Touki Denshou Angel Eyes/Highway Star: Difference between revisions
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===Throws=== | ===Throws=== | ||
==Special Moves== | == Special Moves == | ||
{{MoveData | {{MoveData | ||
|name=Wheel Breaking | |name=Wheel Breaking | ||
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|data= | |data= | ||
{{AttackData-TDAE | {{AttackData-TDAE | ||
|version=A | |version = A | ||
|damage=18 | |damage = 18 | ||
|stun= | |stun = | ||
|guard=Mid | |guard = Mid | ||
|startup=31 | |startup = 31 | ||
|active= | |active = | ||
|recovery=28 | |recovery = 28 | ||
|advHit=KND | |advHit = KND | ||
|advBlock=-11 | |advBlock = -11 | ||
|attribute=AC!, PRJ | |attribute = AC!, PRJ | ||
|description= | |description = Highway Star creates a large Energy Shuriken that rolls towards the opponent. | ||
Highway Star creates a large Energy Shuriken that rolls towards the opponent.<br> | <br>Creates a large projectile that slowly rolls across the ground. Has a long recovery.<br> | ||
Creates a large projectile that slowly rolls across the ground. Has a long recovery.<br> | * This move allows an Attack Chance follow up. | ||
{{AttackData-TDAE | {{AttackData-TDAE | ||
|version=C | |version = C | ||
|damage=18 | |damage = 18 | ||
|stun= | |stun = | ||
|guard=Mid | |guard = Mid | ||
|startup=31 | |startup = 31 | ||
|active= | |active = | ||
|recovery=28 | |recovery = 28 | ||
|advHit=KND | |advHit = KND | ||
|advBlock=-11 | |advBlock = -11 | ||
|attribute=AC!, PRJ | |attribute = AC!, PRJ | ||
|description= | |description = The C version is faster, but like the A version, you are locked in place until it's reached about halfscreen. | ||
The C version is faster, but like the A version, you are locked in place until it's reached about halfscreen. | * This move allows an Attack Chance follow up. | ||
}} | }} | ||
}} | }} |
Revision as of 22:25, 14 May 2024
Introduction
Normals
Universal Mechanics
Throws
Special Moves
{{MoveData |name=Wheel Breaking |input=236A/C |data=
Template:AttackData-TDAE
{{MoveData |name=Spinning Gear |input=623A/C |data=
Template:AttackData-TDAE
{{MoveData |name=Air Spinning Gear |input=j.623A/C |data=
Template:AttackData-TDAE
{{MoveData |name=Attack Trance Field |input=63214A/C |data=
Template:AttackData-TDAE
Reflect
63214A/C (Projectile Hit) |
Template:AttackData-TDAE |
---|
{{MoveData
|name=Dancing Gear
|input=63214B/D (When Close)
|data=
Template:AttackData-TDAE