between revisions
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==Special Moves== | ==Special Moves== | ||
====== <font style="visibility:hidden" size="0">236A/C</font> ====== | |||
{{MoveData | |||
|name=Wheel Breaking | |||
|input=236A/C | |||
|data= | |||
{{AttackData-TDAE | |||
|version=A | |||
|damage=18 | |||
|stun= | |||
|guard=Mid | |||
|startup=31 | |||
|active= | |||
|recovery=28 | |||
|advHit=KND | |||
|advBlock=-11 | |||
|attribute=AC!, PRJ | |||
|description= | |||
Highway Star creates a large Energy Shuriken that rolls towards the opponent.<br> | |||
Creates a large projectile that slowly rolls across the ground. Has a long recovery.<br> | |||
* This move allows an Attack Chance follow up. | |||
{{AttackData-TDAE | |||
|version=C | |||
|damage=18 | |||
|stun= | |||
|guard=Mid | |||
|startup=31 | |||
|active= | |||
|recovery=28 | |||
|advHit=KND | |||
|advBlock=-11 | |||
|attribute=AC!, PRJ | |||
|description= | |||
The C version is faster, but like the A version, you are locked in place until it's reached about halfscreen.<br> | |||
* This move allows an Attack Chance follow up. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">623A/C</font> ====== | |||
{{MoveData | |||
|name=Spinning Gear | |||
|input=623A/C | |||
|data= | |||
{{AttackData-TDAE | |||
|version=A | |||
|damage=12+6+7 | |||
|stun= | |||
|guard=Mid | |||
|startup=4 | |||
|active=3(3)3(5)5 | |||
|recovery=32 | |||
|advHit= | |||
|advBlock=-28 | |||
|attribute=AC!, STK | |||
|description= | |||
Highway Star rises into the air with a multi-hit DP.<br> | |||
Despite having the appearance of your standard DP, this move is not invincible.<br> | |||
* This move allows an Attack Chance follow up. | |||
{{AttackData-TDAE | |||
|version=C | |||
|damage=12+4+7+7+7 (37) | |||
|stun= | |||
|guard=Mid | |||
|startup=4 | |||
|active=3(1)1(1)1(1)3(5)6 | |||
|recovery=31 | |||
|advHit= | |||
|advBlock=-30 | |||
|attribute=AC!, LCH | |||
|description= | |||
The C version has more hits, but is still not invincible.<br> | |||
* This move launches the opponent into an unrecoverable state allowing for a follow-up air combo. | |||
}} | |||
}} | |||
{{MoveData | |||
|name=Air Spinning Gear | |||
|input=j.623A/C | |||
|data= | |||
{{AttackData-TDAE | |||
|version=A | |||
|damage=16+8+10 | |||
|stun= | |||
|guard=Mid | |||
|startup=4 | |||
|active=3(3)3(7)3 | |||
|recovery=Gnd | |||
|advHit= | |||
|advBlock=- | |||
|attribute=AC!, STK | |||
|description= | |||
Multi-hit Air DP.<br> | |||
Still not invincible.<br> | |||
* This move allows an Attack Chance follow up. | |||
{{AttackData-TDAE | |||
|version=C | |||
|damage=20+8+10+10+10 | |||
|stun= | |||
|guard=Mid | |||
|startup=4 | |||
|active=3(1)1(1)1(1)1(7)6 | |||
|recovery=Gnd | |||
|advHit= | |||
|advBlock=- | |||
|attribute=AC!, LCH | |||
|description= | |||
The C version has more hits, but is still not invincible.<br> | |||
* This move launches the opponent into an unrecoverable state allowing for a follow-up air combo. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">63214A/C</font> ====== | |||
{{MoveData | |||
|name=Attack Trance Field | |||
|input=63214A/C | |||
|data= | |||
{{AttackData-TDAE | |||
|version=A | |||
|damage=16 | |||
|stun= | |||
|guard=Mid | |||
|startup=8 | |||
|active=18 | |||
|recovery=24 | |||
|advHit= | |||
|advBlock=-26 | |||
|attribute=AC! | |||
|description= | |||
Highway Star creates a barrier that can land a physical hit on the opponent, but it's main purpose is to deflect projectiles.<br> | |||
* This move allows an Attack Chance follow up. | |||
{{AttackData-TDAE | |||
|version=C | |||
|damage=20 | |||
|stun= | |||
|guard=Mid | |||
|startup=8 | |||
|active=27 | |||
|recovery=24 | |||
|advHit= | |||
|advBlock=-34 | |||
|attribute=AC! | |||
|description= | |||
The C version does slightly more damage on hit and reflect, and is more active.<br> | |||
* This move allows an Attack Chance follow up. | |||
}} | |||
}} | |||
{{MoveData | |||
|name=Reflect | |||
|input=63214A/C (Projectile Hit) | |||
|data= | |||
{{AttackData-TDAE | |||
| damage=10+10+10 | |||
| startup=- | |||
| guard=Mid | |||
| advHit=KND | |||
| advBlock=- | |||
|attribute=AC!, PRJ | |||
| description= | |||
* Projectile Reflect after Attack Trance Field successfully parries a projectile. Both versions are the same. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">63214B/D</font> ====== | |||
{{MoveData | |||
|name=Dancing Gear | |||
|input=63214B/D (When Close) | |||
|data= | |||
{{AttackData-TDAE | |||
|version=A | |||
|damage=24 | |||
|stun= | |||
|guard=Throw | |||
|startup=1 | |||
|active=1 | |||
|recovery=44 | |||
|advHit=KND | |||
|advBlock=- | |||
|attribute= | |||
|description= | |||
Highway Star's Command Grab. Must be performed when right on the opponent.<br> | |||
Has a whiff animation, so be sure you'll actually land it when inputting this special. | |||
{{AttackData-TDAE | |||
|version=C | |||
|damage=28 | |||
|stun= | |||
|guard=Throw | |||
|startup=1 | |||
|active=1 | |||
|recovery=52 | |||
|advHit=KND | |||
|advBlock=- | |||
|attribute= | |||
|description= | |||
The C version deals slightly more damage and has a longer recovery, but is otherwise the same. | |||
}} | |||
}} | |||
==Super Moves== | ==Super Moves== |
Revision as of 22:21, 14 May 2024
Introduction
Normals
Universal Mechanics
Throws
Special Moves
236A/C
{{MoveData |name=Wheel Breaking |input=236A/C |data=
Template:AttackData-TDAE
623A/C
{{MoveData |name=Spinning Gear |input=623A/C |data=
Template:AttackData-TDAE
{{MoveData |name=Air Spinning Gear |input=j.623A/C |data=
Template:AttackData-TDAE
63214A/C
{{MoveData |name=Attack Trance Field |input=63214A/C |data=
Template:AttackData-TDAE
Reflect
63214A/C (Projectile Hit) |
Template:AttackData-TDAE |
---|
63214B/D
{{MoveData |name=Dancing Gear |input=63214B/D (When Close) |data=
Template:AttackData-TDAE