Touki Denshou Angel Eyes/Highway Star: Difference between revisions
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|description = The C version is faster, but like the A version, you are locked in place until it's reached about halfscreen. | |description = The C version is faster, but like the A version, you are locked in place until it's reached about halfscreen. | ||
* This move allows an Attack Chance follow up. | * This move allows an Attack Chance follow up. | ||
}} | |||
}} | }} | ||
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The C version has more hits, but is still not invincible.<br> | The C version has more hits, but is still not invincible.<br> | ||
* This move launches the opponent into an unrecoverable state allowing for a follow-up air combo. | * This move launches the opponent into an unrecoverable state allowing for a follow-up air combo. | ||
}} | |||
}} | }} | ||
{{MoveData | {{MoveData | ||
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The C version has more hits, but is still not invincible.<br> | The C version has more hits, but is still not invincible.<br> | ||
* This move launches the opponent into an unrecoverable state allowing for a follow-up air combo. | * This move launches the opponent into an unrecoverable state allowing for a follow-up air combo. | ||
}} | |||
}} | }} | ||
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The C version does slightly more damage on hit and reflect, and is more active.<br> | The C version does slightly more damage on hit and reflect, and is more active.<br> | ||
* This move allows an Attack Chance follow up. | * This move allows an Attack Chance follow up. | ||
}} | |||
}} | }} | ||
{{MoveData | {{MoveData | ||
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| advBlock=- | | advBlock=- | ||
|attribute=AC!, PRJ | |attribute=AC!, PRJ | ||
| description= | | description=Projectile Reflect after Attack Trance Field successfully parries a projectile. Both versions are the same. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
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|description= | |description= | ||
The C version deals slightly more damage and has a longer recovery, but is otherwise the same. | The C version deals slightly more damage and has a longer recovery, but is otherwise the same. | ||
}} | |||
}} | }} | ||
Revision as of 22:27, 14 May 2024
Introduction
Normals
Universal Mechanics
Throws
Special Moves
{{MoveData |name=Wheel Breaking |input=236A/C |data=
Template:AttackData-TDAE
{{MoveData |name=Spinning Gear |input=623A/C |data=
Template:AttackData-TDAE
{{MoveData |name=Air Spinning Gear |input=j.623A/C |data=
Template:AttackData-TDAE
{{MoveData |name=Attack Trance Field |input=63214A/C |data=
Template:AttackData-TDAE
Reflect
63214A/C (Projectile Hit) |
Template:AttackData-TDAE |
---|
{{MoveData |name=Dancing Gear |input=63214B/D (When Close) |data=
Template:AttackData-TDAE